Sid Meier's Civilization V

Sid Meier's Civilization V

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Conquest of Siberia
   
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Nov 29, 2014 @ 3:05am
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Conquest of Siberia

Description
This mod changes the Russian civilization, makes it more fun to play.

UA: Conquest of Siberia. If the empire has a state religion, captured barbarian camps are turned into cities. Those cities may provide unique Siberian luxury resources: Sable, Caviar or Mammoth Ivory, and military units.

UB: Osrtog. Replaces Courthouse, provides +2 production and 66% cost reduction for acquiring new tiles with gold or culture. May be build in occupied cities and distant (>12 tiles from Capital) cities as well.

UU: Cossack. Weaker than Cavalry, but requires no maintenance and is cheaper to build and especially to buy with faith.

Nomad and Morza units may be recruited from captured barbarian camps.

Russian localization is supported.
39 Comments
Mr. Rainger Jul 21, 2018 @ 11:04am 
It might be a better idea if barbarian encampments spawn settlers, rather than making a new city. Maybe it's a unique settler, that would then spawn the luxury resources. Only inputing this, since I'm reading that so many people are having issues. This mod really feels Russian though, it makes much more sense than the original UA.
Z Mar 15, 2018 @ 11:29pm 
FWIW, I've not had any crash issues like the last post indicated. UB and UU work fine, resources are available in the game, but the UA doesn't seem to be functioning. I've established a religion, gotten it in all my cities (which seem to meet the mod's checks for having a "state religion"), but taking barbarian camps, whether with a unit it in or without, just gets standard barbarian camp rewards, no new cities.
sw Aug 13, 2017 @ 10:22pm 
I like it - but if I capture a barbarian camp and there is a barbar it crashes every time. In other words: I only can capture a camp if there is nobody in there.
Mk Z  [author] Feb 21, 2016 @ 1:18am 
about to update this mod. there should be no crashes
friend cube #1 Nov 3, 2015 @ 3:57pm 
k, I'll do that as soon as I'm able
Mk Z  [author] Nov 2, 2015 @ 4:43am 
Nortarus, upload to some file hosting e.g. http://www.filedropper.com/
friend cube #1 Nov 2, 2015 @ 3:15am 
Sure, how do I do that?
Mk Z  [author] Oct 31, 2015 @ 9:25pm 
Nortarus, thanks for reporting. May i ask you to share the save file?
friend cube #1 Oct 31, 2015 @ 9:15pm 
My game doesn't crash when encampments are converted however I get a runtime error when I try and reload the save, I had this problem once before when using the ground/air/sea megamod and in this case I'm using YnAEMP.
Mk Z  [author] Oct 23, 2015 @ 8:48pm 
please send me crashing saves, i want to solve this problem. some people report this but i cant reporduce the bug by myself.

also on balance, i think if you want a city, the unit which has taken the barb camp should be consumed. also it seems free Nomads is too much, i think there should be just some cities (steppe cities) which will have ability to build cheap nomads for you.