Tales of Maj'Eyal

Tales of Maj'Eyal

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Talent Point Planner
   
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Dec 11, 2013 @ 3:01pm
Jan 22 @ 11:57am
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Talent Point Planner

Description
The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog.

Also provides various small improvements and bugfixes for the levelup dialog:
  • New game option "[ZOmnibus] | Sort unlearnt talent trees by name", with settings "None", "Unlearnt" or "All".
  • New game option "[ZOmnibus] | Verbose talent requirements", which adds a warning message to talent descriptions in the levelup dialog if you cannot use a talent due to not wielding appropriate equipment or similar requirements.
  • In the planner levelup dialog, press <Ctrl-U> to dump the current point plan to a file.
  • Improves "advanced display" mode for talents with maximum level greater than 5.
  • Updates stat display when increasing or decreasing level of talents that passively improve stats.

NOTE: Contrary to what the picture above may suggest, this addon makes an effort to show you only talent point sources that it can confirm you've already seen with at least one character, to avoid spoilers.

FAQ: The planner isn't letting me include a talent point source that I know about.[forums.te4.org]

Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.

TE4 forum discussion thread for this addon[forums.te4.org]
50 Comments
TheFirstPaige Jul 21, 2023 @ 1:02pm 
Great work as always, thank you very much. I found the dev notes you mentioned and they're a big help, too.
ThatWhichIsMe  [author] Jul 21, 2023 @ 12:20pm 
@TheFirstPaige: Release 11.2.0, just pushed out, should include your requested features. Note that the planner won't know at first that you know about the Antimagic Wyrm Bile Extract and Potion of Martial Prowess talent sources, and so won't show them; you can tell the planner you know about them using the "Mark as Seen" button [forums.te4.org] with the activation codes "anti_wyrm_bile" and "martial_potion". We Apologize for the Inconvenience.™
ThatWhichIsMe  [author] Jul 20, 2023 @ 7:34pm 
@TheFirstPaige: And while I'm working on that, yes, it is absolutely possible for other addons to add talent sources to the planner dialog. The file dev-notes/hooks.txt in the code should provide exhaustive documentation of the hooks provided by the planner, and for an example you can also look at Tinker Cave Blacksmith , which uses those hooks to add Steamtech/Blacksmith and Steamtech/Engineering talent sources to the planner.
ThatWhichIsMe  [author] Jul 20, 2023 @ 5:22pm 
@TheFirstPaige: I think that would be straightforward; I would probably add it as an input field on the planner intro dialog. Let me do some digging on it.
TheFirstPaige Jul 13, 2023 @ 12:19pm 
I had a peek at the code for the talent point planner as it exists to see if it's viable to make an addon mod to adjust the level the point planner uses, and it appears to be a hard coded number in the middle of a much larger block of code, which would likely end up being a hacky mess to change externally (at least as far as my understanding of lua goes).

I know I already asked, but please consider support for using the planner at numbers higher than 50. A config option for the goal level that defaults to 50 would be plenty.
TheFirstPaige Jul 6, 2023 @ 6:12am 
Don't suppose it could be possible to have an option to set the planned-for level to a different, higher number? For use in the infinite dungeon, or with a mod that raises the level cap.

Speaking of the infinite dungeon, is there any plan to support the potion of martial prowess or the antimagic wyrm bile? Planning ahead for these things might be a bit presumptious, but I've had more than one instance of spending points I'd set aside for them only to find one the next floor. >.>

Last question; is it possible to add catagories to the planner in an addon mod? Mostly for personal curiosity's sake, been considering making a personal mod to add planner support for some mod races/classes.
ThatWhichIsMe  [author] Oct 30, 2020 @ 6:46pm 
@Rougheredge. Ah, okay. When it's released, I'll investigate adding support for it. In the meantime, release 10.7.1 adds support for the Corruption/Hexes tree as you requested.
Rougheredge Aug 5, 2020 @ 6:10pm 
The Exarch is a race evolution that will be added in Lost Lands, it hasn't been added yet.

It's basically going to be a counterpart to the Lich.
ThatWhichIsMe  [author] Aug 5, 2020 @ 5:23pm 
@Rougheredge: Ah, I didn't know about the Corruption/Hexes tree from the Fall of Zigur quest; that will be supported in the next update, along with 1.7's new Lich evolution. The Technomancer evolution should already be supported, assuming you've unlocked it. I can't find any information about the "exarch" evolution you mention.
Rougheredge Jul 25, 2020 @ 6:40pm 
Very useful, I love it, but it doesn't seem to include the Corruption Hexes category you can get from the corruptor. I can't say whether any other source is missing, but it seems pretty all inclusive.

It might not hurt to have the option for it to include categories from evolution prodigies at some point, like the technomancer trees and the upcoming lich and exarch evolution trees, but I can imagine that would be a pain to code.