Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Minor Factions
   
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Tags: mod, Campaign
File Size
Posted
Updated
208.000 B
Nov 11, 2013 @ 1:29am
Dec 16, 2014 @ 3:29pm
21 Change Notes ( view )

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Minor Factions

In 1 collection by Darick Skarr
Darick Skarr's Total War: Rome II Mods
10 items
Description
Grand Campaign and Caesar in Gaul

This mod removes the hidden bonus minor factions receive. It also lowers minor faction base income. Previously all factions had the same base income. It does not affect any playable factions in the Grand Campaign or Caesar in Gual.

Minor factions still have the potential of becoming large empires but they will no longer be a power house with one territory. If they manage to expand, their handicap will hinder them far less the more they do. If they manage to become a large empire it will not even be noticeable at that point. That faction will have to play much smarter to get over the original hurdle so it's less likely to happen now.

Trade and resources are not affected

Since this mod handicaps minor factions it does make the game easier. If you still want the same difficulty of a "normal difficulty" setting, I'd suggest setting your campaign difficulty to hard and then when loaded into the campaign set your battle difficulty to normal. The higher setting will allow minors to create more troops but the difference between majors and minors will still be there.

This Mod Works Best With Darick Skarr's
Major Factions - Includes all four factions below
Major Factions Carthage - Adds a bonus income to the capital of Carthage
Major Factions Roman - Adds a bonus income to the capital of Roman
Major Factions Egypt - Adds a small bonus income to the capital of Egypt
Major Factions Seleucia - Adds a small bonus income to the capital of Seleucia

Compatible With
Roman Supremacy Mod - As of 3/02/14
Reduced AI Agent Usage Mod - As of 3/02/14
Hegemonia: Large Empires - As of 11/11/13
Radious AI Mod - As of 11/27/13
Radious Battle Mod - As of 11/27/13
Radious Economy and Research Mod - As of 11/27/13
Turn per year mods
Many more

Warning for Hannibal at the Gates
Creative Assembly labeled every faction in the Hannibal at the Gates campaign a minor faction. That means if you're using this mod for Hannibal at the Gates, every faction will recieve a handicap. That includes Rome and Carthage.

All mods are created with compatibility and modularity in mind.

Save Game Compatible

Works in Multiplayer Campaign - Both players need the mod installed

Please report any problems you may have
208 Comments
Hati May 21, 2020 @ 2:08am 
outdated
azwildcats88 Feb 12, 2020 @ 2:15am 
Oof, abandoned mod. Why doesn't Steam hide these?
Brezonte Apr 19, 2019 @ 7:51am 
update ir please!
RomeRising Sep 1, 2018 @ 10:11am 
update
Lord Plunkett Aug 11, 2018 @ 8:04pm 
update
-Sainted- Mar 9, 2018 @ 11:24pm 
please update ?
DmitriyAgra Feb 4, 2018 @ 12:57am 
Does it work with patch 18?
Mericaa Jan 9, 2018 @ 4:45pm 
update mod
ksgustavo Dec 5, 2017 @ 2:18pm 
do you plan to update to the latest patch?
EasyAce Sep 9, 2017 @ 12:19pm 
Does not work. Etruscan league only holds Alalia (northern island west of Italia). It says the town produce 63 money. Still they've just built a 20unit stack... and that is on a 4tpy campaign where every unit cost about 1000g.