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I gave some really dreadful silly stupid bad advice at the very end of the Changes_2_Firaxis document. The latest update (4) shows where that bad advice is. Heading anyone off from trying to use that bad advicce is the main reason for this morning's update 4. This is what happens when I don't give myself enough time to properly review, edit, and excise the bad from a document.
i found a Snippet for adding tech here and works
http://forums.civfanatics.com/showthread.php?t=390028
and this powerful tool for adding techs
http://forums.civfanatics.com/showthread.php?t=395209
but i wonder if we can add to a tech happiness or BuildingProductionModifier, MilitaryProductionModifier etc... also your wonder and building guide works fine, i manage to add a building with correctly with graphics.
Oh I would love to see a guide for the unit promotion system as that would help on a couple things I would like to do :D
Keep up the good work @Ishipp :D
@PushingFatKids
that one would take some heavy research, I think. My understanding of the nuts and bolts of civilizations is really only very basic at the moment. The only reasonable way I think I'd have to make a really good guide for civilizations would be to pair up with one of the master modders that keep seeming to crank out really impresive Civ mods.
For now I'm probably more likely to do one on beliefs or unit promotions since I understand the tables for those to a much greater extent than I do for civs. Or perhaps one on adding techs, as suggested by Xarsus earlier in the comment thread.
I just really haven't made up my mind as yet
I think there should be more guides that cover in detail all the types of modding in Civ 5.
Also wish they would bring back multiplayer enabled mods so these could be used in multiplayer games.
I myself have been trying to figure out how the units part works correctly. Took me two weeks of digging to get a simple worker mod going. Personally not even sure if it works with just the base game or not. I have BnW and it seems to work ok with it. So far haven't had much feedback on it.
If you feel brave enough, you could follow Ceej12's instructions on how to post a mod to the workshop. Let me know if you want to do this, and where to find your mod, and I will subscribe to it and see if I can't tell where the problem is. It'll still be up to you to make the required fixes, if I can find what needs to be "doctored".
After your mod is working properly you can always remove it from the workshop if you don't like the idea of it being out there for all and sundry to see.