Arma 3
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Devtac Ronin
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Data Type: Mod, Server
Mod Type: Equipment
File Size
Posted
Updated
632.565 MB
Aug 20, 2021 @ 6:50pm
May 29, 2022 @ 3:50pm
6 Change Notes ( view )

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Devtac Ronin

In 1 collection by |5th|Churlish Church
5th Column Operations
44 items
Description
Introduction


So for my first mod release I decided to do the semi famous DevTac Ronin helmet.

Our mission is simple: The pursuit of remarkability.
It is our mission to provide our clients a remarkable,
tactical advantage, that is beyond the status quo.


Featuring tier 3 protection. This is the top of the line in skull cap protection. With build in NVG shroud, built in ai flow fan, and hearing enhancement technology! When the experts need protection they go to Devtac.

Please post any question or suggestions below and I'll do my best to answer them!

Special Thanks to Arkangel for fixing the ACE Hearing issue!

Mod team has no business affiliation with Devtac or its Partners

Links

5th Column and mod discord
Discord[discord.gg]

This mod is APL-ND[www.bohemia.net]
Popular Discussions View All (1)
11
Dec 11, 2021 @ 1:07pm
Suggested or Wanted Feature
|5th|Churlish Church
59 Comments
Ace Sep 2, 2023 @ 2:11pm 
That would be fantastic. I'll shoot it your way if/when it gets done.
|5th|Churlish Church  [author] Sep 1, 2023 @ 5:07pm 
if you want to make it I can add it
Ace Aug 31, 2023 @ 4:58pm 
I'm puzzled.

Are you saying that Zeus Crow modules have the ability to change textures of objects in-game? I am familiar with the scripts to change an object's texture to a flat color, but I wouldn't be able to replicate the digital camo scheme unless Crows has a preloaded AAF texture. Although that wouldn't look very good.

Alternatively, I could, so long as it's kosher, just yoink the texture of the helmet out of the mod files, make my own template, and put a lovely AAF style digital green camo over it. That would probably work way better than any Zeus module ever would. Hell, you'd be welcome to then take that texture and adapt it back into your own mod if you so pleased.

Basically, I'm happy to do the work myself, so long as it's allowed, but your mod is listed as APL-ND instead of APL-SA, so I can't even make reskins.
|5th|Churlish Church  [author] Aug 30, 2023 @ 5:07pm 
You can use zeus crow to do it
Ace Aug 30, 2023 @ 4:05pm 
Wait, how would that work? I don't think I could recreate the digital camo scheme with mere scripts. I would, at minimum, have to produce a reskin.
|5th|Churlish Church  [author] Aug 30, 2023 @ 3:35pm 
Unfortunately I do not have time to do this currently. You can however use zeus to recolor it in game and set them to the aaf color scheme
Ace Aug 30, 2023 @ 12:03pm 
Might I pester you for an AAF variant of these headpieces? It'd fit in nicely. I've been using these for elite versions of ION mercenaries in my campaign.
|5th|Churlish Church  [author] Sep 1, 2022 @ 9:25am 
Atlas I'm not familiar with this issue but i can look into it
Atlas Sep 1, 2022 @ 3:56am 
Is it possible to lower the thermal output of the helmet, as its rather obnoxiously hot with the new thermals
Arkblade Apr 12, 2022 @ 1:36am 
thank you!