Sid Meier's Civilization V

Sid Meier's Civilization V

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TarcisioCM's The Xiongnu
   
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9.082 MB
Feb 12, 2015 @ 5:01am
Feb 27, 2015 @ 4:09am
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TarcisioCM's The Xiongnu

In 1 collection by Bubblegum
Tarmont's Civilizations
31 items
Description
Adds the Xiongnu Civilization under Modu Chanyu. Requires Brave New World.

The Xiongnu was the first, as well as one of the longest living of the nomadic empires of the eurasian steppes, centered around today's Mongolia and the Inner Mongolia region of China. Its borders with China were delimited around the first Great Wall, built by the Qin dynasty to stop their advances.

See my thread[forums.civfanatics.com] on CivFanatics for more civilizations.

Manual download here[dl.dropboxusercontent.com]

The Xiongnu

Firsts of the Eternal Blue Sky:
Build settlers and acquire plots much faster before entering the Classical Era, and cities founded during this time generate +1 Happiness. Cities produce military units while training settlers.

Altaic Rider:
Warrior replacement for the Xiongnu. Grants +1 movement point to stacked Settlers (And the Altaic Rider has one extra move himself, but he loses all movement points when entering rough terrain). While being built, has a production discount for every Horses resource and featureless plains or grassland tiles inside the city's limits.

Yurt Camp:
+1 Production. Can be built by any military unit in featureless grassland or plain tiles inside Xiongnu territory, and cannot be built adjacent to another Yurt Camp or to a City. If the military unit moves away, the Yurt Camp is removed. Increase the production gained towards military units while building settlers. The unit using the Yurt Camp damages itself to heal friendly units of the same type up to two tiles away (Effect halts if that would kill the unit).
Supported Mods:
Credits:
47 Comments
Scotty Fox May 1, 2019 @ 4:49pm 
The Dropbox link for those custom textures is not working.

Do you have an updated link for those custom ingame textures?
Miles5280s Apr 14, 2017 @ 1:12pm 
Modu Chanyu is dangerously competent when played by the AI; he always seems to be militarily snowballing if he has any room to expand early. Cool stuff.
Kang Youwei Jun 27, 2016 @ 4:28pm 
@Axatoramus Xiongnu language origins may have been Turkic, may have been Mongol, IIRC, the jury's still out on that one.

Also, no need for you to go around calling people racist bigots. It's unprofessional, a quick point about their error shall do.
Miles Conagher Dec 15, 2015 @ 12:53pm 
KHAAAAAAAAAAAAAAAAAAAAAAN
axatoramus Jul 31, 2015 @ 7:10pm 
Mongols ARE NOT TURKIC
axatoramus Jul 31, 2015 @ 7:10pm 
Also, HUNS WERE NOT TURKIC
axatoramus Jul 31, 2015 @ 7:10pm 
Xiong Nu were NOT TURKIC

Yenisey were NOT TURKIC


You are a racist bigot and a fool, Yenisey Khagan. If just the people here knew what you are all about.
Bubblegum  [author] Jul 26, 2015 @ 12:55pm 
no lol
bugge Jun 16, 2015 @ 9:37pm 
Mod installed OK but couldn't find them in the Setup until I included the Mongols DLC. Obvious dependency is obvious I guess but the usual warning in red text were absent.
JEELEN May 22, 2015 @ 11:56pm 
@TarcisioCM Something is off with the horse unit support. I currently have 3 Horsemen and 6 Horse, but mousing over the Horse resource/support shows: "5 Horse, 4 used". So my 3 Horsemen use up 5 Horse plus 1 Horse simply disappears from resources.