Sid Meier's Civilization V

Sid Meier's Civilization V

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Information Era Ship Fix
   
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Tags: Units
File Size
Posted
Updated
139.281 KB
Oct 21, 2014 @ 12:06am
Feb 7, 2016 @ 10:30am
4 Change Notes ( view )

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Information Era Ship Fix

In 1 collection by TofuSojo
Immersion and Balance Mods
19 items
Description
This mod adds three new ships to the Information Era and rebalances the Modern and Information Era's naval units' required resources, as well as a few other Information Era units'. All affected units' text has been updated. Details of changes below:

--New: Fleet Carrier
-Upgrades from Carrier
-50% tougher than a Carrier
-Uses the Carrier's model but larger (Carrier is now smaller)
-Starts able to hold up to 2 aircraft like the Carrier's
-Requires Oil and Aluminum

--New: Supercarrier
-50% tougher and more expensive than a Fleet Carrier
-Uses custom model
-Starts able to hold up to 4 aircraft instead of the Fleet Carrier's 2
-Requires Uranium and Aluminum

--New: Missile Destroyer
-Upgrades from Destroyer
-50% tougher than a Destroyer
-Uses the Missile Cruiser's model but smaller
-Can hold 1 missile
-Anti-Sub 2
-Interception 4
-Intercept range of 3
-Requires Oil and Aluminum

--Altered: Missile Cruiser
-Upgrades from Battleship
-Has Indirect Fire now
-Anti-Sub 1 instead of 2
-Interception 3 instead of 4
-Intercept range 2 instead of 3
-Requires Oil and Aluminum

--Also Carrier and Battleship have been slightly reduced in size to flow better with the others ship sizes.

--For realism and balance
-Carrier requires Oil
-Destroyer requires Oil
-Submarine requires Oil
-Nuclear Submarine's speed increased to 7 to match its tier
-Nuclear Submarine requires Uranium and Aluminum
-Modern Armor requires Oil and Aluminum
-Jet Fighter requires Oil and Aluminum
-Stealth Bomber requires Oil and Aluminum

--Compatibility--
Shouldn't require any specific exp or DLC, let me know if that isn't so. There would be issues if another mod is enabled that alters or deletes any of these units.

--Credits--
Wolfdog on CivFanatics for the Supercarrier model
Swapmp5 for the Supercarrier's icons
Wikipedia for the Missile Destroyer's and Fleet Carrier's icons

--Direct Download--
For direct download if Steam is acting up or you are a Mac user:
https://dl.dropboxusercontent.com/u/3597242/Information%20Era%20Ship%20Fix%20%28v3%29.zip
Just open the zip file and copy/paste or move the folder inside to your Civ 5 Mods folder alongside your other mods and it should appear in your mod list in game.
34 Comments
Frank Savage Jan 2, 2021 @ 1:10am 
Omfg Silver Crescent shut the fuck up and dont download the mod or make your own. Its a game. Fucking annoying guy. Thanks for this mod. I am going to try it. Thank you for your efforts Tofusojo.
Silver Crescent Mar 17, 2020 @ 9:42pm 
Oh, and just so you know, maximum range is not effective range. I did make an error in my previous post, the effective range of a 5in deck gun is around 5-7 miles. I have seen them up close and watched my fair share of 5in shoots and NSFS shoots, they are cool but they are nowhere near the destructive potential of higher caliber guns. The reasons smaller ships are used now is because missiles are so much more destructive than cannon rounds and have a much larger range. A missile cruiser is a floating missile platform. They would not, and can not use their cannons for long range fire support like a battleship can. Them keeping indirect fire is as ridiculous as a battleship UPGRADING to a missile cruiser. The only way that would be physically possible is if you melt the entire battleship down for scrap and then it could make multiple missile cruisers because they are based on a old destroyer design that is heavier than our current missile destroyers.
Silver Crescent Mar 17, 2020 @ 9:42pm 
The point of a deck gun is to provide landing fire support at close range against shore targets, and to defend against sea and air targets. They are not offensive weapons. The only offensive weapons modern missile ships have are their missiles. The Zumwalt class is a joke and everyone in the navy knows it. It is still riddled with design flaws and it was a massive tax drain. The dang thing was in the shipyards three times since it has been in san diego to try and fix its design flaws and it still isnt deployment ready.
Silver Crescent Mar 17, 2020 @ 9:41pm 
@For Wardoves! no, it does not. Its Maximum range is 25,000m, just over 14.1 miles. It can hit the horizon on the ocean. It would not be capable of indirect fire like a battleship could. The only rounds we have capable of indirect fire on our 5in weapon system are not used because firing them in any number will MELT THE GUN!!! Literally fire 6 in an hour and you are probably going to start melting the deck and fire twelve in a row and you are more than likely going to need to replace the barrel. They literally have rockets to propel them instead of powder. Those are your "advanced (and guided) ammunition" in a nutshell. 50 Caliber MK7 guns from an Iowa class battleship have a maximum range of 38,059m and are capable of firing 4 rounds a minute.
TofuSojo  [author] Mar 17, 2020 @ 4:48pm 
@sharadnar You can just disable the new ships in the mod. It's all just text based entries. Tweaking other people's mods is how we all start :).
Sharadnar Mar 16, 2020 @ 10:06am 
@TofuSojo Would you consider splitting these into two different mods? It feels like you've crammed together two things that are totally unrelated: Adding new high-tier ships, and increasing resource requirements for modern units. I'm VERY interested in the resource requirement changes, but very UNinterested in adding new late game ships.
For Wardoves! Mar 10, 2020 @ 5:50pm 
Just responding the previous nodes... Modern deck guns can do indirect fires. AK130 has a range of over 75km, and don't forget the concept of DDG1000. The existence of more advanced (and guided) ammunition also help extend the range. Don't underestimate them even though they look smaller than the battleship guns.
Silver Crescent Mar 14, 2019 @ 6:04pm 
Why would the Missile Cruisers keep indirect fire? Real world missile cruisers are mounted with 5" deck guns, they don't have the capability of firing over the horizon, let alone over an obstacle. Their maximum effective range is around 10-12 miles. Their main bonus is that they can mount more missiles than a destroyer and have more armaments as a whole, as well as being more accurate with their guns.
crashburn274 Dec 13, 2018 @ 5:07am 
I like the new units to some extent, but making the regular submarine obsolete is really annoying.
TofuSojo  [author] Sep 13, 2016 @ 6:44am 
@tryonedustbiter Real life carriers can't hold them, they r too big, plus they don't need to due to their extreme range. The game reflects this realism. Your stealth bombers should already be able to reach other continents unless you are playing with massive oceans.