Sid Meier's Civilization V

Sid Meier's Civilization V

114 ratings
Flanders, Goths & Switzerland - Civ Set XIII
   
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File Size
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32.135 MB
Sep 30, 2014 @ 6:27am
Feb 8, 2020 @ 3:37am
15 Change Notes ( view )

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Flanders, Goths & Switzerland - Civ Set XIII

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created for and tested on GK + BNW.

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Credits


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Civilizations

  • County of Flanders
    leader: Robert III

    UA <Low Countries> Cities gain +1 Food for every food-providing land tile in working radius being worked by your other city.
    UU <Goedendag> pikeman replacement; each turn switches between +33% vs Mounted/+33% vs Wounded/+33% on Rough Terrain.
    UB <Craft Guild> Workshop, +3 Produciton if City has two different types of Specialists.

  • Gothic Empire
    leader: Alaric I

    UA <No City is Eternal> Can destroy World Wonders in captured cities for instant bonus.
    UU <Gadrauht> Spearman replacement; Instead of choosing promotion, Gadrauht can recruit new Gadrauht unit (which not possess this ability). In opposite to Spearman, Gadrauht has no defensive bonus against mounted units.
    UB <Stronghold> Barracks replacement; available instantly, provides +1 Food and +1 Culture when city is training melee, mounted or archer units.

  • Swiss Confederation
    leader: Henri Dufour

    UA <Confoederatio Helvetica> Your cities provide bonuses similar to the City-States' ones that can be acquired by Gold or sold to the other civilizations.
    UU <Reislaufer> Pikeman replacement; 19 Combat Strength.
    UB <Watch Workshop> Windmill replacement; May be built in all cities, extremely cheap - 60% cost, +100% production towards Research and Wealth (no bonus towards building production)
69 Comments
Moll Dubh Feb 23 @ 9:51pm 
currently have several textures missing. Needs a reupdate after so many years.
pseikone Jan 18, 2020 @ 3:59pm 
Hi, Teddyk! Could you bring back the old Flanders trait? I
Swiss Dave Oct 5, 2016 @ 5:25pm 
Under which circumstances do the swiss cities provide those bonuses
Huey Jul 12, 2016 @ 7:08am 
Also, if we can use a different color for swiss city than the city-states color it would be better. And why not use the Swiss cross that we see on this page than the one there is in game, it's more beauty ?
However these are only details, and, as I said, I find your mods really good
Huey Jul 12, 2016 @ 7:04am 
Hi, as a Swiss, i'm very happy to see your mods and your Switzerland is really good.
But there is a thing that I find bad : it's that the City-states like is not really helpful. 250 per 1 military unit or only 3 happiness ! It's little. Maybe if you can rebuild this higher it would be nicer :)
pseikone Jul 11, 2016 @ 6:11pm 
I really like your Switzerland civilization from this set - I found it very interesting. Are ypu considering to create events and decisions for your sets? To me, it would be great.
Teddyk  [author] Feb 15, 2016 @ 9:46am 
I don't think there is anything that could make it not work. Maybe, it is not displayed in EUI. If you want, you can send me screenshots (1. city production tooltip, 2. science production tooltip, 3. global science tooltip (on top panel)) so I could investigate it. However, I am quite sure that if you are getting +100% Production then everything works correctly. :)
AtomicViper Feb 15, 2016 @ 7:53am 
Tested with and without the Liechtenstein civ without succes and then I realised I also use the enhanced user interface dlc/mod. Could that be it?
If so sorry for wasting your time.
AtomicViper Feb 15, 2016 @ 7:35am 
just this mod and the liechtenstein mod. I will go and test it now
Teddyk  [author] Feb 15, 2016 @ 7:33am 
Are you sure? Maybe it is needed to reopen city view for yields to be updated. I have just tested it and it is working correctly. 8 base production, +100% gives 16 production and I have +4 Science from Research (25%). What is more it doesn't always double the Science, if you have other Production modifiers (Factory, Workshop).

Are you using some mod with "heavy changes" to the game?