RimWorld

RimWorld

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Ashe Anomaly Storyteller
   
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Mod, 1.5
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May 12, 2024 @ 11:42pm
Jun 29, 2024 @ 9:39pm
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Ashe Anomaly Storyteller

In 1 collection by ThatHitmann
ThatHitmann's Vanilla Hero Storytellers
5 items
Description
Ashe Anomaly likes investigation of the unknown, and scientific curiosity. She will pester you to investigate the unknown, but reward you well for it.

Ashe focuses on driving the story forward through scientific research. She cares little for direct research, preferring a broad and natural approach.




-She will send a care package every time you gain more knowledge of the monolith. She gives bioferrite, steel, tomes, components, and an occasional gift of gold.
-While normal research speed is massively crippled, you passively gain research while studying entities. The research goes to a random project, but very very heavily favors the any project you have selected.
-Ashe keeps track of the total research value of all anomalous entities you have in captivity, making the risk of storing a massive number of entities more worthwhile. The more research value you have:
---The faster you gain passive research during anomaly study.
---The more loot she gives in the care packages.
---The more good events come.
-She will send occasional psychic drones if you have not yet activated the monolith.

Reward frequency and research rate are configurable.




Push forward through mysterious dangers to drive your colony to thrive and be rewarded for your daring, or cower behind your ignorance and let the great unknown stay unknown...




This is a part of a 4-part series of all vanilla heroes as storytellers:

Reginald Royalty
Iana Ideology
Balthazar Biotech

The full storyteller pack

And, of course, I own none of the art used for this storyteller. The avatars were drawn by Oskar Potocki, I just felt it a shame that these characters never got used, and I figured they could have a nice home as storytellers :)
Popular Discussions View All (1)
1
Sep 17, 2024 @ 5:14am
Issues
ThatHitmann
20 Comments
vincent_calgari Feb 23 @ 5:58pm 
ima wait to se if the issues are corrected but am fav this mod
Meet the Zombie Soldier Nov 10, 2024 @ 4:32am 
ashe's rewards seem to contain some questionable choices, including flash storms, cold snaps/heatwaves, and other minor negative/neutral events. you might want to look into that and see why it's happening.
marshmellowtree28 Sep 8, 2024 @ 3:20pm 
I got so many ambrosia sprouts that I was able to base most of my trades upon it. That and from the call trade ships mod I got at least one trade offer every 3 days
deadmanreaper13 Jul 25, 2024 @ 3:53am 
Is there a way to control what she defines as 'good events'?
WolfPlayz Jul 19, 2024 @ 11:51am 
I know this is dumb, but the anomaly DLC is not a forced requisite for this mod, So I assumed it wouldnt affect my playthrough.. It does as my colonists could not research anything! and would just stand at the desk.. which made me pull me hair out figuring out the issue lol, you might wanna put that in the description or force the mods list to not allow the mod without the DLC
Nam May 24, 2024 @ 9:11am 
ie no grey flesh or anything they just popped one day
Nam May 24, 2024 @ 9:11am 
Not complaining, also forgot to mention 75% of my colonists 3/4th had metalhorrors which decided to emerge for "Unknown reasons"
Papa Alexandre de Morais May 24, 2024 @ 4:52am 
Thanks for the update. : D
Papa Alexandre de Morais May 24, 2024 @ 4:51am 
@Nam the revenant was pure RNG but Ashe sometimes give you Golden cubes. 👀
ThatHitmann  [author] May 24, 2024 @ 2:54am 
@MercuryDoll @MrDeliberto You were correct that study of non-platform object use research speed, even though rimworld says it doesn't use research speed in anomaly study speed. I have fixed the issue. I have also added a slider to tweak reward frequency :). Also, don't look those self-tames in the mouth. My test colony for this mod had a thrumbo self-tame less than a quadrum in.