Counter-Strike 2

Counter-Strike 2

Este objeto no es compatible con Counter-Strike 2. Consulta la página de instrucciones para saber por qué razón no es compatible con Counter-Strike 2.
26 valoraciones
de_DustCache
   
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Modo de juego: Clásicos
Etiquetas: Map
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Actualizado el
9.374 MB
12 MAY 2015 a las 2:13 p. m.
25 FEB 2017 a las 8:11 a. m.
24 notas sobre cambios ( ver )

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de_DustCache

Descripción
This map is inspired by Dust2 and Cache. Let me hear what you think about it. Feedback is always appreciated.
10 comentarios
Ghostii 22 DIC 2017 a las 7:40 p. m. 
no cache feeling. its just a random map
Samo 11 MAY 2017 a las 1:30 p. m. 
what the bloody hell?
touka 15 ABR 2017 a las 11:59 p. m. 
wow! GOOD MAP!!!!!!!!
BraixDragon #fixtf2 18 JUL 2016 a las 9:16 a. m. 
dust 3 :D
Clapy 23 ENE 2016 a las 12:11 p. m. 
Nice map :D I feel A and B are too far apart though also I felt it was more of a dust2/dust map not really cache
Spukella 24 SEP 2015 a las 9:12 a. m. 
If you are playing 5v5 it's too OP for CT side. There aren't any skyboxes so you can boost players on the roof from CT side easly...
Restless 25 MAY 2015 a las 8:26 a. m. 
So far I'm enjoying the generic dust feel, I always like dust maps, so good effort on that part. I also noticed that you did raise the skybox, which is also another plus. The only other thing that I could think about would be balancing the sites, as they look CT sided from a more detailed perspective. Like I said, if you were to somehow make it work where there was no roof over B and A main, I think this map would be solid.
AntiSchwarz  [autor] 25 MAY 2015 a las 8:02 a. m. 
I have updated the map to a newer version. You can take a look if you want.
Restless 24 MAY 2015 a las 1:17 p. m. 
Looking further into this map, I really really like this map. It looks very promising. The one thing that would make my opinion of this map so much higher is if the skybox was higher and there was open skyboxes in b and a main. I feel like it would balance it perfectly at b and make it somewhat easier for terrorists to take a site. The setups that I see from the CT's are 2 at B, 2 at Mid, and 1 at A.
Restless 24 MAY 2015 a las 1:04 p. m. 
Comments on the map as I go around it
1.B site looks as though it's CT sided
2.Mid looks like it's even
3.A site looks like it's ct sided if mid is controlled by CT's
Overall, from looks it seems to be a ct sided map. Will playtest at a later time and give you better feedback. I have no complaints about this map.
Improvements that could be made are adding terrorist cover to a site and adding an open skybox to B main so that terrorists can smoke out the site without peaking.