Forts
96 ratings
三体模组
2
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod, Misc
Vanilla
File Size
Posted
Updated
59.881 MB
Aug 8, 2020 @ 10:24pm
Jul 18, 2022 @ 2:16am
63 Change Notes ( view )

Subscribe to download
三体模组

Description
About Trisolaris Mod
Trisolaris Mod originated from 0437's mods-super weapons. Because 0437's mods-super weapons is too large and difficult to maintain balance, it is divided into four mods according to the characteristics of different weapons and devices, each of the four mods has its own characteristics and slightly overlapping parts.
The other three mods:
Nuclear Mod: The powerful weapons of the atomic age.
C-Moon Mod: The game balance collapse of the failed artwork.
Overmod: Using scripts to explore the limits of mod weapons.
This mod is basically compatible with the other three mods.
In addition, to strengthen the AA performance of mod weapons, this mod adds the Heavy Anti-air Gun and the Mini-Laser Interceptor from 0437's mods.
For balance reasons, the Mini-Laser Interceptor is not included in the AI and requires manual air defense.


This mod includes
Secondary creation of "The Three-body Problem" by Liu Cixin(three parts in total).
The secondary creation of "The Three-body Problem" derivative works.
The mod author's original.
The following introduction will indicate the source of each item. The functions of the items are described in detail in the game, and only the uses are described below.
If you have any questions or suggestions, or would like this mod to include other items from "The Three-body Problem", please leave them in the comments section


Wallfacer-level
Wallfacer derived from "The Three-body Problem 2: The Dark Forest", and is the most effective force for humanity against the Trisolaris civilization.
In addition to the four Wallfacers in "The Dark Forest", some of the characters in "The Three-body Problem 3: Death`s End" are also included in this level.
In this mod, each Wallfacer-level character corresponds to one device or weapon.
Some Wallfacer-level devices or weapons are unlocked 20 minutes after the game starts

Frederick Tyler
Macro-atom Collider
-Use: Launch two macro-atoms. The macro-atoms collide as they approach the target, causing massive explosive damage at close range, destroying all low-level weapons and devices at long range, and causing a full-screen EMP.
-Requires: High-energy Physics Laboratory.
The most powerful quantum weapon used by humans, it will destroy any device or weapon in this mod except Trisolaris Technology, Trisolaris Weapons and Dark Forest Weapons.
If you have built a Trisolaris tech and the corresponding production devices, firing this weapon can effectively cripple enemy and teammate combat.
Method of defense:
1. Timely removal of devices and weapons that will be destroyed by this weapon.
2. Use TSM, which can directly destroy Macro-atom Collider bullets.
(Even so, the bullet still has an effect when it hits the ground)

Manuel Rey Diaz
Stellar Hydrogen Missile
-Use: Launch a stellar hydrogen bomb, which is carried by an UAV. The stellar hydrogen bomb will slow down and detonate when approaching the target, causing extensive damage and a shock wave covering the full screen.
-Requires: Fission Reactor or Fusion Reactor.
Whether direct damage or shockwave damage, this weapon reaches the extreme of human weapons. Even a fort built with SIM type materials would be destroyed by its shockwave.
The only drawbacks are its huge size, and the fact that it can be detonated early by AA weapons.
Method of defense:
1. Destroy the weapon itself. This option is relatively feasible due to the huge size of the weapon.
2. Use a powerful AA weapon. Note: Stellar Hydrogen Missile do not collide with lasers.

Mental Seal
-A big boost in production, but a wave of defeatism after being destroyed will wear out everyone's spirit for 5 minutes.
-Requires: Munitions Plant, Factory.
The strongest human production device. Note: In the original the device does not directly increase production, this effect is a secondary creation of the original content.
However, when the device was destroyed, the price to be paid was enormous. Any device or weapon in this mod will be destroyed except for Trisolaris Technology, Trisolaris Weapon, and Dark Forest Weapons.

Thomas Wade
(From "Death`s End")
Antimatter Rifle
-Use: Fires three antimatter bullets, each with the ability to individually destroy almost any piece of material.
-Requires: High-energy Physics Laboratory or Trisolaris Tech.
A weapon that effectively destroys powerful materials (such as SIM). However, no matter how low the material's hitpoints is, one antimatter bullet can only destroy one piece of material.
Method of defense:
1. Build cheaper materials in front of powerful materials.
2. Use TSM, which can resist more than 5 antimatter bullets.


Dark Forest-level
The Dark Forest Theory is mentioned in "The Dark Forest". Devices or weapons of this level belong to a higher-ranking God-class civilization than the Trisolaris civilization.
Since Dark Forest-level weapons are set too powerful in the original, Dark Forest weapons in this mod also have the ability to directly destroy more than one fort (no matter how strong the opponent has defenses).
Dark Forest-level devices or weapons are unlocked 30 minutes after the game starts

Force Field Tentacle
-Use: Create a small, short-range force field at the chosen location.
-Requires: Trisolaris Tech.
Simple and brutal. Since it can strike any part, it can almost always destroy an enemy fort as long as it hits the right spot.
The original is a tool used for ultra-high precision operations, the effect in this mod is a secondary creation (or third-time?)
Method of defense: There is one and only one, destroy it before its construction is complete.

The Gravitational Wave Deterrence System(Photoid)
(From "Death`s End")
-Use: Broadcasting enemy coordinates to universe and firing high-kinetic photoid from other civilizations. Can destroy almost anything in contact. Photoid take about one minute to reach Earth.
-Requires: Trisolaris Tech.
Incredibly powerful space-based weapon, the original has the power to detonate the entire star. Since the Forts hss no stellar settings, the weapon will be used to fight the forts actually.
Can penetrate the ground, and because of the special properties of its bullets, the Reactor of the attacked fort will certainly destroyed.
Method of defense: There is one and only one, destroy it before its construction is complete.

Dual Vector Foil Launcher
(From "Death`s End")
-Use: Launch a dual vector foil which has a very small area and slow movement. Dual vector foil launches gravitational wave in the movement. Gradually weakens the intensity of the gravitational wave after impact, until the disappearance of the gravitational wave produces a gravitational field that gradually strengthens and expands, and destroys everything close to it.
-Requires: Trisolaris Tech.
You may not know about "The Three-body Problem", but if you are a sci-fi fan (in China), you must have heard of Dual Vector Foil.
In the original, this is a divine weapon that reduces the surrounding space to two dimensions. Since Forts is originally a two-dimensional game, this mod changes it to a gravitational effect.
Because the attack method is too special, even if the enemy fort is hit with this weapon, other players may be destroyed before the enemy.
Method of defense.
1. Yes, destroy it before it finishes building.
2. The special material Void in the Overmod can make the Dual Vector Foil disappear.
31 Comments
paulused123890 Feb 27, 2023 @ 7:21am 
english plzz : )
JJKJJ Aug 15, 2022 @ 8:22pm 
:steamthis:为什么我的思想钢印和二向箔这样的东西不需要等到20分钟就可以造,开局就可以造
人畜无害的大母稽 Jul 6, 2022 @ 3:00am 
强烈要求出一个禁用低光速黑洞
淋漓尽致 Apr 4, 2022 @ 5:02am 
裂变反应堆呢
KlausVein Mar 25, 2022 @ 2:30am 
水滴太弱了吧,甚至还不如高能粒子
0437-Canyue  [author] Feb 26, 2022 @ 10:57pm 
掩体和三体科技只能造一个(拆了重造也不行)
我的青春没有后悔 Feb 26, 2022 @ 8:06pm 
为什么我把三体科技装到我要塞里面时刚建完三体科技他就变暗了并且有关三体科技的很多武器都用不了比如水滴和二向箔
0437-Canyue  [author] Feb 22, 2022 @ 5:55am 
子弹挡激光属性需要dlc,目前没有做兼容dlc的打算
恒星纪 Feb 21, 2022 @ 8:00pm 
伽马射线可以穿过黑域,求修复
Zao_chen Feb 20, 2022 @ 2:23am 
很棒的模组