Arma 3
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CO-8 The Dead of Night
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
1.261 MB
Jun 26, 2014 @ 4:11am
Oct 3, 2016 @ 5:19am
17 Change Notes ( view )

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CO-8 The Dead of Night

Description
A small AAF special forces team must infiltrate Oreokastro to eliminate the FIA logistics commander and destroy a fuel truck. A sniper team assists via an overwatch position. Utilise the UAV flying overhead to feed intel to the assault team.

Features:
Vanilla revive
CQB
Random patrols
Quick paced tactical firefight

This mission is designed to run on a dedicated server and may have slight anomalies if run locally hosted. Mission is also intended for at least Veteran difficulty and preferably Elite difficulty as that is how the enemy force ratio and equipment has been balanced.
18 Comments
Imperator  [author] Feb 11, 2015 @ 1:10am 
Mainly minor fixes as well as the introduction of the UAV for the assault team lead. It's unarmed and mainly to provide intelligence.
Thanks for the video list ALIAS - seeing feedback like this is what drives me to make missions.
ALIAScartoons Feb 11, 2015 @ 12:43am 
This is a video made from sniper's team perspective https://www.youtube.com/watch?v=B7eypq5xsSs
Variable Feb 8, 2015 @ 3:41am 
Yeah... the one we have is from Juli! :(
What other changes or additions did we miss?
Imperator  [author] Feb 8, 2015 @ 2:05am 
Team leader of the assault squad is connected to a UAV orbiting the city. I wonder if perhaps it was a slightly older version you played?
Variable Feb 8, 2015 @ 1:58am 
Hmmm... I don't remember any UAV in this mission. Maybe we overlooked it?
Imperator  [author] Feb 8, 2015 @ 1:54am 
Thanks for the video link Variable. I'm looking into fixing the issues you mentioned.
Did you find the inclusion of the UAV to be an assitance or more of a hinderance?
I've contemplated placing the UAV into a squad of it's own located at a base further away and relying on communication to the two teams.
Variable Feb 6, 2015 @ 12:30pm 
Video up! http://youtu.be/DapxvOb7GkI
Feel free to add it to the mission page if you'd like to Imperator.
Few bugs I noticed when watching the video
1. HVT had no pants, and no rifle.
2. Our demo specialist didn't have any explosives, we had to MG the VBIED fuel truck.
3. The guy that inserts us into the town doesn's say anything when he leaves the truck.
Variable Feb 6, 2015 @ 5:16am 
And even better, there's going to be a video! :)
Variable Feb 6, 2015 @ 5:12am 
Also, please don't disable the AI. If the AI is disabled it prevents guys who disconnect to JIP. The admin can disable the AI in the slots screen, there's no need to enforce it.
Imperator  [author] Feb 6, 2015 @ 3:29am 
Thanks for the feedback CiA guys! I look forward to reading further feedback in the Debrief thread. I shall look into the addaction locality issue.