Shadowrun Returns

Shadowrun Returns

1,401 ratings
Nightmare Harvest
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Contains: Story
File Size
Posted
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739.132 KB
Dec 19, 2013 @ 7:42pm
Feb 19, 2014 @ 9:27pm
26 Change Notes ( view )

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Nightmare Harvest

Description
The Shambles is a slum with a secret. A secret the local Yakuza and Comanche Mafia are willing to go to war for. A secret that a lone Shadowrunner who's just trying to lay low and nurse a hangover will unwittingly uncover.

A QUICK NOTE ON QUICK SAVE

The new quicksave system does seem to cause some problems. I'll try and iron out what I can in the near future, but because of the way persistence works in the SRR editor (awkwardly), there's a good chance I won't get it all. You're probably safe to use it in the hub area, but everything else is at your own risk.

DO YOU LIKE FEATURE LISTS? LUCKY DAY.

Hub-based design. Inspired by classic cRPGs, Nightmare Harvest is open for you to explore at your own pace.

No golden-breadcrumb trail. Nightmare Harvest isn't about getting to the next waypoint so you can click the next conversation so you can get to the next fight. You'll have to think about things, read descriptions and figure stuff out on your own.

Not just one way to do things. Nightmare Harvest wants you to role-play. There are different ways to solve every problem depending on your class, stats and personal style.

Dialogue is gameplay. Characters don't talk to you to dump exposition in your lap. The choices you make in your interactions with others affect the game.

Content-complete. Nightmare Harvest is finished. You don't have to wait six months for chapter 2. You can play the whole thing now.

Different outcomes. Everyone in the Shambles has their own agenda, so why shouldn't you? The story adapts to your choices and mistakes.

Repeatable runs. Stuck? Want to grind up some Karma? Go to an area you've already conquered and see if there's something new.

Inspired by pulp classics. Do you like books? So does Nightmare Harvest. The story is influenced by everything from Hammett to Chandler to Gibson.

SOME OTHER THINGS

Made for new characters. But the story is about an experienced Shadowrunner, so it wouldn't be weird if you imported one. Maybe just a bit too easy.

Made for adults. 'Thar be swearing, violence and jokes about butts and stuff. If you aren't a grownup, get permission from one before you play.

Bugs? Remember when I said Nightmare Harvest is finished? That's true, but it's big enough and complex enough (and I'm just one dude enough) that I probably-maybe-definitely left a few glitches in there. If you find a bug, post it here.

Do you just have general feedback for me? Maybe some scathing invective? Ditto the above.

DIDJA' LIKE IT?

Then upvote me, silly. Thanks!
Popular Discussions View All (12)
225
Jun 30, 2021 @ 10:18pm
PINNED: Post bugs here!
Lockjaw Nightvision
145
Aug 16, 2020 @ 8:07pm
PINNED: Stumped? (THE [POTENTIAL] SPOILA' ZONE)
Lockjaw Nightvision
34
Aug 16, 2020 @ 6:55pm
PINNED: Feature suggestions
Lockjaw Nightvision
598 Comments
dough boy 12 hours ago 
I randomly decided to play Shadowrun Returns a few days ago after it sat in my library for years, and found myself enjoying it much more than I thought I would.
Checked out the workshop and tried out this campaign, and I had a fantastic time as I did the main campaign. The jokes and humor in Nightmare Harvest made my experience all the more fun. I'll have to check out the books that were mentioned in the credits. Thank you for such a wonderful campaign! :snaggletooth:
J19 Games Mar 20 @ 12:45pm 
This is the most fun campaign I've played for SR: Returns so far. (it still works flawlessly in March 24' which I can't say for half of the campaigns I've tried)

I like a game that doesn't hold your hand 24/7, and there were only two times I had to look up on here what to do: the pink light and stealing the thingy from Yakuza (I wanted to side with them so I was hesitant)

Played as an elf shaman w/ solid rifle abilities (imported from base game campaign) and it was too easy, but that's my own fault for playing an OP character that has over 300 karma by the end of this campaign. Haste IV myself then cast shadow afterward for essentially a free haste cast.
Pabo Dec 31, 2023 @ 11:43pm 
A fun mod with very good writing, up to par with the official campaign. Played through it on an old Linux laptop 2-3 years ago without any issues.
Thank you Lockjaw, and congratulations!
nikkipaniki Aug 19, 2022 @ 3:52pm 
the ESP cant go through the next portal
Fabricated Feb 10, 2022 @ 4:54pm 
I checked in on this and saw Lockjaw's post. Hell yeah, congrats.
Lapissed Feb 2, 2022 @ 12:55am 
So, uh, wasn't sure whether to put this in bugs or not, but whenever I try to launch this mod, it just takes me back to the main menu and doesn't run nothin'. Any advice?
SPRÆY Dec 4, 2021 @ 11:46am 
OOh awesome! is wholesome to read when modders keep working in the industry :ghlol:
Lockjaw Nightvision  [author] Dec 1, 2021 @ 4:55pm 
Hey everyone! Just wanted to pop in and say how cool it is that so many people still seem to be playing and enjoying this in the year of our lord 2021, some seven (!) years after I made it. Thank you so much for your time and attention, and all the kind words.

IF YOU'RE CURIOUS WHAT'S UP WITH ME: I have been professionally writing videogames for about five years now (yay!). I helped write Watch Dogs Legion, and I was the lead writer on the Bloodline expansion. I'm currently lead writer on an unannounced project.

THANKS AGAIN. You are all wonderful.
elderiii Nov 20, 2021 @ 11:49pm 
This was/is an excellent mod. It is worthy of being part of a for profit game for sure and could easily be an official DLC for Shadowrun. Big Kudos to the kind soul that made this for us to enjoy!
Player 1 Oct 16, 2021 @ 1:08pm 
My thanks to the author. This is some rare workshop goodness.