Counter-Strike 2

Counter-Strike 2

Ten przedmiot jest niezgodny z grą Counter-Strike 2. Zapoznaj się ze stroną z instrukcjami, aby dowiedzieć się, dlaczego ten przedmiot nie będzie mógł zostać dodany do Counter-Strike 2.
Ocen: 26
de_DustCache
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Tryb gry: Klasyczny
Tagi: Map
Rozmiar pliku
Zamieszczono
Zaktualizowano
9.374 MB
12 maja 2015 o 14:13
25 lutego 2017 o 8:11
Listy zmian: 24 ( zobacz )

Zasubskrybuj, aby pobrać
de_DustCache

Opis
This map is inspired by Dust2 and Cache. Let me hear what you think about it. Feedback is always appreciated.
Komentarzy: 10
Ghostii 22 grudnia 2017 o 19:40 
no cache feeling. its just a random map
Samo 11 maja 2017 o 13:30 
what the bloody hell?
touka 15 kwietnia 2017 o 23:59 
wow! GOOD MAP!!!!!!!!
BraixDragon #fixtf2 18 lipca 2016 o 9:16 
dust 3 :D
Clapy 23 stycznia 2016 o 12:11 
Nice map :D I feel A and B are too far apart though also I felt it was more of a dust2/dust map not really cache
Spukella 24 września 2015 o 9:12 
If you are playing 5v5 it's too OP for CT side. There aren't any skyboxes so you can boost players on the roof from CT side easly...
Restless 25 maja 2015 o 8:26 
So far I'm enjoying the generic dust feel, I always like dust maps, so good effort on that part. I also noticed that you did raise the skybox, which is also another plus. The only other thing that I could think about would be balancing the sites, as they look CT sided from a more detailed perspective. Like I said, if you were to somehow make it work where there was no roof over B and A main, I think this map would be solid.
AntiSchwarz  [autor] 25 maja 2015 o 8:02 
I have updated the map to a newer version. You can take a look if you want.
Restless 24 maja 2015 o 13:17 
Looking further into this map, I really really like this map. It looks very promising. The one thing that would make my opinion of this map so much higher is if the skybox was higher and there was open skyboxes in b and a main. I feel like it would balance it perfectly at b and make it somewhat easier for terrorists to take a site. The setups that I see from the CT's are 2 at B, 2 at Mid, and 1 at A.
Restless 24 maja 2015 o 13:04 
Comments on the map as I go around it
1.B site looks as though it's CT sided
2.Mid looks like it's even
3.A site looks like it's ct sided if mid is controlled by CT's
Overall, from looks it seems to be a ct sided map. Will playtest at a later time and give you better feedback. I have no complaints about this map.
Improvements that could be made are adding terrorist cover to a site and adding an open skybox to B main so that terrorists can smoke out the site without peaking.