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Even WITH it though...you'll need to adjust LOD...and STILL the nagging issue will be terrain breaks and disappearing horizons...The ONLY way to combat that ... The only way I know of...is to build more densely on a smaller scale. so that it isn't about my preference, but about the means to resolve the issue.
You've got plenty of mods to your credit...you should be well acquainted with the setbacks that come from excess. You have great sense of COLOR..and the placement of garden and farm is good...but the trick is to randomize and economize...In-game , you can tollerate a long walk..but not if it's the same tree positioned identically to the previous every 50x and 50y. ... You gotta mix it up and rotate at random intervals...
Your terrain must vary. You cannot use road as farm dirt; the type of road must be consistent. You use a golden road only near shrine and castle...Cobble and pave through main tributary...and weeded pathways where they are most appropriate.
Materials for buildings should also follow a logic and relative homogeneity...Wooden buildings amongst stone monoliths and castles is not over-contrasting architecture..but a log CABIN is.
Scale and floorplan is forgiving but not absolutely so...you cannot errect a 4x tent with a loaded door that connects to a palace interrior...nor can the interior come with a free-standing hearthfire on the west corner when the exterior chimney doesn't exist at all.