Crusader Kings III

Crusader Kings III

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Immersive Toponyms
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23.130 MB
11 Okt 2020 @ 2:23pm
7 Apr @ 1:42pm
44 Catatan Perubahan ( lihat )

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Immersive Toponyms

Deskripsi
Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:
  • Greek Persia



Another mods of mine:
254 Komentar
Friedrich 14 jam yang lalu 
How does language and culture work? For example lets say I create a Germano-Norse hybrid culture with the High German language, but the North Germanic culture group. Do I get Norse names, German names, or a mix of the two?
Scratchmen  [pembuat] 26 Apr @ 12:55pm 
@lunar Sadly not, currently I'm busy IRL, but I haven't forgotten the idea.
lunar 25 Apr @ 2:01pm 
Any progress on the Lite version which you talked about in page 2?
Scratchmen  [pembuat] 22 Apr @ 9:34am 
@Tjod Oh, good idea. Actually there are many localisation for ashkenazi/sephardi culture in the Levantine region. I'll add them to hebrew culture too.
Tjod 21 Apr @ 8:19am 
Have you considered Hebrew?
Scratchmen  [pembuat] 9 Apr @ 9:41am 
@Citoyen More or less yeah. I dont know yet which is important, the heritage or the language, but if they are existing in the vanilla game, the new CE added culture'll work well with my mod. For example the new western slavic cultures use my polish localisations. But in the case of some totaly new culture (like albanian) it won't work. Because the heritage and the language what they use don't exist in my mod. But i think these are the minority. Btw I plan to add some CE eclusive localisation to the game in the future :)
Citoyen 8 Apr @ 9:59am 
Really cool mod! Is it compatible with Culture Expanded?
Scratchmen  [pembuat] 7 Apr @ 1:44pm 
Hi guys, new content is here :) I added german, dutch and frysian localisation for Britannia, sephardi localisation for Spain and I revised the arabic localisations in the spanish region.
Scratchmen  [pembuat] 11 Mar @ 1:12pm 
@iyasajaa157 I didn't tested it exclusively, but it seems ok for me. Like the new slavic cultures still have slavic localisation, despite I didn't make any for them. I think because the shared heritage ...
iyasajaa157 10 Mar @ 12:52am 
is this compatible with culture expanded?