Portal 2
26 个评价
[concept] Invisible accelleration II
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
6.891 MB
2013 年 12 月 17 日 上午 6:45
1 项改动说明 ( 查看 )

订阅以下载
[concept] Invisible accelleration II

在 LPChip 的 1 个合集中
All singleplayer maps by LPChip
50 件物品
描述
This is another concept map for the invisible accelleration mechanic. I wanted to build a more solid puzzle but I ran into a few problems. One seem that if I create too many gateways, they will not be connected anymore. I have to look into this. I know I can do this without a problem in hammer, but don't wanna go that far yet. Maybe I'll extend the puzzle with the intended ideas once I get things sorted out. For now, have fun. :)
14 条留言
LPChip  [作者] 2021 年 7 月 27 日 上午 3:34 
Congrats. :)
jandlml 2021 年 7 月 26 日 下午 10:57 
made it! yes!
jandlml 2021 年 7 月 26 日 下午 7:51 
ok thanks
LPChip  [作者] 2021 年 7 月 26 日 上午 1:37 
Yeah, its a bit tricky. Try crouching as you go through the accellerator.
jandlml 2021 年 7 月 25 日 下午 7:15 
cant get this one to work for me. im almost there i keep hitting the exit and falling down. im just a teeny bit off
LPChip  [作者] 2014 年 8 月 31 日 上午 7:17 
Thanks Stormsend. This map actually has a few different ways to complete it, so its surprising you had to come back to this one. Nevertheless, you had fun, and that's my main objective. :) The style = ratman style, in case you wondered.
stormsend 2014 年 8 月 31 日 上午 6:43 
I've had this one in my queue for some time. Couldn't seem to get it just right. Today I tried crouching and varying the start of the jumps. Well what do you know? It wasn't that hard afterall. The speedy run (fall?) was fun to play with. I liked the older theme you used. Enjoyed playing. Thank you and I'll see ya round the workshop.
LPChip  [作者] 2013 年 12 月 23 日 上午 5:17 
Hey Unowninator. I've tested this fling to the exit countless times, and so did others, everyone lands exactly in if done correctly, so I didn't felt the need to change that. Besides, if you miss it, you can simply go back and try again.

As for the timer, good point. The reason I used one, was to see if that was helping me solving the max world portal doors problem that I was having, but I didn't see a reason to remove it.
Unowninator 2013 年 12 月 22 日 下午 11:11 
In the future, you may want a platform in front of the exit so it's easier to land in.

Also, I strongly recommend against timers for the tunnels, especially the tunnel's exit because you could get trapped if you're still inside when time runs out. (Plus I can't figure out why there's a timer in this level in the 1st place).
Slordar 2013 年 12 月 19 日 下午 7:58 
cool