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Link to xentax post: https://forum.xentax.com/viewtopic.php?p=171968#p171968
tldr: I'm working on upscaling VC's textures, but am running into infinite loading screens when trying to use them in game. Seems to not be an issue of how big a single texture is, but something to do with the combined size of all the textures (was able to load with upscaled textures A and B injected, and with upscaled texture C injected, but not with A B and C, for example). Any idea what exactly the limiting factor is, and any way of getting around it? I assume it's not a memory issue (on a DX9 level at least), as I'm getting it even with just the title screen texture upscaled (1024x1024 texture upscaled to 4096x4096 stops it from loading, downscaling to 2048x2048 gets it to load - this is in texture_replace, not injected with vctool)