Sid Meier's Civilization V

Sid Meier's Civilization V

70 ratings
Cherokee, Hittites & Numidians - Civ Set VII
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
27.019 MB
Dec 6, 2013 @ 11:04am
Jan 19, 2020 @ 3:05pm
22 Change Notes ( view )

Subscribe to download
Cherokee, Hittites & Numidians - Civ Set VII

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is tested on and created for GK + BNW.

Credits

---

Civilizations
  • Cherokee Tribe
    leader: Attakullakulla

    UA <Adaptation> Diplomats gather maps and Science from more advanced civilizations.

    UU <Raven> Spearman replacemant; -50% production cost; if starts turn on the same tile as Settler, both units have +2 movement.
    UB <Eternal Flame> Shrine replacement; no maintainence cost; cities founded by Settlers originating from this city receive Eternal Flame instantly. Trained land units bring Eternal Flame into conquered cities. +1 Tourism after researching Printing Press.

  • Hittite Empire
    leader: Mursili II

    UA <Iron Fist> Upgraded units move instantly, grants Science and receive +15 XP.
    UU <Three-man Charriot> Charriot replacement; slower, more combat strength, ignores ZOC and may attack while breaking enemy zone of control.
    UB <Royal Barracks> Barracks replacement; 1 unit maintainence free, maintainence free.

  • Kingdom of Numidia
    leader: Massinissa

    UA <Africa Militiana> Units receive extra experience per turn if you have an unit of the same class and greater experience.
    UU <Javelin Cavalry> Charriot replacement; available at Animal Husbandry; can move through rough terrain and after attack.
    UB <Mercenary Camp> Barracks replacement; Can turn newly trained units into unique replacements of other civilizations or city-states.
67 Comments
Awuga Jul 29, 2017 @ 1:01pm 
@Teddyk late reply but i appreciate it
JEELEN Jul 29, 2017 @ 11:02am 
@Teddyk Just wondering about TSL support, not 'thousands of mods'o-0
Teddyk  [author] Jul 29, 2017 @ 5:19am 
@Tom Scrotum https://www.youtube.com/watch?v=VNK9YPFW4SU
@JEELEN I am not truely understand what you want to say. I don't do any mod support whatever it is. If you are using a mod that is changing all Shrines Faith yield to 2 then you have to manually adjust it in XML for Cherokee Building etc.. There are thousands of mods and I can't truely bother with that.
JEELEN Jul 29, 2017 @ 4:57am 
@Teddyk Great addition, but do you add any mod support?
Awuga Oct 8, 2016 @ 8:31pm 
What's the music for the cherokee civ? I really wanna know the name and where I can get it, cause I really like it.
000.1 Aug 12, 2016 @ 5:35am 
hello teddy i doesn't understand how to play numidia on YNAEMP.
I must download the first 10 links??
Teddyk  [author] Apr 25, 2016 @ 8:43am 
The progress toward adopting new tech is not displayed in Espionage overview. Both abilities work correctly (tested right now ~ version 20).
Jermz. Apr 25, 2016 @ 5:56am 
I'm having some problems with the cherokee UA. The diplomats don't seem to be gaining any technology and just sit on schmoozing. Also the eternal flame does not seem to be gained instantly.
Sheep Sheepington Mar 11, 2016 @ 4:28pm 
@Teddyk I understand this, but it was a source of initial confusion that should be noted.
Teddyk  [author] Mar 11, 2016 @ 7:54am 
Of course not. The Settler was not trained in any city.