X Rebirth
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Squad members Jump To Skunk
   
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18/mar./2015 às 14:19
24/jan./2018 às 12:22
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Squad members Jump To Skunk

Descrição
Lets all your ships jump to you instantly instead of boosting, so your Squad members are able to keep up with you.
I recommend to use this mod with MoreJumps mod.

Details:
If you arrive at a new zone and you have capital ships in your squad that follow you, they will immediately jump to you after Yisha gave them the coordinates (she volunteered to act as a jump beacon). Works only for followers in the same cluster.
As a lot of jumping is involved that way, I recommend to use the "More Jumps" mod: http://steamcommunity.com/sharedfiles/filedetails/?id=410936896

Version:
*1.5 lets ships jump across clusters
*1.4 lets squad members of squad members etc. jump to you, too
*1.3 public release

Known issues:
*None

Mod Incompatibilities:
*will not work properly with the current version of "carriers", I'm working on it
*ships will always use fuel for the squad jump, even with "no jump fuel for playerships" mod (i do not intend to change that atm)
*there is a small change of incompatibility with other mods that change move.generic.xml but nothing bad can happen

X:RB Version
*working for 4.3
*should work with all other versions of the game as well

Savegame compatible:
*Yes

Uninstall:
*Unsubscribe

Future work:
*None

Feedback and bugreports are welcome.
Discussões populares Ver todos (1)
2
24/jan./2018 às 13:57
Debug XR 4.30
bioscmos303
27 comentário(s)
rubyismycat 22/ago./2020 às 10:24 
thanks anyway your mod saved a thousand ships
janda  [autor(a)] 22/ago./2020 às 9:58 
@rubyismycat Sorry, I can't do that. Maybe you could ask one of the active moders to update it.
rubyismycat 16/ago./2020 às 2:19 
please update your fabulous mod
janda  [autor(a)] 15/jan./2018 às 14:48 
yes! only ships with a jump drive
bioscmos303 20/dez./2017 às 16:35 
only cap shipr? no small fighters?
voice of enigma 30/jul./2017 às 6:34 
works with 4.1
SpееdBяедкея 3/mar./2016 às 5:08 
works 4.0?
Walker Evans 28/jan./2016 às 11:17 
The Carrier mod redirects calls to move.generic for carriers to its own version (move.generic.carrier) because they have to wait for their fighters to dock first. That's why carriers don't jump to the player ship with this mod if the Carrier mod is also installed.
Kreiber 24/jan./2016 às 3:12 
Leads to conflict. Ships around stations, stops and does not continue movement further.
janda  [autor(a)] 11/out./2015 às 7:10 
i do not plan to change anything as i do not play X:R currently.
i think carriers just don't use my script