X Rebirth
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Squad members Jump To Skunk
   
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2015. márc. 18., 14:19
2018. jan. 24., 12:22
6 változásjegyzék ( megnézés )

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Squad members Jump To Skunk

Leírás
Lets all your ships jump to you instantly instead of boosting, so your Squad members are able to keep up with you.
I recommend to use this mod with MoreJumps mod.

Details:
If you arrive at a new zone and you have capital ships in your squad that follow you, they will immediately jump to you after Yisha gave them the coordinates (she volunteered to act as a jump beacon). Works only for followers in the same cluster.
As a lot of jumping is involved that way, I recommend to use the "More Jumps" mod: http://steamcommunity.com/sharedfiles/filedetails/?id=410936896

Version:
*1.5 lets ships jump across clusters
*1.4 lets squad members of squad members etc. jump to you, too
*1.3 public release

Known issues:
*None

Mod Incompatibilities:
*will not work properly with the current version of "carriers", I'm working on it
*ships will always use fuel for the squad jump, even with "no jump fuel for playerships" mod (i do not intend to change that atm)
*there is a small change of incompatibility with other mods that change move.generic.xml but nothing bad can happen

X:RB Version
*working for 4.3
*should work with all other versions of the game as well

Savegame compatible:
*Yes

Uninstall:
*Unsubscribe

Future work:
*None

Feedback and bugreports are welcome.
Népszerű témák Összes megnézése (1)
2
2018. jan. 24., 13:57
Debug XR 4.30
bioscmos303
27 megjegyzés
rubyismycat 2020. aug. 22., 10:24 
thanks anyway your mod saved a thousand ships
janda  [készítő] 2020. aug. 22., 9:58 
@rubyismycat Sorry, I can't do that. Maybe you could ask one of the active moders to update it.
rubyismycat 2020. aug. 16., 2:19 
please update your fabulous mod
janda  [készítő] 2018. jan. 15., 14:48 
yes! only ships with a jump drive
bioscmos303 2017. dec. 20., 16:35 
only cap shipr? no small fighters?
voice of enigma 2017. júl. 30., 6:34 
works with 4.1
SpееdBяедкея 2016. márc. 3., 5:08 
works 4.0?
Walker Evans 2016. jan. 28., 11:17 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber 2016. jan. 24., 3:12 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [készítő] 2015. okt. 11., 7:10 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script