Sid Meier's Civilization V

Sid Meier's Civilization V

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Buildings Guide
   
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Mar 26, 2014 @ 9:05am
May 4, 2014 @ 6:16am
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Buildings Guide

Description
Detailed XML Guide to adding Buildings and Wonders to the Game for the Brave New World expansion. Covers all XML tables that relate to buildings and wonders. If you've had trouble getting your mod to do what you want it to do, this should be the guide for you.

CivFanatics Website Tutorial Page[forums.civfanatics.com]

Also adds three range-unit enhancing buildings to the game when the MOD is enabled.

1) Subscribe to the mod and let it download to your MODs folder in the normal way.
2) exit the game.
3) navigate to your MyGames/Civilization5/MODS folder and then to the Buildings Guide mod
4) double-click on the BUILDINGS_GUIDE.XML file and it should open in notepad. If it opens in Wordpad or Word you might have to resize the margins. Or simply close the file and set your computer to open .XML files with Notepad.
5) The Guide is a text-only file with tabs as the only "special formatting", so anyone ought to be able to open it. There are a few instructions at the top of the BUILDINGS_GUIDE.XML file that tell you what the other included files are for.
6) I have added a file called Changes_2_FIRAXIS.xml that discusses formats and some strategies for changing exisitng firaxis-supplied buildings, and a file that contains all text strings (tags) that are used in-game by the firaxis-supplied buildings for the civilopedia, help pop-ups, etc.

Enabling the MOD will not try to activate the BUILDINGS_GUIDE.XML file in-game, but will activate the three buildings in the Archery Buildings folder. They are Practice Range, Archery Range, and Artillery Range. Each of these buildings gives a slight buff to constructing archery or siege units, and add small buffs to experience or quality of newly-made archery or siege units.

I REALLY SUCK AT ARTWOK so the in-game icons for the three ranged unit buildings is borrowed from existing in-game artwork.

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Update 5:

Adds two new Supplements. One is for adding audio files to world wonders, and the other shows how to add a hidden building to the game.

If you are enabling this mod to use the three archery buildings you will need to complete your games before you update. I have altered the archery buildings in this mod to conform to my Early Era Archery Buildings mod.

Re-Structures where some of the files are located. The "Changes_2_Firaxis.xml" is moved to a "Supplements" folder. The info on adding audio to world wonders and the info on hidden buildings is in the same-subfolder. Any future updates will also add new information (if any) to this Supplements folder.

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For those interested in creating new civilizations, and for a slightly different "take" on an intro to using ModBuddy, here is the direct link to a tutorial on the CivFanatics website:

http://forums.civfanatics.com/showthread.php?t=493900

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For those who may have been using the three archery buildings in-game, I have posted a mod to the workshop with a slightly altered version of these buildings here:

http://steamcommunity.com/sharedfiles/filedetails/?id=250645782

You should finish any games you have in-progress before enabling the Early Era Archery Buildings mod.

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Special Thanks and Credit should go to:

Irkalla on the CivFanatics site for figuring out how to hide a building without needing an LUA
Sun Ce of Wu of the Steam Workshop for graciously allowing me to use his Theater of Dionysus as a practical code-example for adding audio to wonder splashes
Leugi for his useful Tutorial on the CivFanatics forum for adding audio files to Civs, etc.
Ceej12 here on the Steam Workshop for his very useful intro guide to modding.

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Direct Download of the Mod-Version of this Tutorial Via the SteamWorkshop Downloader
Steam Workshop Downloader Link[steamworkshopdownloader.com]
1. Copy or drag the xxxx.civ5mod file from your downbloads folder to your Documents/My Games/Sid Meier's Civilization 5/MODS/ folder.
2. The start the game and go into the MODS menu.
3. Wait about 30 seconds and the mod should unpack itself from the zipped form and be ready to use.


15 Comments
lshipp  [author] Jul 31, 2014 @ 8:37pm 
:)
Sovereignty Jul 31, 2014 @ 7:29pm 
Just wanted to say thank you for making these lists. I've been going through the game's XML's for days looking for information on certain buildings. You just saved me a large amount of frustration and tired eyes lol.
lshipp  [author] May 3, 2014 @ 7:27am 
update will likely occur sometime tomorrow morning USA time (morning of 4May2014)
lshipp  [author] Apr 8, 2014 @ 8:38am 
mea culpa

I gave some really dreadful silly stupid bad advice at the very end of the Changes_2_Firaxis document. The latest update (4) shows where that bad advice is. Heading anyone off from trying to use that bad advicce is the main reason for this morning's update 4. This is what happens when I don't give myself enough time to properly review, edit, and excise the bad from a document.
Xarsus Apr 8, 2014 @ 12:53am 
@Ishipp
i found a Snippet for adding tech here and works
http://forums.civfanatics.com/showthread.php?t=390028

and this powerful tool for adding techs
http://forums.civfanatics.com/showthread.php?t=395209

but i wonder if we can add to a tech happiness or BuildingProductionModifier, MilitaryProductionModifier etc... also your wonder and building guide works fine, i manage to add a building with correctly with graphics.

PacoOtaktay Apr 7, 2014 @ 1:57pm 
@Ishipp
Oh I would love to see a guide for the unit promotion system as that would help on a couple things I would like to do :D

Keep up the good work @Ishipp :D
lshipp  [author] Apr 6, 2014 @ 11:27am 
Thanks for kind comments.

@PushingFatKids

that one would take some heavy research, I think. My understanding of the nuts and bolts of civilizations is really only very basic at the moment. The only reasonable way I think I'd have to make a really good guide for civilizations would be to pair up with one of the master modders that keep seeming to crank out really impresive Civ mods.

For now I'm probably more likely to do one on beliefs or unit promotions since I understand the tables for those to a much greater extent than I do for civs. Or perhaps one on adding techs, as suggested by Xarsus earlier in the comment thread.

I just really haven't made up my mind as yet
BillyBone Apr 5, 2014 @ 11:46pm 
Any hope for a guide to add a custom civ?
PacoOtaktay Apr 5, 2014 @ 8:59pm 
Thank you for making a nice guide :D
I think there should be more guides that cover in detail all the types of modding in Civ 5.
Also wish they would bring back multiplayer enabled mods so these could be used in multiplayer games.

I myself have been trying to figure out how the units part works correctly. Took me two weeks of digging to get a simple worker mod going. Personally not even sure if it works with just the base game or not. I have BnW and it seems to work ok with it. So far haven't had much feedback on it.
lshipp  [author] Apr 3, 2014 @ 9:14am 
@Xarsus

If you feel brave enough, you could follow Ceej12's instructions on how to post a mod to the workshop. Let me know if you want to do this, and where to find your mod, and I will subscribe to it and see if I can't tell where the problem is. It'll still be up to you to make the required fixes, if I can find what needs to be "doctored".

After your mod is working properly you can always remove it from the workshop if you don't like the idea of it being out there for all and sundry to see.