Tabletop Simulator

Tabletop Simulator

1,008 ratings
Clue
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Type: Game
Complexity: Low Complexity
Number of Players: 3, 4, 5, 6
Assets: Cards, Props
File Size
Posted
Updated
137.866 KB
Jun 13, 2014 @ 9:14am
Jun 2, 2021 @ 6:31pm
16 Change Notes ( view )

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Clue

Description
Clue (Cluedo) - 1996 version, Includes custom model weapons. 2-6 players. (Suggested: 3 or more.)

Rules:
At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them. These cards represent the facts of the case. The remainder of the cards are distributed among the players.

Players are instructed to assume the token/suspect nearest them. In older versions, play begins with Miss Scarlet and proceeds clockwise. In modern versions, all players roll the dice and the highest total starts the game and then proceeds clockwise. Players roll the dice (some versions contain one and others two) and move along the board's corridor spaces, or into the rooms accordingly.

The aim is to deduce the details of the murder; that is, the cards in the envelope. There are six characters, six murder weapons and nine rooms, leaving the players with 324 possibilities. While determining the details of the murder, players announce suggestions to the other players, for example:

"I suggest it was Mr. Green, in the Hall, with the revolver."
"I suggest it was Colonel Mustard, in the Conservatory, with the wrench"
"I suggest it was Professor Plum, in the Billiard Room, with the knife."
"I suggest it was Mrs. Peacock, in the Dining Room, with the Candlestick."
"I suggest it was Mrs. White, in the Library, with the Rope."
"I suggest it was Miss Scarlet, in the Kitchen, with the Lead Pipe."

The player's token must be in the room they suggest (in the preceding examples, it must be in either the Hall, the Conservatory, the Billiard Room, the Dining Room, the Library, or the Kitchen); suggestions may not be made in the corridors. The token and weapon suggested are moved into the room, if not already present.

The player to the left of the suggesting player must then disprove the suggestion, if they can, by showing the suggesting player one (and only one) of the cards containing one of the suggestion components (either the suspect, the weapon, or the room), as this proves that the card cannot be in the envelope. This is done in secret so that the other players cannot see which card is being used to disprove the suggestion. If a player has more than one such card, they may select which one to show. If the first player to the left of the suggesting player does not have any of the three cards needed to disprove the suggestion, the next player clockwise must disprove the suggestion, if possible, and so on clockwise until either the suggesting player is shown a card that disproves their suggestion, or each player advises that they can not disprove the suggestion. The suggesting player's turn then ends. The suggesting player does not advise the other players whether they hold any of the three cards.

Once a player has sufficiently narrowed the solution, that player can make an accusation. According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want." Players may name any room (unlike a Suggestion, where a player's character pawn must be in the room that the player suggests).

The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players. If they've made an incorrect accusation, they play no further part in the game except to reveal cards secretly to one of the remaining players when required to do so to disprove suggestions. Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter." If the player made a correct accusation, the solution cards are shown to the other players and the game ends.

A player can use the piece representing the murderer. This does not affect the game play; the object of the game is still to be the first to make the correct accusation. All editions of the current version of the game are advertised as a three to six player game only. Traditionally, the UK version was advertised for two to six players.

Credit to Parker Brothers and Anthony E. Pratt (creator of Clue).

Credit to Sethenstien for scanning and providing high-fidelity scans of the board and other assets.

Also, check out Clue (1960's Version): https://steamcommunity.com/sharedfiles/filedetails/?id=2470046255
79 Comments
GrimbornWolf Jun 9, 2023 @ 6:39am 
Hi, so I recently checked this out and noticed that the "Hidden" areas are overlapping with the "Hand" areas. This seems to make the "Show hand" feature not work properly if you want to disprove another players suggestion.
LevEYEcandy Aug 15, 2022 @ 8:42pm 
If you drop the die on top of the Confidential Envelope it seemingly disappears. My friend and I then noticed there were 6 objects in the envelope as we kept having to add another dice to continue the game. Realizing that didn't add up we hit draw from the envelope and three cards plus the three missing dice came out. Might want to put a warning that the dice can fall in the envelope or make sure only cards can be put in it.
mge louis Sep 23, 2021 @ 9:03am 
amongus amongus amongus andone dan dan dan dan dan andone dan:gman::gman:
Prism Paragon  [author] Jun 3, 2021 @ 5:19pm 
PSA: Due to an ongoing bug in how TTS handles smaller decks of cards with the 'Deal cards' function in certain group sizes, it's recommended you physically (manually) deal the cards by hand if you are experiencing issues.
Prism Paragon  [author] Jun 2, 2021 @ 6:36pm 
New update: individually added each card texture to a new individual card, and added mouse-over text to each card. So even if a card glitches out you should still at least be able to read what it is by reading the tooltip. Hopefully this will alleviate the issues some people are having until a proper fix can be implemented.
Prism Paragon  [author] Jun 1, 2021 @ 10:19pm 
@David Please add me, we should discuss this in PMs
David Jun 1, 2021 @ 9:23pm 
@Afllicted One The game isn't creating a card out of nowhere, it is turning the last card dealt (of the 18 not in the solution) into a blank card. It is impossible for the player who has that blank card to deduce what the card is, of course, without checking the 3 solution cards! So, you see, the game is unplayable both for that player, who doesn't know what card that is in order to disprove suggestions to others, and it is unplayable for the others, since there are now 4 unknown cards (the last blank card dealt, and the three solution cards). I am happy to send you a save file, but have never done that. Please give me instructions on how to do that. Let's start there and then we can go to the developer. Thanks for following up on this!
claudere May 22, 2021 @ 10:21am 
C L U E D O
Prism Paragon  [author] May 20, 2021 @ 6:44pm 
@David Send me a save file. I still don't understand how the game is magically creating a card out of no where or how one of the cards is missing a texture, it could be an issue with the files not downloading right on your end? If it's just one card it stands to reason you should be able to figure out what the bugged card is by process of elimination, yes? Can I assume all cards are present and accounted for at the start of the game? I need details.

I'm guessing it's probably a bug with Tabletop simulator itself and not my mod, since it started happening several updates ago and I hadn't touched my mod for almost a year before then. Maybe get in contact with the developer.
David May 20, 2021 @ 6:10pm 
@Afflicted One We tried again playing multiplayer tonight after your adjustment, and now the last card dealt is blank (no longer a question mark), however the game is still unplayable as a result. Too bad! It was such a great mod before...