Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

52 ratings
Urskogen MapPack (Update)
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Misc. (maps & mods): Fortification Map Contest
File Size
Posted
Updated
72.806 MB
Dec 6, 2013 @ 3:57am
Mar 26, 2014 @ 11:30am
17 Change Notes ( view )

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Urskogen MapPack (Update)

Description
Urskogen

Two Team Objective
Team Deathmatch
Last Team Standing
Free For All

Mapname:
AOCTO-Urskogen_P
AOCTO-Hemkomst_P
AOCTD-Urskogen_P
AOCLTS-Urskogen_P
AOCFFA-Urskogen_P

Change Notes:
http://steamcommunity.com/sharedfiles/filedetails/changelog/201237205

AOCTO-Urskogen_P :

4 Part's

First Two Are Push Objectives
Third Objective Is A Breaking
Fourth Objective Is A Plant And Destroy One

AOCTO-Hemkomst_P :

4 Part's

Firest Objective Chop Down The Forest Outside Of The Second Camp
Second Objective Burn Down The Second Campside
Third Objective Break The Border Agatha Put Up On The Door To The Firest Arriving Camp Of Agatha
Fourth Objective Put Up Ladder's To Get In To The Camp

Find The Hidden Easter Egg On The Map And Punch It!

=================

Maps included:
AOCLTS-Urskogen_P.udk
AOCTD-Urskogen_P.udk
AOCFFA-Urskogen_P.udk
AOCTO-Urskogen_P.udk
AOCTO-Hemkomst_P.udk
Popular Discussions View All (3)
13
Mar 17, 2014 @ 10:34am
The Rain
Nakusuru
0
Dec 7, 2013 @ 2:01pm
General Bugs
Nakusuru
0
Dec 7, 2013 @ 1:58pm
Spawn and Ammobox
Nakusuru
79 Comments
Bo XiLai Jul 2, 2014 @ 12:41am 
It is a nice map just a few bugs here and there one with the agatha spawn but other then thats heaps of fun
Nakusuru  [author] Apr 5, 2014 @ 6:01am 
ill let you know when the new things are done for testing im doing a bigger update on hemkomst and urskogen
Yarnu The Dog Apr 5, 2014 @ 5:27am 
Nakusuru! We've tested your map intensely over here in Aus. Just recently I've seen a TON of new maps enter the workshop, I'll be dropping off the older maps and those which cause controversy amongst the players in order to test the other maps!

Please let me know when your 3rd one is ready, or if there are any new changes which need to be tested in either Hemskomet or Urskogen! :masoneagle: :bow:
Nakusuru  [author] Apr 5, 2014 @ 5:04am 
its a 2 min push to finish the first and then 2 min for the next part and the cellar has 2 ammo boxes dont think it need one more in there but thanks for the feedback mate
Bmikes Apr 5, 2014 @ 12:07am 
On Urskogen, if you shorten the cart push quite a bit, I feel like this could be fun. That is such a long way to push. Also maybe add an ammo pick up on the other side with tourches when you blow up the barrels. You did good at making it look nice!
Yarnu The Dog Mar 26, 2014 @ 1:46am 
What the? Noticed my feedback glitched out and vanished. Anyway man, got a ton of more feeedback from Hemskoset. Next time you are online catch me.

it is very important we try balance this map asap, recieving a ton of flack for some objectives on the map.

+ some stuck spots i've located.

Cheers yo
Nakusuru  [author] Mar 21, 2014 @ 4:50am 
I do realy enjoy getting this great feedback so hop I dont sound like a duch my typing is not realy that great.
Nakusuru  [author] Mar 21, 2014 @ 4:43am 
Players that have more experienc will not just lmb and even normal players shouldent seens the light is dim and the trees are there players shouldent be affraid of going in to the tree line to fight and it stops a bit of unnessesary teamkilling. I think that how the normal chiv maps are is just one way to looking at the game and gameplay but I have tryde to do something thats not like those maps more cluster more debry to challeng players more and not just have maps open for lmb and force them to think a bit more on what they do.

But if player think other wise I will look in to the lay up of the map and see what i can do as far as the light i cant do more on it seens I cant see what you see if you know what i mean.

Thanks for the feedback Yoko please check on the hotfix and then come back to me with more info I will do my best to try to please every one but in this game thats very hard to do.
Nakusuru  [author] Mar 21, 2014 @ 4:42am 
If there needs to be more ruts in to the camp on the second objectiv I can put that in its just that is only 19 tents so not that high of a number and also there is one more torchbox now there. Also im not changing the map on there to make it liner seens it never forces people realy back stonshill has a simeler path if you take a look at it yes its a smaller map but the liner path is not realy diffend only by the way the cart moves. The maps all togheter arn't made to hold 32 realy do to there desings for me to make map that works for 32 I need to make the much broder and thats not realy how I enjoy maps.
Nakusuru  [author] Mar 21, 2014 @ 4:42am 
Yoko I have relist a hotfix on hemkomst for some balance stuff there and the map to beging with was never made for a 32 player amount more for 5v5 and 24 slot should work fine alot of maps gets clustery with objectivs like this on any map with an amount higher then 24 players. As far as the lighting on urskogen it coms down to your settings for me the map is fine so I cant fix something I dont see on my screen I have light it up more on urkskogen and hemkomst has a diffrent light and skybox all toghter.