Warlock 2: the Exiled

Warlock 2: the Exiled

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[V1.2b]New Lords
   
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Tags: Lords, Units, Heroes
File Size
Posted
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245.383 KB
Apr 12, 2014 @ 7:01am
Mar 5, 2015 @ 1:23am
4 Change Notes ( view )

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[V1.2b]New Lords

Description
Adds 31 new lords into the game. Currently they don't have sounds unfortunately, but that is coming next.

Most of these lords are clones of existing lords with different appearances, minor differences in stats (like more hp for the svarts), and some have the actions that their base unit had (like the Elder Prospector can summon crows). I made this mod because I always thought there was not enough variety of lords.

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The New Lords:

Ancient Archlich-Black Mage Perk Tree

Angry Peasant-Major Foreman Perk Tree

Archdruid-Enlightened Shaman Perk Tree

Archlich-Black Mage Perk Tree

Archmagister-Elder Witch Perk Tree

Commander of Planes-Chosen Warrior Perk Tree

Dragomort Guard Captain-Dragomort Guardsmen Perk Tree

Dragon Tamer-Tal Kalessil's Perk Tree

Dwarven Forgemaster-Chosen Warrior Perk Tree

Elder Prospector-First Sharpshooter Perk Tree

Elder Troll-Elder Ogre Perk Tree

Elite Guard Captain-Chosen Warrior Perk Tree

Elven Champion-High Blademaster's Perk Tree

First Spearman-Chosen Warrior Perk Tree

Great Ranger-Fist Sharpshooter Perk Tree

Hellish Zombie-Mindless Zombie Perk Tree

High Bowmaster-Elven Bowmaster Perk Tree

High Charmer-Elder Witch Perk Tree

High Magribian Mage-Black Mage Perk Tree

High (Arethi) Sorcerer-Black Mage Perk Tree

High Spearmaster-Chosen Warrior Perk Tree

Koatl Champion-Chosen Warrior Perk Tree

Koatl Huntsmaster-Fist Sharpshooter Perk Tree

Minotaur Champion-Rrat-Prince Perk Tree

Polar Giant Chieftan-Elder Ogre Perk Tree

Queen of Arrows-Elven Bowmaster Perk Tree

Runeguard Captain-Chosen Warrior Perk Tree

Skeletal Champion-Chosen Warrior Perk Tree

Snow Mistress-Elven Bowmaster Perk Tree

Snow Princess-Nicholas Frost Perk Tree

Taishar Knight Captain-Chosen Warrior Perk Tree
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Names for the lords are chosen randomly from a list of nine for each lord. And the decriptions of each lord are just carried over from their base unit.
If you want any more information just ask and I will provide.

V1.1
-Added a Healing spell to the Archdruid
-Changed Archmagister to the Elder Witch Perk Tree
Archdruid is savegame compatible but I don't have a save to test the Archmagister but I doubt it is.

V1.2
-Added 4 new lords
Angry Peasant (Has a few custom actions. Such as "Round up a Mob" which summons a mob of peasants, that in turn has the ability ressurect the lord. Which was the closest I could get to finding a new "leader".)
Dragon Tamer (Unique Lord riding a Golden Dragon)
Elven Champion (Unique Lord)
Snow Mistress

-All lords are now appropriately titled, Fighter Lord, Archer Lord, Mage Lord etc.

V1.2b
-Fixed upkeep cost on the "Mob of Peasants". (Whoops!)

Also, while not in this patch, I have successfully gotten a test unit to have sounds. So that will be coming at some point. If you have any questions, feel free to ask.
40 Comments
HowlingMadZ Jul 31, 2024 @ 6:25pm 
Seems broken once trying to start a new game.
g0jira Oct 30, 2014 @ 4:54am 
i imagine that, they could use xml instead of xr, same time to read data, anyway, thanks again :) i also will try to play with graphic editor so we will see what i can do
Shidan  [author] Oct 29, 2014 @ 11:51am 
You have no idea how many times I've done that lol.
g0jira Oct 29, 2014 @ 4:52am 
hah you got me, totally forgot about convetting it back... thanks for reminding me. cheers
Shidan  [author] Oct 29, 2014 @ 3:32am 
It would be in the xr for the corresponding mod. Not in a pack file.

Did you convert the xml file back to xr?
g0jira Oct 29, 2014 @ 3:09am 
i started yesterday with xml, creating my own hero. but have same issu like Trudemur. hero was counted in 5.
thanks for an answer, one more question if you dont mind. in this location moded file is in pack ? or stand alone file ? because i found my hero in stand alone rx or xml, changed counting from 5 to 1, and that didnt fix anything
Shidan  [author] Oct 28, 2014 @ 5:46pm 
They are stored at this location, or something similar.

C:\Program Files (x86)\Steam\userdata\<YourIDHere>\205990\local\mods

Though it's a lot easier to just use the ingame UI to interact with them, unless of course you're getting into xml modding.
g0jira Oct 28, 2014 @ 5:38pm 
ok after contacting with support, i was manage to instal game here... i have a question if you dont mind. where i can find installed mod ? or created one ?
g0jira Oct 28, 2014 @ 3:25pm 
damn, seems i have to, already have warlock 1 on steam, anyway this copy was from sale, at least i payed 10 euro with dlc's instead of 25. anyway, thanks i will check what i can do to register my copy on steam.
Shidan  [author] Oct 28, 2014 @ 1:02pm 
Considering modding for Warlock 2 pretty much requires Steam, wouldn't likely work well.

IIRC Warlock 2 itself also requires Steam, which does make me a little suspicious of you. If you actually have a legitamate copy that you can't register on Steam, contact Steam support and they would likely help you get it registered.