Arma 3
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The Ghost Hotel
   
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Data Type: Scenario
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
6.717 MB
May 5, 2014 @ 7:34pm
May 6, 2014 @ 6:27am
2 Change Notes ( view )

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The Ghost Hotel

Description
The Ghost Hotel

Original Post: http://arma.craigvg.com/the-ghost-hotel/

Factories, shopping centers, hospitals, and hotels, I have been to all of them. My life as an urban explorer has been quite eventful. Danger always follows those who enter into a place untouched for years, but despite the peril I bring back glorious photos from across the world. My photos are world renowned, people have become fascinated with the sight of what they have left behind. The places where adults played as children have become rust and dust. Time takes away the glimmering beauty but leaves behind a different beauty; it leaves the beauty of decay.

Now I've traveled to this lonely isle in the Aegean Sea, it was once bustling with trade and tourism, but ever since Greece dropped support for the island and forcibly asked the residents to leave it has become a wasteland. But that’s perfect for me.

After a few days of hiking I arrived at my goal, the Ghost Hotel. It had its prime in the ‘80s, but since then it has decayed. Yesterday I did a daylight scope of the grounds. I decided an in-depth series of night shots would provide the best impression of this place. So I went to sleep.

Now I have awoken, 15 minutes before I planned. I am an extremely heavy sleeper, so something must have made a lot of noise. I think I’ll go check it out, luckily I brought my weapon in case anything is actually out there. Maybe lugging it all the way here will actually be worth it…
Popular Discussions View All (1)
1
May 29, 2014 @ 6:48pm
Zombie Discussion
Craig
5 Comments
Butterscotch Nov 6, 2020 @ 1:02pm 
Doesn't even show up. Not in my mods list or in game. Are there requirements or does it just not work on the new versions of the game?
SilverBullet May 7, 2014 @ 10:10pm 
Is it just me or do the zombies only die with a head shot? My aim was probably just terrible... The sounds were scary enough for me to keep me running, appears I actually outran them at some point. One thing I'm curious of though is how you implemented the script, it looks like you had it overwrite civilians. I'm curious what would happen if you took your script and threw it on top of the zeus modes. Would be interesting, I might look into that to play around with it personally with my friends if you wouldn't mind.
Dr. Daniel Jackson ᐰ May 7, 2014 @ 9:28am 
a few more objectives would be nice.
[T3K] Swatter May 6, 2014 @ 9:28am 
Zombies can always be fun, but if you want to have this mission be more than just a showcase of your? zombie script, then you might have to make a few more objectives. Such as "find the keys to the boat" and give a hint where they could be found. Currently you can just start running once the zombies arrive, and never be in any danger.
Craig  [author] May 6, 2014 @ 8:43am 
Update:

[Fixed] Flashlight Missing