Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Radious AI Mod - Patch 17 Only!
   
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Tags: mod, Campaign
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1.031 MB
Oct 18, 2013 @ 1:17pm
Aug 20, 2015 @ 9:19am
57 Change Notes ( view )

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Radious AI Mod - Patch 17 Only!

In 1 collection by Radious
Radious Total War Mod - Patch 17 only Mods
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Description
Radious AI Mod[www.twcenter.net]

Emperor Radious Edition - Supports all DLCs and latest Patch, fully adapted for EE

Included in Radious Total War Mod

Changelogs[www.twcenter.net]

Hello everyone. In this mod you will find everything related to AI. Mod contains complete recruitment system overhaul. Massive changes in AI recruitment logic with much more options and support for tons of custom made units. Ai behavior and budget logic reworked and enhanced. Reworked Difficulty bonuses. Diplomacy changes.

Changes to AI recruitment priorities - more balanced armies with less ranged units (this will be very hard to complete, first needed file for this change is edited, but AI modding is divided into many many files, not all can be modded yet, so dont expect super balanced armies yet, but it should have small effect on your game)
AI difficulty bonuses edited - normal difficulty and easier untouched. From Hard difficulty AI got several small bonuses to develope faster, maintain more and better armies. Bonuses will be rise with higher difficulties, none is extreme.
Recruitment slot for armies increased by 1 - global bonus for player and AI
AI will prefer slightly more military developement and construction.
Ai will try to keep less money and spend more on armies and construction.
AI preferences at war are military constructions and navy
AI will spend less money on and cultural building, wil lprefer more military and economic structures
AI will spend less money on agents, more on armies and navies
Addtional recruitment preferences, less archers, more cavalry and melee units.
Recruitment changes - slingers and basic skirmishers are not available directly from start, higher level buildings must be constructed first
Complete recruitment overhaul - many basic units are now added to city buildings in minor regions to allow recruit basic units in wider scale and not just spam 1-2 types of units.
More agressive AI - will try to be less passive.
AI personalities reworked, more agressive or balanced factions, much less passive factions
Negative Relationships to other cultures slightly lowered.
AI should be less passive, should try to complete the whole province, should more often attack factions if its at war, should try to defend own regions.
More budget on armies, less on agents, more spending on armies when at war, less when in peace.
More spending on construction when at peace, less when at war.
More spending on agents when near the war or in suspicion.
Overall higher activity and less passivity - we will see
Increased higher difficulties AI bonuses.
Exp bonuses from structures rebalanced.
Bonus Food for AI.
Increased AI budget for construction and land armies (due to mod changes in units and buildings costs its needed to allow AI more funds to spend on these things.

Diplomacy Overhaul:

Modding diplomacy in this game is extremely complicated unlike Shogun 2 where were things much easier. However i dig in the files a lot and i made several changes which i met with positive results.

AI is divided in many priority stances - Peace, Tension, War, Total War and Last Stand. Depends in which stance AI faction is it has higher/smaller chances to do certain diplomatic actions. I edited many of them, so AI is actually using diplomacy more often and in more sensible way, values are therefore very different in each priority stance:

Now to actual changes:

AI should trade more often, (mainly in Peace and Tension stance).
AI should more often arrange treaties with its neighbours.
AI should try to improve and upgrade its treaties more often.
AI should break treaties with faction it dislikes more often.
AI should offer to join allys war more often. (mainly when its at Peace or Tension stance)
AI should request ally to join its war moe often (mainly in War, Total War and most in Last Stand stances)

All these changes are still effected by your own strength, popularity, culture and tons of other factors.

Now to actual diplomatic effects, these are positive or negative:

Defensive aliance - higher positive effect
Military Alliance - higher positive effect
Trade Agreements - higher positive effect, canceling slightly lower negative effect
Peace - higher positive effect
Captives: Enslave - higher negative effect, Execute - even higher negative effect, Release - higher positive effect
War - higher negative effect
Millitary Access - higher positive effect
Battle Support - higher positive effect
Battle Support Refusal - higher negative effect

All these effects are changed around 20-50%, their final numbers again depending on many other factors, but basic ones were made more significant, which helps diplomacy to be more effective and usefull.


Massive Ai recruitment addon

From unknown reasons certain factions and cultures cant recruit several unit types even if they are added to ai and their specific faction. For example Epirus never recruited any sword/axe units no matter what even if it has them in its roster (after unit packs many of these units). I find out these restrictions for Ai and fixed it. Now all factions and cultures are able to recruit any unit i asign to it and with more usefull numbers and logic.

Recruitment system is now much logical and AI will produce units which are asign to its factions without ignoring it like before.
Balancing recruitment system with wider variety per factions and cultures (some prefer more melee, some more hoplites, some more ranged, some cavalry etc etc)

My mods are meant to be used together. Thats the way how they are created and best experience you get if you combine them all together.

Additional enhances can be found here - Sub Mods for Radious Total War[www.twcenter.net]

Radious Modding Team[www.twcenter.net]

Credits to CA for the game Rome II Total War, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality.

Enjoy!
Popular Discussions View All (2)
15
Jan 10, 2016 @ 5:25am
Very little faction having 3 full stack armies
Static
420 Comments
SpartanWarrior Jul 25, 2023 @ 4:55am 
Hi does this mod impact animations of kills/executions plz ?, cause it's not enought brutal for me, of course wonderful radious mods but need more cuttle head for the empire u know ^^ if not what is the best mod for executions plz
Robbo95 Jun 2, 2022 @ 2:11pm 
does this enhance the way the ai actually fights in battles making it more varied?

instead of them just running at you with no fomrtaions or tactics
Radious  [author] Apr 7, 2021 @ 12:23am 
Only in full pack now, no longer tiny cut parts are supported.
Malata Societa' Official Apr 6, 2021 @ 9:51pm 
i dont understan why you not update this mod??? i dont want use youre complete pack radious mod but want use just this ai mod!
it's possible? or people if want the update version is forced to use all youre mod pack???
Radious  [author] Feb 24, 2021 @ 8:59pm 
Its fully integrated in our Anniversary edition yes.
i'm drunken Feb 24, 2021 @ 3:43pm 
Hello! I have installed all the 4 parts of base mods.. is this mod integrated to the 4 pieces? or is it a standalone version? or i need 4 parts and all of these mods for full effect? Total War Launcher says this is outdated.. is it correct?
KuKu Epta Feb 17, 2021 @ 2:24am 
and where can I find it?
Radious  [author] Feb 17, 2021 @ 2:14am 
Kuku: Fully updated in our Anniversary Edition good Sir.
KuKu Epta Feb 17, 2021 @ 1:38am 
please update the mod!