Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Tags: mod, Battle
File Size
Posted
Updated
29.429 MB
Mar 1, 2014 @ 11:12am
Aug 8, 2015 @ 11:41pm
71 Change Notes ( view )

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Total Formations

In 1 collection by Wolf Of Iberia
Total Formations
3 items
Description
Hello people!

-So in this mod to sum it up you will have a realistic battle and campaign simulation based on Civilized vs Barbarian factions.

Overhauled Recruitment slots
Overhauled Land Battles (including larger unit sizes, and longer battles)
Overhauled CAI (minor but meaningful changes imo)
Overhauled Stances (Stances are useful)
Tweaks to some other aspects of the game.

--Charge gets many kills then combat stagnates for quite a bit. If you are playing Barbarians stop attacking others head on. You will have to relly on ambushes and stealth units. If you are playing civilized you will have to relly on formations to defend yourself and you will be powerful head on.
-Barbarians have greater unit numbers!
--Formations are key to success if you are a Civilized faction.
-This mod is more than just a battle mod it has a little AI mod in it. This AI mod will attack you when you are weak or just where you're unprotected and it will trade with you. (Mostly)
--This mod also has a protection against transports, they are slower on the campaign and weaker on the naval battle map.
-This mod has Normal's unit cards eventough this is not completed yet.
--This mod has pdguru's roman re-skin included and also some nice centurions for your legions.
-The mod was designed to have most realistic battle simulation possible. If you play this mod remember, if you are civilized use the formations if you are Barbarian use the abilities. Both give huge bonuses.
- Change recruitment slot system. ( Ability to recruit more units at once.)
- Longer bloodier battles.

For more information and a better view of the mod please visit: http://www.twcenter.net/forums/showthread.php?653774-Total-Formations-MoD-Overhaul-Campaign-amp-Battle-MoD

Thanks, if you have any doubts post them :)

Thanks to Drazan and Centurion
Normal for unit cards.
Maf for the hoplon meshes.
Moon Hoplite for the Roman Shield wall.
pdguru's Romans (pdguro if you see this please tell me weather I can use it or not :c I couldn't reach you.)
Archimonday's AI
Setrus86's Formation mod base

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Hello people!

So in this mod to sum it up you will have a realistic battle simulation.

Charge gets many kills then combat stagnates for quite a bit. If you are playing Barbarians stop attacking them head on. You will have to relly on ambushes and stealth units. If you are playing Romans or phalanx/hoplite based faction you will be powerful head on.

Barbarians have greater unit numbers!

Formations are key to success if you are a Civilized faction.

This mod is more than just a battle mod it has a little AI mod in it. This AI mod will attack you when you are weak or just where you're unprotected and it will trade with you.

This mod also has a protection against transports, they are slower on the campaign and weaker on the naval battle map.

This mod has Normal's unit cards eventough this is not completed yet.

This mod has pdguru's roman re-skin included and also some nice centurions for your legions.

The mod was designed to have most realistic battle simulation possible. If you play this mod remember, if you are civilized use the formations if you are Barbarian use the abilities. Both give huge bonuses.

Thanks, if you have any doubts post them :)

Thanks to Drazan and Centurion
Normal for unit cards.
Maf for the hoplon meshes.
Moon Hoplite for the Roman Shield wall.
pdguru's Romans (pdguro if you see this please tell me weather I can use it or not :c I couldn't reach you.)
Archimonday's AI
Setrus86's Formation mod base
59 Comments
Arri Aug 25, 2019 @ 12:44pm 
Hi man! I am an old Rome 2 player and I can say that I found the most realistic battle mod but there is a problem.The towers are firing too much and when the A.I. tries to capture them they lose more than a half.Could you resolve it?
Thank you.
Legion Jan 6, 2019 @ 4:53pm 
update?
Wolf Of Iberia  [author] Sep 14, 2017 @ 9:44am 
Destroy the towers before begining an assault. That's the whole point of it :) You can either bring artilery or use fire arrows.
Lord Zilli Sep 11, 2017 @ 6:30pm 
The arrow tower are now overheming strong, there no way to attack camps fort's...
Wolf Of Iberia  [author] Dec 9, 2015 @ 8:28pm 
I'm pretty sure royal spartan does not lose against an hillman as I played countless hours with this mod :)

Here's the deal: Romans\Greeks are defensive nations. They boost their strenght by using formations. Like shield wall, phalanx, hoplite wall.
Barbarians\Iberians Use abilities instead of formations. Hit and run\ambush tactics work best for them.
Carthaginians and Eastern factions have mixed style troops. Some are ability based some are formation based.

The reason why hillmen destroyed your spartans is because you likely did not use formation and/or were attacked in the flank or rear.
MaKaRoNi Dec 9, 2015 @ 6:51pm 
u sure greek is op ? wtf royal spartan lose to a hillman
MaKaRoNi Dec 9, 2015 @ 5:59pm 
what about the other faction like middle east ,african and iberian ?
Wolf Of Iberia  [author] Dec 9, 2015 @ 10:08am 
Indeed. It's just for a small period of time. You probably activated abilities. You'll find that Romans, Greeks and such, when in formation have higher defence. So Barbs will have super high attack in short bursts.
MaKaRoNi Dec 8, 2015 @ 3:27am 
wtf after downloading this mod , the barb attack become 600+ ? !!
Wolf Of Iberia  [author] Oct 24, 2015 @ 9:16am 
Oh. The mod is working, alright. At least last time I checked. The video was outdated :P