Crusader Kings III

Crusader Kings III

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Immersive Toponyms
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22.945 MB
Oct 11, 2020 @ 2:23pm
Nov 21 @ 12:43pm
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Immersive Toponyms

Description
Meh ... just another toponymy mod - you say. Well ... it's a little bit different from the others.

The main goal of this mod is to add as many ahistorical place localisation to the game, beside the historical ones of course, as much possible. This way you can conquer in any direction around you, you'll see nice province and holding names in your culture's language everywhere. I'm not a language expert though, but I'm trying to be accurate. I hope I'll succeed :)

Credits to Aemr, the creator of Vanilla Fonts Expanded, which is integrated into this mod.

Warning! The mod is standalone now, so it is not compatible with another toponimy mods like Rosetta or MCN.



Possible update candidates in the near future:



Another mods of mine:
Popular Discussions View All (1)
1
Nov 5, 2024 @ 1:43pm
Suggestions
Scratchmen
379 Comments
Frettchen Nov 24 @ 3:39pm 
ah i see, thank you very much
Ed Balls Nov 23 @ 2:35pm 
great mod
Scratchmen  [author] Nov 22 @ 2:41am 
@Frettchen Ofc there are german localisations, I just forgot to upload the preview image. Still no gothic thou.

@Shazzer Yes, the landed_titles folder contains these titles, and I have to edit each one manually to make them work in the game.

@Grimsvar Thank you :) Although my work has slowed down, my European, MENA and African graphics are almost done. After that, there are only 3-4 sets left and I can finally get to the AUH graphics :) It will be well into 2026 before the first update is out and I will still have a lot to do with it after that. But thank you for your patience, it will be worth it :)
Grimsvar Nov 21 @ 8:51pm 
This is just so good, thank you for the update! I'm also super excited to see the new update of More Holding Graphics. :)
Shazzer Nov 21 @ 5:25pm 
Do you edit every single one of those titles manually?
Frettchen Nov 21 @ 4:14pm 
still no germanic or gothic?
Scratchmen  [author] Nov 21 @ 3:52pm 
@Shazzer Sadly no, the latin language is still missing, but I definitely want to do it after I finished with the rest of Asia
Shazzer Nov 21 @ 1:01pm 
One question, does this mean every county reconquered by the Romans will have it's original Latin name?
Scratchmen  [author] Nov 21 @ 12:51pm 
@everyone Cheers! I updated k_gobi, k_otuken and k_zanj with their missing localisation. So now every new location in the "old" map got it's own contents. It's finaly time to move forward the new part of the map :) Oh, and I updated the maps in the preview section too.
Scratchmen  [author] Nov 15 @ 2:38am 
@Fylfot Wow, that's a pretty wild idea, what can I say? :D Right now the priority is to fill in the areas that were newly added to the vanilla part of the map with content. And only then can the new Asian territories come.