Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Play and Enjoy :-) Also Great Thanks to Paddymazz for his Great Work!
The CTs can rush to T spawn in under 10 seconds.
Its impossible to hold the sites as T and CT.
One door at B should be removed.
The map looks good but it dosent suit CSGO at all.
- rotates take 5 seconds, 10 seconds to get from CT to T spawn
- too many entrances to sites
- zero cover on B site
- you can't use smokes/flash on this map at all
- roof area is a mess
- nodraw issue around the connector(?) area(when you're on the ground you can see the sky through the wall)
- assault rifles are more than useless
- map has like 10 doors? what the fuck...