Sid Meier's Civilization V

Sid Meier's Civilization V

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The Akkadian Empire
   
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14.871 MB
Feb 24, 2015 @ 11:05am
Jun 29, 2015 @ 6:55am
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The Akkadian Empire

In 1 collection by RJ
Civilizations, Great and Small
20 items
Description
The Akkadian Empire

This mod adds the Akkadian Empire led by Sargon the Great!

The Akkadians were the first multi-lingual and long lasting Empire in the world. Founded around 2300BCE in Mesopotamia, the Empire rapidly expanded up the Tigris and Euraphrates rivers, controlling land as far north as Anatolia and as west as Syria! They laid the foundations of Empire building and Kingship in Mesopotaimia for the next 1800 or so years!

{LINK REMOVED}

Mod details

Leader-Sargon


Trait-"Conquest of the four Quarters"

"+20% Gold from City Connections. Niskum's Palace in conquered cities have 2 Niskum Specialist Slots, boosting Food, Happiness and Military Unit Production in the City."


Unique unit-"Sar Quassi"

Composite bowman replacement unlocked at the Wheel. Has +1 ranged combat strength and the siege promotion. It upgrades to Trebuchet.


Unique building-"Niskum's Palace"

Barracks replacement that costs no maintenance and yields +2 gold. Besides XP, it gives you a Niskum specialist slot when built. If built in a conquered city, it will yield two specialist slots!

Unique specialist-"Niskum"

A specialist that yields +3 food, +1 happiness and 10% military production!

(note, when a niskum slot is filled, the happiness and military production bonus' activates the next turn rather than instantly)


Strategy

The Akkadians are based around early game infrastructure and war mongering. The Niskum are diverse, self sufficient specialists that keep your empire happy and let you build a well trained army quickly. The gold from city connections and Niskum's Palace help you cope with the high cost of a large army early in the game, and Niskum help to make conquered cities useful much more quickly! Truely, if pulled off correctly, the Akkadians can support a large, conquest based Empire!

Supports-Core JFD's cultural diversity, YNAEMP, RED units, Ethnic units, Piety and Prestige, Unique cultural influence, Civ IV leader traits

Special thanks!

Davey_henninger-Dawn of man screen, Icons, lua coding, debugging, leader screen

Nutall model is the "Babylonian composite bowman" model by Danrell on civ fanatics. Edited by Davey_henninger

Peace theme is "Deployment" from Rome II by Creative Assembly and Sega here

War theme is "At the Gates of Babylon" by Antti Martikainen here

I do not own this music.

Also take a look at my homeland,The Isle of Man!

Upcoming and planned civilizations

-The Mossi Empire

-The Cherokee

-The Toltecs

-The Cumans

-Brunei

-Elam

And alot of other stuff

Leave your opinion in the comments, and be sure to tell us if there are any bugs we missed!
20 Comments
sw Sep 30, 2020 @ 3:51am 
My "problem": I don't use bowman. Useless because of the range of Gatling. The rest of Akkadian: strong!
RJ  [author] Aug 15, 2015 @ 11:53am 
@diademic11
25 I believe, either positive or negative.
diademic111 Aug 14, 2015 @ 10:29pm 
thumbs up... incidently how many thumbs up are needed before a mod gets a rating?
RJ  [author] May 30, 2015 @ 2:56am 
@ruhrgebietheld

You can thank reddit for that, they persuaded me that it was very overpowered, though the original was barely different, it was 2 happiness from the specialists and 25% gold. Thanks for your comments! It might be an idea to change some of the yields, I've been meaning to get around to doing a full game with Akkad.
ruhrgebietheld May 29, 2015 @ 8:58pm 
Enjoyed it a decent amount, but did find a couple issues. The UU is pretty much perfect. The UA was weaker than expected, because part of it consists of a buff to a UB that is okay on its own, but not great enough to constitute a good part of the UA. The problem is with the food production in the specialist slot. Because it only covers its own citizen food cost, its not as good as expected. I almost always had to go to manually controlling my specialists in order for the slot to get filled. And since the food production only covers its' own citizen food cost, the only real benefits of the slot are +1 happiness and increased military production. That's not bad, but it's not good enough to be a major part of the UA. The food production of the specialist slot needs to be 4 or 5 in order to make the UA anything other than majorly underpowered. Still enjoyed the civ, just not quite as much as I hoped to.
Kaepsi Apr 5, 2015 @ 8:40am 
Yet another wonderfully created civilization, one of the only modded civilizations I've seen that actually has a unique specialist, very orginal

Can't wait too see more of your guys work

~Shadow
Sir Spoony Mar 27, 2015 @ 5:25am 
A.I. controlled possible or just another player only CIV?
RJ  [author] Mar 16, 2015 @ 1:43pm 
@WakeUpMrBubbles

Thanks! Here's the icon for my next civilisation, the Mossi, we should be released fairly soon, it's mostly a matter of getting all the art done now.

http://i.imgur.com/tnazvbR.png
WakeUpMrBubbles Mar 16, 2015 @ 1:31pm 
I think you're new icon shows a step in the right direction. It's quite professionally done and has a lot of polish to it. If you're certain this is the color scheme you want to work with then I think that's probably as much contrast as you can get without pushing the red to the point where it will appear brown or black. It's an improvement for sure.
JEELEN Mar 11, 2015 @ 1:05pm 
@ryanjames: I think the lack of contrast between your primary colour and the background colour was meant. Anywho, nice addition, trying it out now. ;)