Sid Meier's Civilization V

Sid Meier's Civilization V

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Wonder Race Lost - Gives Hammers Back! [BNW]
   
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Oct 2, 2014 @ 3:22pm
Oct 3, 2014 @ 4:27pm
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Wonder Race Lost - Gives Hammers Back! [BNW]

Description
This mod modifies the compensation for losing a Wonder Race. [BNW compatible only]

The hammers lost, instead of being converted into gold, remain as hammers and get "stored".
These stored hammers will be given immediately back if you are already building a wonder in an other city, else they will be recovered the turn after you put another wonder in queue in any city of your empire.

Should the hammers lost be more than what you need to build the next wonder, only the necessary amount will be recovered, the remainder will be left as "stored hammers" ready to be recovered with yet another wonder.
Nothing gets wasted!!!

This stored "data" is saved whenever you save your game. So after you go back and load the game from a save file, you'll still get your hammers back, no matter how many turns or days have passed.


Now, before you ask, yes the AI Civ will receive the very same treatment, so you can expect an even fiercer competition especially if there are many of them.
This mod makes wonder hogging somewhat harder (but still possible if you get ahead with techs, as usual), but it makes it so that whatever resource you have spent to build a wonder (i.e. Great Engineers) it will remain available for the purpose of building wonders.

This mod was tested and shouldn't have any problems and it doesn't conflict with several famous mod (Info addict etc), however should you encounter any bug please report, providing as many info as possible, especially about other mods you are using that might conflict.
As of now this mod is released as "beta" for safety reasons, but it is fairly stable.


Special Thanks to:
Hambil (for his "Wonder Race" mod, upon which this mod is based)
LeeS (for giving me advices on the CivFanatics forum)
Whys (for creating the data save utility which this mod uses)
Popular Discussions View All (1)
1
Mar 26, 2017 @ 1:38pm
Not working, any things I may need to fiddle with?
SanguineGus
36 Comments
hrafninn Dec 29, 2016 @ 2:05am 
Does this work with the Community Balance Patch?
SirVanzeek Nov 3, 2016 @ 3:28pm 
Wish it was for G&K as well. This bugs me constantly.
Ryoga  [author] Aug 20, 2016 @ 11:40pm 
Last I checked it worked, about a month or so ago.
a7x492 Aug 20, 2016 @ 11:48am 
So I'm thinking of downloading this, but can someone confirm that it still works?
Douba May 3, 2016 @ 1:54pm 
Umm, does not change anything in my games. How could I file a bug report? I could provide a list of all enabled mods, but is there more to it than that?
Thank you.
SDGrave Dec 23, 2015 @ 4:27am 
Do you have a direct link? Workshop isn't downloading the file to my new pc.
Walker Jan 20, 2015 @ 6:49pm 
Cool mod will try out.
tilarium Nov 11, 2014 @ 1:53am 
I think it conflicts with the one wonder per city (and the per era version) mod. It was working fine for me until I installed that one and a couple of other mods, but the one wonder mod was the only mod that effected wonders.
WhiskeyWerewolf Oct 27, 2014 @ 12:22pm 
Is this broken? I was building Hagia Sophia, and was beaten on the last turn. It said 175 hammers had been lost. Then I went for Chichen Itza, which was 10 turns. It was also 10 turns before losing Sophia. And when I started building it, it didn't get a boost in production. I only had one city at the time (Venice).
Truewan Oct 26, 2014 @ 12:32am 
Ahh, I was hoping it would give you back hammers to build a few extra buildings instead of saving for another wonder, diminishes gameplay :/