Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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More Domination Options [Vanilla Only]
   
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8.675 KB
Nov 19, 2014 @ 1:59pm
Mar 14, 2015 @ 4:15pm
5 Change Notes ( view )

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More Domination Options [Vanilla Only]

Description
WARNING: There is an issue that prevents this mod from working in case your user account name on Windows (and possibly other OS too) contains non standard characters (example: "à", "ö"). You can either create a different account or follow this guide[forums.civfanatics.com] to fix the problem.
Also do not use "Alien Strains (V3)". It's not just that it is incompatible with this mod, it is not updated to the latest patch and it will break your game!

This mod offers several options to set the Domination Victory conditions in whatever way you like.
Simply by going in the mod directory and opening the "Options.xml" file with a text editor you can change the values of 4 different victory checks (see picture).

CAPITALS
This is the default one, it checks how many original capitals exist on the map and how many are in your possession.
Suggested value: 100

CITIES
This option checks the number of cities on the whole planet and how many of them are under your control. Since the number of cities on the planet is not a fixed value, the amount required to win is continuously recalculated.
Suggested value: 75

POPULATION
This option checks the total amount of population on the whole planet and how much of that lives within your borders. Since population constantly grows during the course of a game, the amount required to win is continuously recalculated.
Suggested value: 75

LAND
This option checks the number of non canyon, non mountain land hexes on the map and how many land hexes are within your borders.
Suggested value: 60 or less


How values work
-A value is always a percentage of the total amount. For example "75" under "CAPITALS" when there are 8 players means that you need 6 original capitals to win.
-These percentages are always rounded up.
-When a value is set to "0", the condition is ignored.
-Setting all values to "0" is equivalent to disabling the Domination Victory.
-While you can write all the numbers that you want, the code automatically adjust them to the upper and lower boundaries. The upper boundary is "100", the lower boundary is "50% + 1". For example if you set "50" under "CITIES" and there are 50 cities on the map, you need 25 (50%) + 1 cities to win, i.e. 26 cities.


Other explanations
-Multiple conditions can be active at the same time, up to all four of them. The Domination Victory is triggered as soon as one of them is met.
-The progress bar always shows the progress of whichever condition is closer to be met.
-You need to wait until all the factions have landed before the code starts doing its checks. You can't win a Domination Victory before that. This is especially necessary because of the "population" and "cities" victory conditions.
-Due to difficulties in calculating all kind of border changes (it would be way too taxing on the computer), the "LAND" check is done each turn. So unlike other victory conditions you need to press the "next turn" button before your land expansion is recognized.

WARNING
The options setting are not saved, if you change them between saved games you might get weird results.

Alternate Download Link[forums.civfanatics.com]
42 Comments
Sidewinder Fang Jan 2, 2016 @ 12:07pm 
Maybe its just me but I don't think this mod works anymore with Rising Tide, when I try to run it (on its own) it just turns the map terrain into a blurry mess for some reason. Its a shame, this was one of my favourite mods.
midnattssol Aug 14, 2015 @ 4:11am 
nice!
Sidewinder Fang Jun 27, 2015 @ 7:58pm 
I stumbled across what I think is Krogan's problem, its a minor issue, if you start a game then imediately restart because you landed in a bad spot or something, it wipes your victory conditions in the new game. Its not game breaking, just makes it more time consuming and fiddly for those of use who are picky about our starting locations.
Sidewinder Fang Jun 22, 2015 @ 6:50am 
nice mod, one of the problems I have with beyond earth is all the victory types other than domination are just different flavours of science victory, while this doesn't fix that it does add more variety into the game.
Ryoga  [author] May 4, 2015 @ 11:37am 
no it doesn't.
Case May 2, 2015 @ 10:52am 
Hi! Is this mod deleting all Victories except Domination? Pls respond fast :P
Ryoga  [author] Mar 14, 2015 @ 4:17pm 
I updated this mod to be compatible with the 2015 winter patch. Also I've changed the name since now by default the domination victory condition requires all capitals to be controlled by one player.
BLÀde Feb 3, 2015 @ 8:04pm 
sorry i've had enough of BE until they release an expansion or make it more interesting i'm going back to civ V.
Ryoga  [author] Feb 3, 2015 @ 8:19am 
When exactly the game crashed? What exactly were you doing or just did in the game at that point?
Also you should probably try again and see if ti crashes in another situation or in the same.
BLÀde Feb 3, 2015 @ 3:13am 
no i never use custom sponsors