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Báo cáo lỗi dịch thuật
I think the idea of the UA is to give you a nice little boost of science and culture for early game, before you get to the point that improving those tiles is worth more than what they give naturally with the UA. For example, if you just have jungles around and a few of them, you may want to hold them for the +2 science later with the University with a Trading Post in it for either just the gold or for the +1 more science from the policy as well. This would give you the opportunity to keep those jungles as just jungles without them being useless until you get to that point. For the forests, it gives you more options than just having +1 (+2 with later tech) production. If you have more forests and want both production and science/culture, you could do that. All in all, I would say that the early game science/culture boost from having these unworked (especially in Marathon games [which is all I play]) would be extremely benefitial to you and could be an early game changer.
I mean no disrespect, but the bleeding things are everywhereXD