Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Castle Siege
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Misc. (maps & mods): Fortification Map Contest
File Size
Posted
Updated
22.444 MB
Feb 23, 2014 @ 6:09pm
May 14, 2014 @ 8:55pm
31 Change Notes ( view )

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Castle Siege

Description
Agathars must defend.
Mason must capture the castle.
Beta.
Trebuchetes are done.
Ladder are ready.
Rams are ready.
Objectives are placed, should be playable.
9.5\10 done.

Please report of any bugs. Just need to add support for Last Man Standing and Team Deathmatch and fix art part a bit..


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Maps included:
AOCTO-Siege_P.udk
30 Comments
beyond this voice Oct 4, 2016 @ 1:47am 
so nice, but buggy, which makes it unplayable.
defending team cant leave spawn house. °°
LoRDHitMan  [author] Jul 4, 2014 @ 9:01am 
спасибо
lowbfg Jul 4, 2014 @ 9:00am 
та ты Геникален
LoRDHitMan  [author] Jul 4, 2014 @ 8:53am 
да
lowbfg Jun 29, 2014 @ 2:46pm 
ты сам это сделал Кален?
LoRDHitMan  [author] May 26, 2014 @ 10:45pm 
nah u just press a button and then wait for about 15 sec and it will be placed
timbot93 May 26, 2014 @ 2:29pm 
ok :D i was trying to say that i hope there are no difficulties to build things in a first person game! the idea is good though
LoRDHitMan  [author] May 25, 2014 @ 2:21am 
i've read ur comment like 10 times, but i still can't understand it)
timbot93 May 25, 2014 @ 1:49am 
ok i understand! but isnt that realy hard to have a game system where you can build things here? make shure that this looks smooth and nice sir ;)
LoRDHitMan  [author] May 15, 2014 @ 12:48pm 
it's a trebuchet. and red color means that it's not placed yet. green means that it's being build.