Portal 2
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[concept] Invisible accelleration II
   
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17 dec 2013 om 6:45
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[concept] Invisible accelleration II

In 1 verzameling van LPChip
All singleplayer maps by LPChip
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This is another concept map for the invisible accelleration mechanic. I wanted to build a more solid puzzle but I ran into a few problems. One seem that if I create too many gateways, they will not be connected anymore. I have to look into this. I know I can do this without a problem in hammer, but don't wanna go that far yet. Maybe I'll extend the puzzle with the intended ideas once I get things sorted out. For now, have fun. :)
14 opmerkingen
LPChip  [auteur] 27 jul 2021 om 3:34 
Congrats. :)
jandlml 26 jul 2021 om 22:57 
made it! yes!
jandlml 26 jul 2021 om 19:51 
ok thanks
LPChip  [auteur] 26 jul 2021 om 1:37 
Yeah, its a bit tricky. Try crouching as you go through the accellerator.
jandlml 25 jul 2021 om 19:15 
cant get this one to work for me. im almost there i keep hitting the exit and falling down. im just a teeny bit off
LPChip  [auteur] 31 aug 2014 om 7:17 
Thanks Stormsend. This map actually has a few different ways to complete it, so its surprising you had to come back to this one. Nevertheless, you had fun, and that's my main objective. :) The style = ratman style, in case you wondered.
stormsend 31 aug 2014 om 6:43 
I've had this one in my queue for some time. Couldn't seem to get it just right. Today I tried crouching and varying the start of the jumps. Well what do you know? It wasn't that hard afterall. The speedy run (fall?) was fun to play with. I liked the older theme you used. Enjoyed playing. Thank you and I'll see ya round the workshop.
LPChip  [auteur] 23 dec 2013 om 5:17 
Hey Unowninator. I've tested this fling to the exit countless times, and so did others, everyone lands exactly in if done correctly, so I didn't felt the need to change that. Besides, if you miss it, you can simply go back and try again.

As for the timer, good point. The reason I used one, was to see if that was helping me solving the max world portal doors problem that I was having, but I didn't see a reason to remove it.
Unowninator 22 dec 2013 om 23:11 
In the future, you may want a platform in front of the exit so it's easier to land in.

Also, I strongly recommend against timers for the tunnels, especially the tunnel's exit because you could get trapped if you're still inside when time runs out. (Plus I can't figure out why there's a timer in this level in the 1st place).
Slordar 19 dec 2013 om 19:58 
cool