Crusader Kings II

Crusader Kings II

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Patron Deities
   
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Tags: Decisions
File Size
Posted
Updated
93.080 KB
Apr 1, 2014 @ 4:27pm
Oct 3, 2018 @ 6:58am
23 Change Notes ( view )

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Patron Deities

Description
Manual Download[forum.paradoxplaza.com]
Current version: 1.22
Compatible with: 2.8.X
Note: Disable if using defensive pagans for now.

Description
This mod adds the patron deity mechanic introduced in 2.1.1 for pagan religions, and adds patron saints for Christians. After this, I hope to expand with more options and flavour. Ideas and suggestions are welcome.

Features
  • Choose a patron deity as a pagan character
  • Choose a patron saint as a Christian character
  • Change your patron after many years of dedication

Compatibility
Compatible with 2.8.X and likely to be for future patches. Compatible with any mod that doesn't change 'decisions/conversion_decisions.txt'. A patch for Historical Immersion Project EMF module is provided.

Integration
Use/adapt the mod as you will as long as you let me know. Credit is appreciated.

Installation
Manual Installation
1. Delete old versions, just in case
2. Extract the folder and .mod file to 'Documents\Paradox Interactive\Crusader Kings II\mod'

Historical Immersion Pack Patch
1. Go to 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities\patches'
2. Select 'emf' if using any HIP set-up that includes the EMF module
3. Copy the decisions folder to 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities'
3. Merge folders, then select 'Copy and Replace' when prompted
4. Open 'Documents\Paradox Interactive\Crusader Kings II\mod\patron_deities.mod' with a text editor
6. Remove the hashtag (#) before "HIP - Historical Immersion Project" (if you have a custom installation folder name, rename it to that)
7. Save and exit

Note: You only need to apply patches for the EMF module of HIP.

Changelog
1.22
* Fixed conversion_decisions.txt for latest vanilla version
* Started preparation for more features

1.21
* Removed all defensive patrons in favour of vanilla decisions

1.20
* Updated compatability patch for HIP/EMF
* Removed Slavic patrons in favor of vanilla decision

1.19
* Fixed patron reselection event option not working
* Added Yazidi patrons removal to the reselection event
* Added Yazidi patrons removal to the conversion events

1.18
* Included a compatability patch for HIP/EMF
* Added patron deities for Yazidi characters
* Updated conversion_decisions.txt for compatability with 2.7.1
* Fixed an unclosed bracket in 'decisions/patrons_decisions.txt'
* Removed duplicate entries in 'events/patrons_events_new.txt'
* Changed Norse to Germanic in localisation files

1.17
* Added French localisation (created by flo99kenzo)

1.16
* Added patron deities for Celtic characters in preparation for Ancient Religions
* Enabled patrons for all members of the Zoroastrian religion group
* Made Christian characters less likely to select a patron until later in life
* Fixed religious event border not appearing on second Tengri patron list

1.15
* Fixed some filename cases for linux compatibilty

1.14
* Fixed reselect patron event so that it only fires once per ruler, yet again
* Reduced piety and prestige gain from staying loyal during reselection event
* Updated compatibility patch for VIET Immersion

1.13
* Removed language placeholders in localisation file so they default to English
* Included a compatibility patch for VIET Immersion
* Fixed .mod file to include dependencies section

1.12
* Fixed patron reselection not clearing flag for some Christian Saints
* Changed bonus for St. Thomas to a working character modifier
* Included a compatibility patch for Project Balance
* Included a readme file

1.11
* Added new decision icons (created by AnaxXiphos)
* Fixed reselect patron event so that it only fires oncer per ruler, again
* Reduced time for reselection event to fire from 30 years to 25
* Reduced piety and prestige gain from staying loyal during reselection event

1.10
* Added three more patron saints for Christian characters
* Fixed patron reselection event so that it only fires once per ruler

1.09
* Added patron deities for Aztec characters
* Added an event that lets you reselect patron later in life
* Cleared modifiers when a characters converts to another religion
* Made AI less likely to take a patron
* Fixed localisation errors

1.08
* Added patron deities for Tengri characters
* Made AI more likely to take a patron
* Added modifiers for piety and traits
* Disabled decision for unlanded characters
* Disabled decision for infirm or possessed characters

1.07
* Added patron angels for Zoroastrian characters
* Reduced fertility malus for Christian patrons to -10% (previously -20%)

1.06
* Added patron saints for Christian characters (minus Iconoclast)
* Enabled patron deities for reformed religions
* Added place holder decision icon
* Improved localisation
* Edited Hindu event modifier localisation
* Fixed localisation errors

1.05
* Added patron deities for Suomenusko characters
* Added patron deities for West African characters
* Fixed some localisation errors

1.04
* Added patron deities for Romuva characters

1.03
* Added patron deities for Hellenic characters

1.02
* Changed included Norse deities
* Simplified modifiers
* Added patron deities for Slavic characters

1.01
* Fixed localisation bugs

1.00
* Added patron deities for Norse characters

Credits
Johnathan Crow (Mod Author)
AnaxXiphos (Decision Icon Graphics)
flo99kenzo (French Localisation)
omega20056 (Yazidi Patrons)
Popular Discussions View All (2)
13
Jan 18, 2015 @ 11:36am
PINNED: Suggestions
Johnathan Crow
3
Apr 17, 2014 @ 4:41am
PINNED: Bug Reports
Johnathan Crow
109 Comments
taw Mar 17, 2020 @ 7:01pm 
This really needs a way to remove or change a patron saint (for like 20 piety or something), otherwise my heir will already have one, and that's quite annoying.
Tim_the_Texan Jan 13, 2019 @ 10:50am 
In Holy Fury a lot of religions have a list of former character wich are now saints. Any plans to allow characters to choose from those as patron saints? The bonus could be something small like an opinion bonus to characters of that saints blood line. And similarly give characters of that blood line an opinion bonus to characters whith their ansestor as their patron saint.
Johnathan Crow  [author] Oct 1, 2018 @ 7:11am 
Does anybody know of any issues other than the Slavic religion needing to be removed? I'm not that up to date with modding so I'm not sure what else might be an issue. What about compatability with latest HIP/EMF?
K.Y Kasmir Apr 2, 2018 @ 2:35pm 
Slavic religion now has 2.
Johnathan Crow  [author] Nov 17, 2017 @ 2:17pm 
@Tumor: I'll get on that when as soon as I can (y)
Tumor Nov 11, 2017 @ 12:41pm 
If you put your mod up on GitHub I can help with compatibility updates and general cleanup. Looking at the source to integrate it into ARR I've noticed some things that could be improved using newer features.

Mostly it'll make the code easier to read and easier to update in the future.
SGDUART Sep 29, 2017 @ 12:41pm 
So is Yazidi a religion itself here?
BatavianJonkheer Sep 10, 2017 @ 6:41pm 
how about muslim? idk some branch like sufi or mutazillas
Johnathan Crow  [author] Aug 23, 2017 @ 1:45pm 
This is about to be updated for vanilla and HIP. What are compatibility issues there with ARR anyway? conversion_decisions.txt and new religions? Feel free to go ahead and incorporate it yourself if you'd prefer.
Tumor Aug 22, 2017 @ 2:00pm 
WtWSMS uses a much older version of ARR, as does CK2+. If you provided the compatability, that would be fine too.