Stellaris

Stellaris

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Mass Effect Ultimate Species Collection
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297.786 MB
Dec 17, 2019 @ 10:44am
Jun 12, 2023 @ 5:44am
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Mass Effect Ultimate Species Collection

Description
Welcome to the ultimate collection of Mass Effect species and namelists!



I have finally released my Mass Effect prescripted empires submod! It adds 16 new prescripted empires:
- Mass Effect Ultimate Empire Collection

This mod is a collection of every animated portrait currently available from the Mass Effect universe, as well as a bunch of bonus content from Mass Effect. Currently this mod includes animated portraits, name lists, and some extra species traits and rooms. This mod includes-

18 Portraits
-Asari
-Alliance
-Cerberus
-Turian
-Salarian
-Krogan
-Volus
-Elcor
-Drell
-Hanar
-Collector
-Thorian Creeper
-Rachni
-Geth
-Loki Mech
-Batarian
-Vorcha
-Quarian


16 Name Lists


Dozens of New Icons
-Company logos
-Nation emblems
-And More


[[h1]Many New Starting Systems[/h1]
-Major Race home systems
-Minor race systems
-And More


11 New Rooms


-PLEASE NOTE, some of these traits and civics are very impactful and therefor inherently overpowered/punishing. This is required for every race to have a distinctive feel and playstyle.

25 New Traits
-Krogan Physiology (Krogan)
--Leader Age +1200 years
--Leader Cost +50%
--Army Health +30%
--Army Damage +30%
--Pop Habitability +50%
--Pop Mineral Production +15%
--Pop Growth Speed +75%

-Violent by Nature (Krogan)
--Pop Housing Usage +10%
--Government Ethics Attraction -10%
--Pop Amenities Usage +10%
--Pop Ethics Shift Speed -25%

-The Genophage
--Pop Growth Speed -85%
--Pop Spiritualist Attraction +15%

-Born to Serve (Turian)
--Government Ethics Attraction +30%
--Pop Unity Production +10%
--Army Morale +30%
--General Skill Levels +2
--Admiral Skill Levels +2

-Dextro-Protein Race (Turian/Quarian)
--Pop Food Upkeep +10%
--Pop Food Production -10%

-Keelah Se'lai (Quarian)
--Government Ethics Attraction +20%
--Pop Unity Production +20%
--Ship Fire Rate +10%
--Ship Fire Rate in Home Territory +20%
--Army Morale +20%

-Ship-Bound (Quarian)
--Pop Habitability -30%
--Pop Amenities Usage -20%
--Pop Housing Usage -20%
--Pop Growth Speed -10%
--Army Health -15%
--Pop Engineering Research Production +20%

-Reaper Thralls (Collectors)
--Pop Growth Speed -75%
--Modify Species Cost -80%
--Pop Resettlement Cost -80%
--Government Ethics Attraction +100%
--Pop Habitability +100%
--Pop Food Upkeep -80%
--Pop Housing Usage -75%
--Pop Amenities Usage -75%

-Organic Quantum Entanglement (Rachni)
--Pop Research Production +5%
--Pop Unity Production +30%

-Giant Spiders (Rachni)
--Pop Growth Speed +30%
--Leader Age -40 years
--Pop Amenities Usage +20%

-Individual Weakness (Geth)
--Leader Upkeep +15%
--Pop Assembly Speed -5%

-Four Eyes (Batarian)
--Ship Weapon Accuracy +10%
--Ship Weapon Range +10%
--Pop Energy Production +15%

-Pressure Suits (Volus)
--Army Damage -20%
--Planet Worker Production -5%
--Pop Habitability -5%

-Massive Stature (Elcor)
--Leader Age +300 years
--Army Health +50%
--Army Damage +20%
--Pop Housing Usage +15%
--Pop Growth Speed -10%
--Pop Mineral Production +5%

-Sentient Jellyfish (Hanar)
--Army Health -20%
--Army Attack Damage -20%
--Pop Worker Production -10%

-The Enkindlers (Hanar)
--Pop Unity Production +30%
--Pop Spiritualist Attraction +50%
--Government Ethic Attraction +20%

-The Compact (Drell while client race of Hanr)
--Pop Unity Production -10%
--Pop Job Upkeep +5%

-Eidetic Memory (Drell)
--Leader EXP Gain +30%
--Pop Specializt Production +5%
--Pop Amenities Usage -10%
--Leader Skill Levels +2

-Vorcha Adaptation (Vorcha)
--Leader Age -80 years
--Pop Growth Speed +70%
--Pop Habitability +50%
--Army Health +20%
--Pop Food Upkeep -20%
--Pop Housing Usage -20%
--Pop Amenities Usage -30%

-Primitive (Vorcha)
--Pop Research Production -65%
--Pop Unity Production -30%

-Salarian Metabolism (Salarian)
--Leader Age -60 years
--Pop Research Production +30%
--Leader EXP Gain +30%
--Leader Skill Levels +2

-Ritual Reproduction (Salarian)
--Pop Growth Speed -5%
--Leader Upkeep +10%

-Master Manipulators (Cerberus)
--Pop Faction Influence +30%
--Pop Amenities Usage -10%

-Very Ambitious (Humans/Cerberus)
--Leader Skill Levels +2
--Leader EXP Gain +25%
--Mineral Production +20%
--Energy Production +20%

-Asari Lifespan (Asari)
--Leader Age +900 years
--Leader Upkeep +50%
--Leader EXP Gain -20%

-Partially Adapted (Quarians resettled on Rannoch)
--Pop Habitability -15%
--Army Health +10%
--Pop Growth Speed -5%
--Pop Happiness +5%

-Ship Based History (Quarians resettled on Rannoch)
--Pop Amenities Usage -15%
--Pop Unity Production +25%
--Pop Housing Usage -15%
--Pop Growth from Immigration +15%
--Pop Consumer Goods Upkeep -15%
--Pop Government Ethics Attraction +25%

-Reaper Code (Post-War Geth)
--Pop Research Production +10%
--Planet Jobs Upkeep -20%


4 New Civics
-The Compact (Hanar [With Drell])
--Will spawn several Drell pops on the starting planet

-Salarian STG (Salarians)
--Naval Capacity -10%
--Sensor Range +5
--Planet Stability +10
--Foreign Territory Claim Cost -50%

-Sleeper Agents (Cerberus)
--Sensor Range +7
--Country Influence Production +50%
--Election Influence Cost +75%

-Shell Corporations (Cerberus)
--Can build both Criminal AND Legitimate Branch Office Buildings
--Crime on planets increases income of Criminal Branch Office Buildings
--Trade Value +20%


7 New Origins
-The Rannoch Accords (Geth/Quarian Alliance)
--Will spawn 15 upgraded Geth pops on the starting planet.
--Can build Geth Factories to build more Geth pops
--Country Unity Production +15%

-Heshtok Hellscape (Vorcha)
--Will spawn 3 negative modifiers on the starting planet
--Will spawn the Mineral Rich modifier on the starting planet
--Terraforming Cost = -30%

-Heart of the Terminus (Omega)
--Start with Habitats, as well as several other Mass Effect races on your capital
--Pop Growth from Immigration +20%
--Unity Production -10%
--Edict Cost +15%
--Leader Pool Size +4
--Will spawn several other Mass Effect species on the starting planet

-Migrant Fleet (Quarians)
--Start with Habitats
--Ship Upkeep -20%
--Naval Cap +20%
--Starbase Build Cost -10%
--Admiral Level Cap +2
--Ship Hull Regen +1

-Tools of the Reapers (Collectors)
--Start with Habitats
--Research Speed +65%
--Unity Production -50%
--Starbase Upkeep -50%
--Research Alternatives +5

-Shadow Organization (Cerberus)
--Start with Habitats
--Research Speed +5%
--Starbase Influence Cost = -50%
--Edists Cost -25%
--Planet Jobs Upkeep +10%

-The Morning War (Geth)
--10 Extra starting pops
--Organics Trust Cap -20
--Empire Resource Cap +10,000
--Empire Size Penalty +15%

1 New Government Type
-Shell Corporations (Cerberus [Corporate Authority {Requires Shell Corporations Civic}])
--This nation is founded on an extensive system of shell and dummy corporations which allow a wide range of income, from legitimate to illicit, while concealing the true profiteers from unwanted attention.


In order to best recreate nations from the Mass Effect universe I recommend these additional mods-
- (-Mass Effect Shipsets NSC2-)
- Mass Effect Civilisations - Asari


Special Thanks to
-Guilliman (Guilli's Planet Modifiers)
--Deathworlders Civic (basis for Heshtok civic [Vorcha])


Dont forget to rate if you enjoy the mod!
Popular Discussions View All (2)
13
Mar 24 @ 12:41am
Bug Report
TurtleShroom
13
Apr 29, 2021 @ 3:18pm
New trait suggestions
killblock623
276 Comments
ManBearPig908 Mar 24 @ 12:42am 
I posted this in the bug report section but i thought i would put it here as well.
The origins tools of the reapers,the migrant fleet and the Cerberus origin are bugged they are still using the old habitat system. I set up all of the mass effect empires to spawn in game and these three specific empires always collapse and create new empires after the first month. If you try to actually play these origins its next impossible.
Sonny Crocket Mar 17 @ 7:35pm 
Something is broken with the Krogan, the genophage trait doesnt seem to be working correclty. I think its backwards or something because they are outnumbering other species by 2 times, unless thats from a different mod?
Sonny Crocket Mar 16 @ 1:38pm 
Anyone know if this mod is still ok? I know it works, I've used it, but some mod apparently keeps causing me crashes in mid / late game, and i cant figure it out. Seeing as this wasn't updated for almost a year I wonder if this is the culprit.
Lyon Mar 12 @ 12:36pm 
Is the Pre-Scripted Empires submod available anywhere?
It seems to have been taken down.
Nitsah Feb 5 @ 4:55am 
Explain what is wrong with that specific lines of code.
fLaMaster Feb 1 @ 4:37am 
events\masseffect_events.txt need uncoment in lines:
248
389
504
fLaMaster Feb 1 @ 4:31am 
if someone will update it:
common\name_lists\01_Alliance_namelist.txt on 109 line there redurant brace
Azona Nov 28, 2023 @ 2:35pm 
I made a fix will be up until author will fix this them selves.

you can get it here https://steamcommunity.com/sharedfiles/filedetails/?id=3099086320
Azona Nov 28, 2023 @ 1:27pm 
I was wondering why all my leaders instantly died. indeed Krogan Physiology (Krogan) no longer works. which is sad.
ARTORIVS Nov 23, 2023 @ 8:37am 
Hello! I like this mode and use it all times. But now Paradox released new patch 3.10
This patch block trait "Leader Age" from mods. I can`t use Leader Age of Krogans, but I can use trait Venerable. Only this trait don`t work with this patch. it very important for me.
I hope you fix this bug soon!