Banished

Banished

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"Mountain Men" - Harsh/Small/Mountain Achievement Guide on Hard Difficulty
By Hejdun
Get the Mountain Men achievement for having at least 50 people survive for 20 consecutive years on a Harsh, Small Mountain map with Harsh climate. This guide is written for Hard difficulty, but you may get the achievement on any difficulty. This guide doubles as a way to survive the first few years of any map and any difficulty.
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The Setup
To get this achievement, create a new map with the following settings:

Map Name: (any)
Map Seed: (any, but see below)
Terrain Type: Mountains
Terrain Size: Small
Climate: Harsh
Disasters: (any)
Starting Conditions: (any, but the guide is written for Hard difficulty)

I got the achievement with Disasters on, but you should be able to get the achievement with Disasters turned off. Do not leave DIsasters on unless you enjoy some risk.

I initially thought that the achievement had to be done on Hard difficulty, but this appears to not be the case. The guide assumes that you are hardcore and attempting it on Hard, so obviously you can make some changes if you play on easier difficulties. The biggest change is probably the ability to delay your Blacksmith and Tailor for several years due to a larger stockpile of tools and clothes. In their place, I would recommend developing your forest clusters earlier instead, as this will solidify your food sources and get your wood supply up and running quicker.

Your map seed can drastically affect how difficult your run is. You can always keep remaking the map until you get a good one, or if you are hardcore you'll just take what they give you. For perspective, my map seed for this run was 487837711. If you are merely looking for the easiest map seed you can get, try 202258523. It has a gigantic forested area where you can fit in 2 perfect forest clusters.
On Forest Clusters
I make frequent references to "Forest Clusters" in this guide. You will notice that several buildings have a yellow ring which has some interaction with forests:

  • Gatherer's Huts produce food based on the size and maturity of the forest within the ring.
  • Hunting Lodges catch more game based on the size of the forest within the ring.
  • Herbalists produce more herbs based on the number of mature (full-grown) trees within the ring.
  • Foresters will plant and cut trees within this ring.

For maximum synergy, these structures should all be built together so that their rings basically overlap. Your forester can wait a bit, since gatherers and hunters simply use whatever forest already exists. When you first build your Forester's Lodge, set him only to plant trees at first until the ring is fully forested, then set him to plant and cut. Only one herbalist will ever be needed for a small town, so it is not necessary to build one in every cluster.

Therefore, I consider a "Forest Cluster" to be one Gatherer's Hut, one Hunting Lodge, and eventually one Forester's Lodge. You also want to build 3-4 houses closeby, since workers frequently walk back to their homes to get food. Your Gatherer's Hut and Hunting Lodge should almost always be working at full capacity, while you can afford to keep fewer Foresters if you don't need much wood.

These screenshots all show good to excellent places to place your Forest Clusters.

The First Year
By far the hardest part of getting this achievement is surviving the first few years, especially the first year. The Harsh climate means winters arrive early and last longer, meaning as soon as the game starts the clock is ticking to get your people warm and fed for the coming winter. Hard difficulty means you start with only 4 families and very small quantities of food, tools, and clothes. Your tools and clothes will run out in Year 3, and your food is inadequate to last the winter.

That means you have quite the to-do list before winter. What you absolutely must do before winter is:
  • Build 4 Wooden Homes - enough to ensure none of your people are exposed to the elements.
  • Build a Food Source - 90% of the time this will be a Gatherer's Hut.
  • Build a Woodcutter - your initial firewood is insufficient to last the winter without cutting more
  • Harvest enough resources to build all of the above.

As soon as the map loads, press the space bar to pause the game. Zoom out your map and take a look around at your surroundings. What you are looking for is a large forested area close to your starting area where you can build a Gatherer's Hut. When placing your Gatherer's Hut, a yellow circle will appear that shows you where your gatherers will collect from. You want to have forest fill as much of this circle as possible. This task is complicated greatly by the fact that you are playing on a small Mountain map, which has very few open areas. Decide the best place for your Gatherer's Hut and place it on the map so you don't forget where you want it. Your Gatherer's Hut will be the first building we place so that we can get 4 gatherers collecting food as soon as possible.

But first, you'll notice that you have no food or stone to build that Gatherer's Hut, which means you need to start harvest raw materials right away. Make sure you do NOT harvest any trees from your Gatherer's Hut's yellow circle, since this will reduce your food production; note that harvesting stones/iron from within the circle is acceptable and even preferred, just make sure not to take trees. Usually there are stray trees and resources scattered close by that you can harvest. Place a small Stockpile by your cart so that your people have a place to put materials.

Building takes quite a bit of time, so it's best to start building as soon as you have the resources to. Start with the Gatherer's Hut and as soon as it finishes, allocate 4 gatherers to it. Now start building your 4 Wooden Houses. Due to the nature of the map open space will be extremely limited, so you should aim to have your buildings fill every nook and cranny of the map.

Once you've built your 4 houses, you'll notice that some of them have the snowflake warning over them, meaning they lack enough firewood to last the winter. So we'll have to chop up some more firewood at a Woodcutter. So gather enough resources to build a Woodcutter and assign one worker there as soon as it finishes.

By this time you will probably be just starting Winter. Resources are so tight that you'll likely have citizens grabbing firewood and/or food as soon as it becomes available to avoid freezing/starving to death. With 4 gatherers and a woodcutter, your people should just barely survive the winter, but you do not have the luxury of wasting your peoples' time. Gather only the resources you need to build the buildings you need.

If you finish all of this and have the resources to spare (don't forget to leave some wood for your Woodcutter), go ahead and start building your Hunting Lodge next to your gatherer.
The Second Year
Now your first winter is over and hopefully all of your people survived by the skin of their teeth. Congratulations! That was the hardest part of getting this achievement, although the next two years will be nearly as frantic. If you've been paying close attention, you'll have noticed that your meager supply of tools and clothes has been dwindling steadily. You will run out sometime in Year 3 (on Hard difficulty), so you'd best start planning on how you'll address that issue. In a lot of ways, Year 2 is basically about setting yourself up for Year 3.

To make more clothes, you need a supply of wool or leather. If you are playing on Hard, then literally your only option is to get leather in time is from a Hunting Lodge, so let's work on building that as soon as possible. Another reason we want a Hunting Lodge is that it will be another valuable source of food, and your 4 gatherers alone won't cut it for the next winter.

Place your Hunting Lodge exactly like you did your Gatherer's Hut: maximize the amount of forest within the yellow circle. That probably means placing it literally right next to your Gatherer's Hut. A typical strategy is to cluster these buildings together with a Forester's Lodge for maximum synergy, since the Forester will create a forest for your Hunters and Gatherers to exploit. Unfortunately we don't have the resources or labor to dedicate to Forestry yet, so your Hunters and Gatherers will have to make due with what forest already exists.

You will probably notice that you desperately need all the labor that you can get. Thankfully you don't need your Woodcutter to work full-time, so you can micromanage him to squeeze out every last bit of productivity. Even if your stockpile says you don't have firewood, each house has its own inventory, so you can turn off your woodcutter when each house has 20 or so firewood. You will be using this strategy later on with your Blacksmith and Tailor, where you only turn them on when you are about to run out of tools or clothes.

Speaking of Blacksmiths and Tailors, you will be building one of each in Year 3 (on Hard), and each requires a considerable amount of resources. If surviving the first winter was the first hurdle, then building a Blacksmith and Tailor before you run out of tools and clothes is the second hurdle. If you have to choose which to get first, it's better to have tools than clothes.

So, build your Hunting Lodge right away and allocate 3 Hunters as soon as it is finished. It will start bringing in a trickle of leather as well as the precious food we need. You'll likely be done with this sometime in Spring or Early Summer, and now we have to start making some tough choices. One choice you need to make is when to build a 5th house, which will allow your population to expand. I recommend that you build a 5th house if you feel like you are bringing in enough food to survive the winter.

Regardless of what you choose, you should be mostly gathering resources for your Blacksmith and Tailor. By now you should have 7 people dedicated to hunting and gathering, leaving you with only 3 or maybe 4 other workers. Building will take a lot of time, so you want to gather enough resources this year. All told you will need 87 Wood, 80 Stone, and 48 Iron to build your Blacksmith and Tailor. Don't forget that you need some extra wood for firewood, and some extra Iron for making tools. Remember, do not harvest ANY wood from near your Hunters/Gatherers.

When Winter approaches, don't forget to turn your Woodcutter back on just to top up your firewood supply a bit. Turn him off again whenever you have a small surplus. Between your 4 gatherers and 3 hunters, you should have enough to eat this winter.
The Third Year
When you have the resources to, start building your Blacksmith somewhere in your "town square," that is a flat area away from your precious forest. By the time you are finished building it, you will be down to your last few tools, so stick a Blacksmith in there right away, but turn him off again as soon as you have a small surplus (5+ tools). Start building your Tailor now and do the same thing, turn it on just long enough to build a small surplus. You will have to micromanage your Blacksmith and Tailor from here on out, just turning them on now and then for a production run when you are about to run out.

By now you need to start thinking about future expansion, which means more houses. You should aim to have 6 houses total by the end of Year 3, which will ensure healthy population growth going into the future. But a growing population means more mouths to feed, and your food supply is probably starting to dwindle perilously. We have three strategies to bring in some more food: start a new forest cluster with its own Gatherer's Hut, building a Fishing Dock, or making our first forest cluster more efficient with a Forester's Lodge.

The best option is to start a new forest cluster, assuming that a suitable forest is easily accessible. This will bring in the most food overall and put you in a good position to start expanding your town quickly. However it is entirely possible that your next forest cluster is too far away or or a low quality (with too little forest), in which case you will likely need to look at the next option: building a Fishing Dock or two.

In many ways, the safest but slowest option is to build a Fishing Dock (or possibly two). It will guarantee more food production, which is always a top priority. However spending resources and labor on fishing means delaying the development of your second forest cluster, which is crucial to the long-term success of your town. Developed forest clusters bring in a constant supply of leather, food, and wood. A fishing dock will only ever get you food. Consider a Fishing Dock to be a stopgap solution for quickly bringing in more food when you lack the resources to develop a new forest cluster.

The third and riskiest option is to build a Forester's Lodge near your Gatherer and Hunter. Foresters can both plant new trees and cut mature trees for wood. Our more immediate concern is planting new trees, which will increase the efficiency of your Gatherers and Hunters. You should turn off the "Cut" ♥♥♥♥♥♥♥ of your Forester while you do this, otherwise your Foresters will cut down the mature trees and have the opposite effect. While building Foresters is something you should eventually do for all of your forest clusters, rushing this step is a risky proposition. One Gatherer's Hut and one Hunting Lodge is barely sufficient to feed your town, and building a Forester's Lodge will only slowly increase their efficiency. If your population grows too quickly, you may easily find yourself running out of food unless you build other food production.

With Year 3 coming to a close, you should have a Blacksmith and Tailor built to forestall shortages in tools and clothes. You should also have built, or have started building, additional food sources that will solidify your starting position and give you a solid base from which to expand.
The Journey to 50 Citizens
With your Blacksmith and Tailor built, it's time to start firming up your foundation, which means building up a food surplus that will let us expand. By now you've also probably stripped much of the land of easily available building resources, so you will need to develop a sustainable source of resources.

What you need to accomplish both goals is two fully developed forest clusters. A cluster means a Hunting Lodge, Forester's Lodge, and Gatherer's Hut all running at full capacity. You should be gradually working toward this goal while you also steadily build more homes and expand your population up to 50 or more. To give you perspective, I got to 50 population midway through Year 10. You can take longer if you need to, since you already finished the hardest part of surviving the early years. Remember to start your foresters out on just planting until they've finished planting their entire circle. Now when you let them start cutting down trees, your hunters/gatherers won't experience a plunge in productivity.

While not necessary, I highly recommend building a school as soon as you have a healthy food surplus. A school will slow you down in the early term since it will delay your childrens' maturity to adulthood, but it is necessary to avoid a drastic drop in productivity as your initial educated population dies off and is replaced with their uneducated children. I was able to get away with building a school shortly after I passed 20 adults.

You can build your first barn when your storage cart starts filling up. Your cart holds quite a bit so there's no rush to build a barn until you need to.

With two forest clusters you can reach 50 citizens, which is the goal of this guide. But recall that you need 20 uninterrupted years above a population of 50, so why not grow a bit more and give ourself a bit of a cushion in case of disaster?
50 and Beyond
To guard against unforeseen tragedies from ruining your 20 year streak, I recommend growing your population to at least 75 to be on the safe side.

Some things will help you reach that.

You can start a third forest cluster if your map allows it. You will likely have to settle for a mediocre location this time since you should've already taken your two best options. While not strictly necessary, it will provide you a healthy surplus of food and wood.

You can build an Herbalist in one of your forest clusters. You only ever need one Herbalist working, and it's mostly an insurance policy against sickness. While not as effective as a Hospital, it's better than nothing. Speaking of a Hospital, if you are getting truly rich you might as well build a Hospital as well.

You can build a trading post when you have the resources. This will allow you to trade your surplus goods (primarily firewood and herbs, but potentially tools and clothes as well) for some luxury goods. The best things to pick up are crop seeds (note: not orchards) and sheep. By now you've no doubt exploited your Hunters and Gatherers as much as is possible, so you might as well have a secondary food source. Crops and livestock offer a space and labor efficient food source, provided you have the time to get them up and running. Sheep are the best livestock since they provide you with wool and a ton of food once your pasture is filled. Crops are more efficient than orchards in all aspects. Sheep beat out crops in the long-term (once the pasture is filled), but crops offer a more immediate food source.

You will likely require a stone quarry, since small maps don't have that much stone on the surface. You probably need to search a bit to find a large enough flatland to place it.
My Sample Town
Unfortunately I failed to take screenshots of my original run, so I am doing a new run and taking screenshots every year to give you guys a sample town. Map seed 383821480.

Here is my starting position and the location of my first Gatherer's Hut, which I am lucky to get a perfect location for. The entire circle will eventually be able to be forested.



Year 1
I am playing on hard, so I build my 4 houses, my Gatherer's Hut, and my Woodcutter. All of this I manage to complete by Summer:

So after collecting a few additional resources, I go ahead and finish my Hunting Lodge right away so I can bring in another source of food. Here's my town as the year finishes:

My Gatherer's Hut with 4 workers brought in 1696 food, and along with 200 from my Hunting Lodge I have built up quite a stockpile of food (which you will see continue to grow). I sketched out where I am going to place my Tailor and Blacksmith, but I paused construction right away because I don't have the resources to build them just yet.

Year 2
With so much food coming in, my poor storage cart started overflowing onto the ground. I'm not sure of the implications of that, so I played it safe and constructed a Storage Barn in case things on the ground disappeared. To get my population growing, I also constructed an additional house (now 5 total). With a full year, my Gatherers brought in 1806 food and our Hunters brought in 1000.

Unfortunately, the barn ate into my wood and stone reserves quite heavily, which means building both my Tailor and Blacksmith before I run out of clothes and tools is going to be a big challenge.

Year 3
I collect as many resources as I can, but I can only afford to build either my Tailor or my Blacksmith this year. My clothes were running out quickly and I didn't want anyone to freeze, so I went with my Tailor, which I just finished as the year ended. My Gatherers increased their output to 1886, but my Hunters only managed 760.



Year 4
I decided that my resource gathering was inhibited too much by the rivers, so I decide to build a bridge to the southwest to access all the resources lying out in the open there. I begin clearing that island as I will eventually be expanding there, but for now I use the resources to go on a building spree. Altogether I build my Blacksmith, a Forester's Lodge, and 2 houses. My built the Forester's Lodge so soon because I have a large surplus of food, but I foresee resources being a big problem going forward. I have 2 Foresters assigned, but they are only going to plant this year to thicken up the forest for my Gatherers and Hunters. I built two houses because my population distribution is starting to get very lopsided. I need some new children, and for that I need new homes. I ended up getting my Blacksmith late, and I briefly had 3 of my citizens working without tools (which drastically lowers productivity) before I made some tools. So, potential crisis narrowly avoided.



Year 5

Another potential crisis pops up early, as one of my citizens catches influenza. In response, I put everything on hold and rush to build an Herbalist Hut. By the time I get 2 Herbalists madly gathering herbs and treating the sick, the flu has spread to 5 people. Thankfully the Herbalists dispense their healing herbs as quickly as they can collect them and the potential outbreak is stopped without any deaths. You will notice that I collected less food this year because I pulled some Gatherers and Hunters off duty to build the Herbalist Hut faster. I was safe to do this due to my large food stockpile.

With that large stockpile of food and a modest amount of building resources (from stripping down the southwest island), I decide that now is a good time to fit in a School. I have nothing else that immediately needs to be built and I can afford to delay the maturation of my children a few years.



Year 6

The large stockpile of food is causing storage issues, so I build another barn. I'm getting greedy and want to hit that 50 population soon, so I throw down 2 more houses (7 total). I am cognizant that that school and the new houses I built will mean that the next few years I will have many mouths to feed and not very many laborers. Therefore I begin to build a Fishing Dock, but I have no intention of actually working it much. It's there simply as a precaution, so that if in a few years my food gets too low I can pull off laborers/builders/foresters and put them to work fishing.

I also built a bridge to the east so that I can access that strip of resources. I'm a sucker for aesthetics however, and I don't particularly want to clearcut that strip of forest unless I really need to. Instead, there is a decent circular forest to the northeast that would be suitable for another forest cluster. I don't need food or leather at the moment, but sustainable lumber would be greatly appreciated, so I throw down a Forester's Lodge and stick 4 Foresters in there with orders to plant and cut.




You will notice that I throw down a stockpile in a clear area close to where I am building or clearing out resources. This is so my laborers don't have to run so far to store and/or collect resources. I also started building a road out to my isolated Forester's Lodge, since the Foresters will still need to make frequent trips to get food and firewood from the Barn.

Year 7

Labor is becoming somewhat of an issue. That School I built back in Year 5 is now up to 9 students, which means that for the moment my town has 9 fewer workers than it would have had without the School. So that means this year is not going to be a very productive one. A shortage of labor means a shortage of wood, since I can't quickly chop down some new trees, so I'm stuck with whatever my 6 Foresters bring in. I have enough wood to make firewood and build 2 more houses (9 total) by my brand new Forester's Lodge.

You always want to place houses next to workplaces. Workers make frequent trips to their homes to warm up in winter and to get food when they are hungry, so placing their homes right next to their work will decrease the amount of time workers waste on non-productive activities. Likewise, workers have to run to a barn or stockpile to store their collected goods, and they have to retrieve food/firewood from Barns to put in their homes. So make sure your industries have easy access to barns and stockpiles as well.



Year 8

Our school graduated 8 students this year, meaning our labor crunch is coming to an end. As students graduated, I put them to work collecting resources to build a Trader. With this new labor I'm going to be bringing in, I'll be able to expand my industries to create excess goods to sell. You can see that I already have many tools and clothes (and the ability to make more, since I have lots of iron and leather left). I will soon be able to get another Woodcutter to overproduce firewood, which sells for a lot as well. My goal is to get some livestock (preferably sheep) or a crop. Crops are valuable due to being a space-efficient source of food, which is good because small mountain maps are quite cramped.

Sample Town Continued
Year 9

The only construction this year was working on my Trading Post, which requires quite a few resources and thus wasn't quite finished. In response to my lowering food stockpile, I fully man the Fishing Dock, but more food supplies are going to be required soon.



Year 10

With the Trading Post done, I put my builders to work on a Gatherer's Hut next to the Forester's Lodge I built a few years ago. I actually get this built just in time, as my food stockpile dropped to about 200 before I was able to get 4 additional Gatherers working. Since I play on mostly trading firewood at my Trading Post, I get a 2nd Woodcutter built. I build two Stone Houses mostly to increase the efficiency of some of my industries, since right now their workers have a long trek to their homes. I built Stone Houses because they use less firewood and I had a lot of excess stone. A merchant actually came along this year with some Cabbage seeds, but unfortunately I couldn't scrape together the trade goods to get them this year.




Also, an important milestone happened this year. I surpassed 50 citizens! Let the 20 year clock begin.

Year 11

I built two more houses in my 2nd forest cluster, again to increase their efficiency. My Tailor is actually running through all the leather my first Hunting Lodge is collecting, so I start working on a Hunting Lodge at my 2nd forest cluster.

With my 2nd Woodcutter at work, I'm starting to produce a lot of excess firewood. I manage to get the magic number of 625 stored at my Trading Post, which will allow me to purchase any seeds that the merchant may bring. Unfortunately only a Food Merchant shows up this year with nothing I particularly want.



Year 12

A pretty slow year. All I build is 2 new Stone Houses. I use the "Path" tool on my industries to figure out which ones have workers who still have homes far away from their work. I discover that my Fishing Dock and 2nd forest cluster still need some closer homes. My firewood stockpile is building up and my food situation is still looking good (although 1500 food can vanish quickly at this population).



Year 13

As my resources build up, I start planning my next expansion. I see a pretty good spot for a Fishing Dock, so I queue up a full sub-division to support it. I build a bridge to connect it more easily to the rest of the town. The two houses there should house the 4 Fishermen I plan to work there, and the Barn lets the Fishermen store their goods right away and get back to Fishing.

That merchant you see at my Trading Post actually brings exactly what we're looking for: seeds. He actually brings 2 varieties: wheat and pumpkin. Functionally they are identical and there's really no need to get both, but I'm feeling rich and buy both anyways. My firewood stock is low as my Trader is replenishing his stock at the Trading Post.



Year 14

This was a big year for construction. I finish off my Fishing Dock district. My first Fishing Dock could use a Storage Barn nearby as well, so I get that built. Now it is time to plan out my Farms. The land I cleared out long ago by my Trading Post is begging to be developed and is large enough for my Farms, so I plan out 4 moderately-sized farms. Those Farms are going to need some workers, so I build up 3 houses right next to them. The merchant this year brings some Sheep, which will come in handy for their wool. I buy up 4 Sheep and build a Pasture right away to transfer them to. I realize my stone is running low from all the Stone Houses I've been building, so I build a short bridge to the west where there's quite a bit of stone laying around. That island is also large enough for a Quarry, which I may end up needing. My new food supplies and the increased efficiency is starting to kick in, and my stored food leapt by over 1,000 this year.



Year 15

I look around the map and notice that there's almost no Stone left on the map, so I go ahead and start building my Quarry. I notice that my Farmers are missing some of their harvest due to having to trek so far to a Storage Barn, so I queue up two brand new ones right next to the fields. My food stockpile has skyrocketed by several thousand. You'll notice that my efforts at building houses and barns next to my Fishing Docks has increase their output. My first Fishing Dock was bringing in about 1150 fish per year before; this year it manages 1350. My second Fishing Dock is in a slightly better position (more water within the circle) and manages to top 1500 fish in it's first full year.



Stability

At this point, I've reached a really stable position. I'm sitting at almost 75 population, so I'm in no danger of accidentally dropping below 50 from population cycles. My food production is more than adequate to supply my population, and I have viable ways to produce more if necessary. The tip of land north of my Quarry would make a superb Fishing Dock, and I still have some room for more farms. My Pasture hasn't filled up yet, but when it does that will bring in additional food as well. Once my Quarry is finished, I can get 1-2 Stonecutters working to produce more than enough stone for my needs. Since I have disasters on, it'd be wise to get a Hospital built in case of sickness. Once I get more stone, I can replace my older Wood Houses with Stone Houses to reduce the risk of fire. I can also add some Wells, but they probably aren't necessary due to the close proximity of the rivers.

At this point, I consider the chances of getting the achievement to be near 100% unless a Tornado rips through the center of town. For that reason, I'm going to end the sample town at this point.
36 Comments
Aberon Jun 6, 2023 @ 4:20am 
tip to you my friend who write the guide so kinda thoughtful and consideration, you can change the arrangement of your hard mode instead of making the houses first for your people, do this first give it a try, make gathering hut first, then 4 houses, this you have to make them only focus on making the gathering hut first, and dont worry they will give you time to make the houses, the games will trigger the people to die sooner is by popele makign the mistake to make the houses first, thats how people die in the initial stage, so 1st, gatherers hut then 4 houses, then firewood cutting area, then forest making hut, then make a storage hut, make fishing hut, at this time your tools gonna break for the villager then make black smith, then hunting hut and clothing making hut.... with this. you guys can play on hard difficulty.
conclusion:
i never expect that onces you make gatherers hut first then only you make the houses, it gives you a good start. that is all
TamTroll May 23, 2022 @ 3:05am 
Managed to get this achievement thanks to this guide. i was playing on normal difficulty, so i was able to have a bit more wiggle-room and was required to build a few more starting houses, but with this and a great seed, i was able to reach and maintain up to 100+ people and get the achievement! I didn't even suffer any mass-famines or freezing, the only time shit hit the fan was when i took in more nomads then i could handle, and i was able to fix that by just re-loading my last save and refusing them.

Thank you for the help!
Mark Forbes Oct 23, 2021 @ 1:48pm 
finally got it, ty for the tips :steamhappy:
Kayu Mati Jul 16, 2021 @ 4:45am 
got mine, thx for the guides :steamthumbsup:
Nafuomi_svk Mar 28, 2021 @ 3:27pm 
It is pretty easy to do on seed 380255089(harsh , small, mountains), without mines, quarries and mods. Make forest clusters. Sell firewood and import all you need(stone and tools). Do not built stone houses or stone roads until you have 2 trading posts. Built a hospital to prevent disease outbreak spread. I had around 160 citizens when i got the achievement.
floragainsborough Feb 19, 2021 @ 1:12pm 
@Khraym that... like it makes alot of sense and i totally get it but thats... disheartening. idk if i can even play the game without any mods, i didnt understand how my people aged, and once my town got going, i would immediately lose like, everyone to old age. but ok, ty then.
Khraym Feb 18, 2021 @ 10:36pm 
@floragainsborough you can't get achievements while using mods
floragainsborough Jan 22, 2021 @ 6:27pm 
i am using mods, one of them being one year is one year, and adam and eve seed, but i have had over 60 people since at minimum year 142, im currently in year 173 with over 80 people, and still no accomplishment. Small, Mountainous map, Harsh climate. on the bright side the constant rain is keeping my people from burning their town down.
Liwet Sep 7, 2019 @ 1:27am 
I'm pretty sure that a fishing dock barely supplies enough food to feed the fishermen let alone supplying any excess to feed the rest of your town. Only benefit until it's hotfixed is that it provides additional meat to your town.
-Palmer- Jan 11, 2018 @ 2:16pm 
Here is another great seed, it was quite easy 911494872