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- I tried having the AI drive up to the area you start at, but they would either get caught on obstacles, get distracted by a brief glimpse of an enemy, or drive into a wall.
- The respawning as the innies is probably leftover from my testing with making it multiplayer compatible, I will have to check.
- Can you elaborate on the balancing issue?
- I will see about changing how the other ODSTs attack.
- You can respawn as innie soldiers, I'm not sure if that's intended?
- The balancing seems to be a bit arbitrary. On my first playthrough, the ODSTs were wiped out quite quickly by the innie Hogs. On second playthrough, I quickly ran to high ground to take out their vehicles, and then the ODSTs did a complete walkover of the innies.
Again, nice mission :)
(2/2)
A few comments and suggestions:
- I love the ODST attacking an innie outpost setting, especially at night and in bad weather. Nice!
- A briefing and more gentle start would be nice, so I know what I'm getting into. An objective, backstory, information about friendly and (expected) enemy forces, and so on.
- It's a lot going on right away. Try doing a more gradual build-up, instead of dropping in the middle of the action.
(1/2)
-Prototype556