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All high-init/high-speed units exist for that one job, so stats don't really matter. They just need to survive 1-3 rounds, then run back to your healers. In some games, you can fill this role by assimilating a minor, and save a tech. Conversely, if you didn't get any good cavalry minors, and you want to fight battles with board control, Dawns are a serious option. Plan C is that you let the AI pin your flags, and fight defensively.
(to do this reliably you need to assimilate silics though)
might sounds good but roads helps enemyes to faster moves, you have teleport. So building roads lowers value Vaulters best weapon the teleport. As long as trade rquires roads, you dont need to bother trade technology too. If you capture a region with roads, destroy them so your enemyes will move slower. Also equip your army with movement trinket. Ranged hero has skill squirel +1 movement. Use your mobile army and teleport feature to strategicaly outmanever enemy. If they have army in one place, they can not move it quickly to other side of map, Vaulters could. Limit movements of your enemy and stay agile as possible.
3.Heading to a specific victory
if you want a scintific or diplomatic victory, just capture most valuable cityes - the capitals. Hold them and wait till you win. If an enemy attack, teleport your armies there and wipe them. Get noticed you can teleport an army inside the City under the Siege!
Era1 Weapon, Era2 armor, Era3 Weapon+Armor, Era4 Armor, Era5 Weapon+Armor
Do not bother with Strenght of the Vault, or any other City defence technologies
Your teleport is the best defence tool, once you see an enemy just teleport your army there and wipe them. Offence is the best defence. Focuse your ranged heroes to the most left tree. Focus get +1 range skill ASAP.
1. Expansion
Technolover is your best friend. Glassteel T1 equipment with Holy technolover has similar powers like T3. This is enormous advantage which must be pressed in first half of the game. Focus on quickest Glassteel income (quest helps). Once you get T1 wepon it invented have prepared in advance your amy on your border, immediate rearm and assault closest enemy. Do not turtle, do not build any settler. Use giant firepower of Glassteel bows and conquerr land, 3-4 marines wipe the neemy city. Around turn 40 (normal speed) you should have 3 cityes. Two of them capitals.
Boosters seem to be random per game. For example in my game Grassilk will give me +100% dust income and +10 approval instead of the 33% fortication bonus listed in this guide.