Legend of Grimrock 2

Legend of Grimrock 2

Not enough ratings
The Ruins of Norgard
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
293.852 KB
May 4, 2015 @ 2:37pm
1 Change Note ( view )

Subscribe to download
The Ruins of Norgard

Description
In an era forgotten, the Kingdom of Norgard was attacked by sea. The invasion was repelled, but at a terrible cost. Norgard was ruined, its small army destroyed. Shameless opportunists moved in and drove the survivors into exile.

Now you, descendant of those exiles, have returned to take back your land. Seek out the famed arms and talismans that were scattered in the war. Find them, wield them well, and you will rule over Norgard's restoration. Fail, and your home will remain lost to the mists of time.

PLEASE NOTE: Potions and bombs are found as loot in this mod. There is no Alchemy crafting.
Popular Discussions View All (1)
1
Jan 29, 2018 @ 9:18am
Spider Cave
harpo
15 Comments
malcolmdale Feb 4, 2022 @ 11:13pm 
This is exactly the mod I was looking for. I don't like the puzzles with spikes where you have to go 100 mph to get through - I can't do them. I don't like those pesky sliding blocks - and there are neither of those here. Just puzzles which are not too hard fro my poor brain and combat I can do.
I am really enjoying this game.
malcolmdale Oct 13, 2020 @ 12:50am 
anyone else found this mod in 2020? Enjoying it so far,
bryanrayce Oct 10, 2020 @ 2:54am 
Hi, this is a very, very, very beautiful mod, enjoyed it until the very end! I especially liked the multiple choice to enter some zones: you have the key? Use it, You don't have a key, find another way to enter,
It's really very well made! A pleasure for secrets hunters :steamhappy:

Just a little thought: The garden stage was totally optional for me, i remembered there was a garden just when i was at the end of "dimension" stage, near the teleporters. I know i found a scroll asking me to enter the garden before going down the crypt but maybe you can add something to ensue people visit it (an item needed inside the crypt, a special item to find, like the master key you added in a later stage, something like this)

Anyway, it was awesome, balanced and deep involving, i hope my english is clear enough: many, many, many compliments!
freddieclark Aug 2, 2019 @ 2:10am 
Game keeps crashing on me when I try to use Dispel or poison cloud spells.
Oozie Apr 29, 2018 @ 8:32am 
think ive disovered this mod a bit late - but its HUGE and Excellent ! Tx for making it !
lionsonsaturn  [author] Jan 24, 2016 @ 1:22am 
You're very kind. :) I'm glad you enjoy it.
a.elfwind Jan 23, 2016 @ 3:42pm 
Okay. :) Thanks for clearing that up for me.
It's still my favourite mod. I'd say it's on the same level as Forbidden Halls mod for Grimrock 1. And that's an amazing mod. Which means this one is too. ;)
lionsonsaturn  [author] Jan 21, 2016 @ 4:52pm 
Yeah, I discovered that the inner chambers could be reached through without opening them. That's not what I originally intended, but I decided to leave it as it was... some people like you would figure it out, others would use the figurines, both would be okay :)
a.elfwind Jan 14, 2016 @ 11:14am 
You mean they also unlock the portcullises that hide the altars with the chitin armor? If so, then I have to inform you that the armor can be taken from the altars without opening the grates... If it openes some other grates, then I'm lost...? But apart from figuring out what to do with the second iterations of the figurines, I finished the dungeon several times by now and it just doesn't get old!
lionsonsaturn  [author] Jan 11, 2016 @ 6:09am 
The figurines are placed in alcoves in the Library (surrounded by water) level to unlock portcullises on that level. There is a pattern as to which figurine unlocks which gate.