Arma 3
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[SP] PAYBACK - Altis (v0.3.2a)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
7.520 MB
Sep 21, 2014 @ 5:39am
Nov 22, 2014 @ 1:42pm
20 Change Notes ( view )

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[SP] PAYBACK - Altis (v0.3.2a)

Description
P A Y B A C K - Altis Edition (v0.3.2a)

*** NOTE ***
This mission is WorkInProgress and so not finished.
Currently it's in alpha and new features will be added time by time.
Although it's fully playable and grants you some CQB- and Long-Range-Fights.
*** NOTE ***

MISSION DESCRIPTION
In this mission is your target to capture and hold all available sectors marked on map. You're alone or have a small infantry team against a bunch of enemies.

If you capture a sector you've access to several sector actions (hire/equip/train sctor guards, equipment dealer, ...). Every sector grants you some bonuses: dynamic income, civilian acceptance and unlocks of new equipment fpr your mission.

But be aware! The enemy will send reinforcements to capture the sectors back.

The mission is highly configurable to fit it to your needs.

Have fun and please give some feedback!

STORY
You're the owner of a mercenary agency and has been contacted by a citizen of the sovereign state of Altis. This island is reigned by a brutal dictator, who has built up a strong army on the costs of the civilian population. Democracy is no longer present in this area.

As an international intervention isn't possible due to the sovereignty of Altis your agency has been hired to free Altis from the dictator and his army.

* Mission features (implemented):
LANGUAGES
English and German
INFANTRY COMBAT
CQB and long-range battles
CAPTURE AND HOLD GAMEPLAY
Your primary target ist to capture and hold all sectors.
ZONE BASED MISSION
The Altis map is divided into zones (at the moment there are only 2), if you capture a zone the next zone will be opened.
REINFORCEMENTS
If you attack a sector and you're detected reinforcements will spawn and try to hold/capture the sector back.
RANDOM ATTACKS
Depending on mission setting the enemy will try to capture sectors back.
SECTOR GUARDS
Hire, equip and train sector guards to protect captured sectors.
EQUIPMENT DEALER
Buy and sell equipment.
UNLOCK EQUIPMENT
Capture military sectors to unlock new equipment.
FINANCIALS
You must have an eye on your finances: if your balance goes negative the mission is lost.
CIVILIAN ACCEPTANCE
Watch out for the civilian acceptance - if you lose their trust mission is also lost.
GLOBAL INVENTORY
A virtual inventory which can be transferred to any sector ammobox and vice versa.
UNIT SWITCHING (optional)
AI REVIVE (optional - not fully working for all units atm)
Many other options to change the mission
* Weather conditions
* Spawn multipliers
* Financial multipliers
* Multipliers for civilian bonuses & penalties

* Mission features (planned):
> Radio tower sectors unlocks a High Command-Team
> Purchasing of vehicles (no MBT's!)
> Hiring of additional team members with variable skills
> Side mission to get unbuyable equipment (Drones,TWS,...)
> Every zone progress is getting harder

* Known bugs:
> Global inventory: it doesn't recognize weapons with attachments that aren't a class - attachments get lost
> Global inventory: magazines are refilled if you transfer them

* NEXT STEPS:
> Mercenary hiring
> Vehicle buying

* Third-Party-Content:
Farooq's Revive Script - v1.5
Popular Discussions View All (3)
0
Sep 21, 2014 @ 6:26am
[FEEDBACK] General feedback to this mission
radical
0
Sep 21, 2014 @ 6:24am
[SUGGESTIONS] Your suggestions and ideas
radical
0
Sep 21, 2014 @ 6:23am
[BUGS] Please report bugs her
radical
8 Comments
Tetosh May 25, 2020 @ 12:58am 
really good concept. I hope you keep working on it
radical  [author] Nov 22, 2014 @ 4:15pm 
New version up (0.3.2a) - Reworked mission settings and added 2 new options (fog and civilian density)
radical  [author] Nov 9, 2014 @ 8:18am 
New version up (0.3.1a) - Added equipment unlocks and removed a bug at the equipment dealer.
radical  [author] Nov 8, 2014 @ 3:30pm 
New version up (0.3.0a) - Added equipment dealer and random sector attacks.
radical  [author] Oct 20, 2014 @ 10:53am 
New version up (0.2.2a) - Sector guard management is now complete. An option to save mission progress was added to sector menu.
radical  [author] Oct 15, 2014 @ 10:16pm 
New version up (0.2.1a) - progress is slow as i'm diving through the unconsistent programming of the engine as well as the nearly undocumented dialogue programming.
radical  [author] Sep 30, 2014 @ 9:16am 
Hi and thx for feedback. Currently i'm working on a sector menu as well as a global inventory. Next version will be out at weekend.
ZedZilla Sep 29, 2014 @ 12:50pm 
Pretty cool stuff, I'll give it another try you will incorporate the mission features like purchase and upgrades in the sectors you own.
Keep up the good work mate =)