Sid Meier's Civilization V

Sid Meier's Civilization V

32 ratings
Conquest of Siberia
 
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0.218 MB
Nov 29, 2014 @ 3:05am
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Conquest of Siberia

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Description
This mod changes the Russian civilization, makes it more fun to play.

UA: Conquest of Siberia. If the empire has a state religion, captured barbarian camps are turned into cities. Those cities may provide unique Siberian luxury resources: Sable, Caviar or Mammoth Ivory, and military units.

UB: Osrtog. Replaces Courthouse, provides +2 production and 66% cost reduction for acquiring new tiles with gold or culture. May be build in occupied cities and distant (>12 tiles from Capital) cities as well.

UU: Cossack. Weaker than Cavalry, but requires no maintenance and is cheaper to build and especially to buy with faith.

Nomad and Morza units may be recruited from captured barbarian camps.

Russian localization is supported.
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36 Comments
Mk Z  [author] Feb 21, 2016 @ 1:18am 
about to update this mod. there should be no crashes
Sindri-Myr Nov 3, 2015 @ 3:57pm 
k, I'll do that as soon as I'm able
Mk Z  [author] Nov 2, 2015 @ 4:43am 
Nortarus, upload to some file hosting e.g. http://www.filedropper.com/
Sindri-Myr Nov 2, 2015 @ 3:15am 
Sure, how do I do that?
Mk Z  [author] Oct 31, 2015 @ 9:25pm 
Nortarus, thanks for reporting. May i ask you to share the save file?
Sindri-Myr Oct 31, 2015 @ 9:15pm 
My game doesn't crash when encampments are converted however I get a runtime error when I try and reload the save, I had this problem once before when using the ground/air/sea megamod and in this case I'm using YnAEMP.
Mk Z  [author] Oct 23, 2015 @ 8:48pm 
please send me crashing saves, i want to solve this problem. some people report this but i cant reporduce the bug by myself.

also on balance, i think if you want a city, the unit which has taken the barb camp should be consumed. also it seems free Nomads is too much, i think there should be just some cities (steppe cities) which will have ability to build cheap nomads for you.
rothsky May 22, 2015 @ 6:05am 
Only crashes when camp conversion would conflict with game mechanics (too close to a city etc) Very cool to play on big Russia map.
Mk Z  [author] Mar 15, 2015 @ 7:13pm 
Isnt there too few camps left in Renaissance? Maybe, make it to require a sum of gold or 10-turn resistance to balance?
Mk Z  [author] Mar 15, 2015 @ 7:11pm 
rothsky, thanks fot the report. thats very strange, maybe a mod conflict? try this save http://folu.me/costest please, will it crash or not