Arma 3
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Yilan001's 40k Object Addon
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Data Type: Mod
File Size
Posted
Updated
1.009 GB
Sep 9, 2021 @ 10:18pm
Apr 4 @ 4:48pm
50 Change Notes ( view )

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Yilan001's 40k Object Addon

Description
This learning project turned into an actual Workshop release. Object addon made for use with Warhammer 40k themed or other scifi mods, with no mod dependencies.

Mod Contents:

Faction Buildings

1. Imperial Buildings
-12x modular Gothic-inspired pieces available in two colors
-15x modular industrial pieces
-4x modular Gothic cathedral pieces available in two colors
-1x Gothic Mausoleum available in two colors
-22x modular Hive-style pieces inspired by contemporary Titanicus terrain, available in two colors

2. Tau Buildings
-1x HQ building
-1x Landing Pad
-3x modular, stacking, civilian building pieces
-1x Bunker
-1x standalone high-rise building

3. Chaos Buildings
-12x modular Gothic-inspired Chaos-conquered pieces available in two colors

4. Necron Buildings
-6x modular wall pieces
-2x Necron pyramid with variable interiors
-9x modular labyrinth pieces

5. Ork Buildings
-1x Ork Bastion
-1x Ork Watchtower
-6x modular wall pieces
-1x Ork Rok

Accessing Object Showcase:
-Locate mod folder location, default path is \Arma 3\!Workshop\@Yilan001's 40k Object Addon
-Copy everything in @Yilan001's 40k Object Addon\missions to local missions folder, default is \Documents\Arma 3\missions
-Open up scenario in Eden Editor to access example compositions

Design Features:
-AI pathable
-ACE Garrison and LAMBS Garrison compatible
-Modular design for snap in Eden at 0.25m optimally
-48 ready-to-use compositions in Eden and Zeus

Faction Units

1. Officio Assassinorum
-Vindicare Assassin
-Exitus Weapon Set
-Eversor Assassin
-Executioner Pistol
-Eversor Heavy Armor Vest
-Imperial Assassin Backpack

2. Imperial Navy Security
-Voidsuit uniform
-4x Vests (Light, Medium, Commander, and Heavy variants)
-4x Helmets (Cosmetic variants)
-2x Backpacks (Light and Heavy)

3. Tau - Vior'la Sept
-XV8 Crisis Battlesuit
-XV88 Broadside Battlesuit (2 variants)

Tau Battlesuit Quickstart Guide
1. Jumpjet system is activated with Lean Left key (Default: Q). This propels the suit forwards and upwards in the direction the upper torso is facing.
2. Stabilizer system is activated with Lean Right key (Default: E).This realigns the suit with the terrain below it, allowing it to unflip if on the ground, and stabilize if in the air. Momentum is conserved.
3. Each use of jumpjet/stabilizer uses up 0.625% vehicle fuel. No fuel means no jumping.
4. While durable, the vehicle is not immune from fall damage at great heights or speeds.
4. Pilot is the gunner/commander, giving driving orders to an AI. To disable commander voice lines to AI, unbind WASD from Commander controls.
5. AI is UAV compatible and can be controlled remotely, giving players access to driver-only abilities like loading vehicle into another vehicle.

Known Issues:
-Suits spawned in 3DEN will spawn an extra dummy AI outside it.
-The stabilizer has a slight teleport effect, this can cause some phasing through thin surfaces.
-MP Issue: To drive the suit currently, connect a UAV terminal to the AI driver, remote control, then release control. Occupying the gunner seat will then allow you to drive.
-Muzzle location of shoulder pylon is offset from intended.

ACE Compatibility:
Yilan001's 40k Object Addon - ACE COMPAT.
77 Comments
Yilan001  [author] Mar 28 @ 12:43am 
Hi Biddle! Yours is the first report of such an issue. The Necron building set was created to be as geometrically simple as possible, so it is a surprise to hear. I will investigate on my end to see if the same issues arise. If there were a lot of active Necron AI at once, that could also be the source of the frame drops.
Biddle Mar 27 @ 8:22pm 
When our unit last used this mod, we had massive frame issues with the necron buildings. Felt like Lighting issues, is this still an issue or a known issue or not at all?
Yilan001  [author] Mar 25 @ 4:12pm 
Thanks for your continued support, Taireke! The windows on the newer buildings were accidentally made just a little too durable, I'll give them another look.
Taireke Mar 24 @ 11:07pm 
Again Awesome mod! AI loves multi-story buildings for CQB. Any word on if windows will be breakable in the future? not a big deal just noticed bullets yaw going through invincible glass.
tomascarrazoni Mar 16 @ 2:47am 
okay, anyway if you are interested in some help you can contact me through my steam profile and I will help you with whatever you need, I love your project, especially the Buildings
Yilan001  [author] Mar 15 @ 11:27am 
Hello tomas. The animation issues are still being investigated, an attempt is being made to fix them every update. I have not solved it yet but my effort continues. Your offer is appreciated. The textures are a placeholder for now until I am able to learn more and develop them further.
tomascarrazoni Mar 15 @ 4:12am 
At some point do you fix the animations so that they are more dynamic and constant? By the way, if you want help with the textures of the Tau armor, I offer to improve them for you so that they look better
Yilan001  [author] Mar 10 @ 1:09pm 
Hello Avibird. He is referring to the new XV8 Crisis Battlesuit, which is available to spawn as a vehicle unit.
Avibird Mar 10 @ 7:29am 
Exo armor ? What do you mean exo armor I do not see what theKillian is talking about is this new armor you added.
Yilan001  [author] Feb 24 @ 2:44pm 
Thank you for your continued support and feedback, Killian!

Lots of new fixes and features are being tested, so stay tuned!