Arma 3
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Remnant
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Data Type: Mod
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1.634 MB
3. Okt. 2020 um 5:37
29. Mai 2022 um 9:32
26 Änderungshinweise (anzeigen)

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Remnant

Beschreibung
Remnant is a new project largely inspired by Death Stranding, grounded in a science-fiction premise, with a touch of paranormal. It brings new gameplay and mission-making tools designed to be easy to use and versatile. The mod is 100% standalone and should be compatible with any addon, official or modded.

What's in it?
Remnant includes showcase missions for single player, and introduces supernatural foes, as well as modules for mission-making :

- Phantom Spawner Module : highly configurable, it can be sync'd with triggers to offer better control. Several modules of this type can be used, each one will handle its own Phantom population according to its settings. The module can be set up to create an ambient spawning system for free roaming scenarios, or to spawn Phantoms in specific conditions and locations.

- Phantom Settings Module : this is a global module used to define general parameters for Phantoms. Only one module of this type can be used, no need to synchronise it.

More modules and demo missions will be added as development continues.


Special thanks
Thanks to everyone who supported me on Patreon! Your support has been a tremendous help and a constant motivation boost. I hope you will enjoy this ongoing project.


How can you support the Remnant Mod?
If you want to support me, you can donate any amount you want, no matter how modest it may be, or support me on Patreon.

[www.patreon.com]

[paypal.me]


License
Remnant Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Remnant Mod on monetized servers is strictly forbidden.
Beliebte Diskussionen Alle anzeigen (2)
0
22. Mai 2022 um 5:36
Remnant as a Mod for ZEUS?
Yui Akame
0
17. Sep. 2021 um 12:28
New modules?
BOBBINS
182 Kommentare
SkyHighPurchase 28. März um 18:43 
I can't seem to find the singleplayer scenario for some reason.
A. Ares 23. Dez. 2023 um 8:14 
Well @Marki, I believe that's what they are supposed to do. But I believe that I can not help you anymore. As far as I know, Phantoms have their own scripted behaviour so, I believe that they don't really care if you are unconsious or not. Also, I believe that this mod has its own health system (although I also believe that you have to "enable" it) and Phantoms have been "set up" with this system in mind. But for my side, I don't think that I can help you more. I think you should ask @Haleks for more info!
Marki 22. Dez. 2023 um 3:29 
@A. Ares I am pretty sure if they dont kill you, they keep trying after you are unconscious again and again.
A. Ares 22. Dez. 2023 um 0:46 
@Marki, not 100% if I am right but I believe that by lowering the damage the Phantoms do, may solve your problem, at least partially!
Marki 20. Dez. 2023 um 8:09 
Question, I noticed that Remnants outright kill players (I am using ACE). Is there a way to do it so it would injure player making him unconscious and making it move on?
UEemperor 20. Juli 2023 um 2:12 
Question: Phantoms dont seem responsive to me throwing chemlights/other throwables in the showcase scenario.

Is there something i am missing as to how the mechanic works? Do i have to do extra things?

I AM using 3 mods that might mess with this: LAMBS (AI), Animated grenade throwing and ACE3.
Jakarn DGB 18. Mai 2023 um 5:49 
@Sutixela you need to wear the headgear specified in the field net to "Headgear". On deafault it's "H_EarProtectors_black_F", so the black ear protection, but you can change it to whatever you want. No need to sync the module to the player
Sutixela 2. Mai 2023 um 14:43 
I would like to know how to use the odracam in the editor. when i sync the module with the player, it doesn't appear in his head when playing.
Marki 29. Dez. 2022 um 12:28 
Hey could you share a script that allows you to attach object to players body and make it actually move with the body?
Lango 23. Okt. 2022 um 6:26 
It seems the damage multiplier does not work. A character gets killed in one hit by a phantom regardless of the number I put there. Could it be something in the way it interacts with the ACE damage system?