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Radious Unit Pack 2 - Rise of an Empire
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Tags: Mod, Units
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50.696 MB
Oct 15, 2013 @ 9:12am
Jun 17 @ 8:41am
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In 1 collection by Radious
Radious Total War
9 items
Description
Radious Unit Pack 2 - Rise of an Empire[www.twcenter.net]

Latest game patch required!

Included in Radious Total War Mod

Changelogs[www.twcenter.net]



Hello Everyone, time to present second unit pack colection from me. Radious Unit Pack 2 - Rise of an Empire is here! Prepare for brand new additional 120 units. This time its for Romans, Carthage, Egypt, Athens, Epirus, Sparta, Macedon and many other minor cultures and nations. Surounding cultures and minor factions may share some of those units aswell. Variety of units reached the new level, much more options for you and AI to choose from. All units are made in highest quality of work on units itself, including own unique stats, abilities, requirements, names, descriptions and unique visual look. Units work in campaign for selected nations and some minor factions, in custom battles they are unlocked for Rome, Carthage, Egypt, Athens, Epirus, Sparta and Macedon.

12 additional units made by Zaskar70

8 additional units from Maffers.

22 additional units from Alexander

20 additional units from Zamoo

10 additional units from SquireEvokonTitan and Mrmarko

12 additional units from SquireEvokonTitan

Every single unit has its own unique look, so they are not just vanilla copies with diff weapon in their hands.



Language Info: This mod shows the names of all the Custom Units only if its played on English version of the game (language can be switched on Steam). However, the other languages will need the UPC Project[www.twcenter.net] to be installed in order to show the names of the Custom Units properly.



My mods are meant to be used together. Thats the way how they are created and best experience you get if you combine them all together.

Additional enhances can be found here - Sub Mods for Radious Total War[www.twcenter.net]

Balance Info: My Unit packs are made to work with my mods, therefore they are balanced to work with my Battle mod. It can and most probably wil lwork with other mods, but best balance you get if you use it with my work.



Radious Modding Team[www.twcenter.net]

Credits to CA for the game Rome II Total War, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality.

Enjoy!
Popular Discussions View All (8)
3
Mar 23 @ 10:07am
I Can't see units names.
Knock Knock It's a Cock
2
Jan 14 @ 7:24pm
Units not showing up
Informed Citizen
1
Jan 25 @ 8:32am
Game started to crash
FooManChew99
616 Comments
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||PSL|| Roelus II Jul 6 @ 11:04am 
ehmm, the olympian defenders from the start of the game for epirus? is this right?
RecklessSteak!! Jul 6 @ 5:53am 
glitch in the matrix, the illryo-italian bow auxillaries for epirus when they switch to melee thier shield on their back dissapears into thin air, not very aesthetically pleasing but all the rest top notch
DONNY Jul 5 @ 5:49am 
really love this mod! but for some reason it won't download? any help would be greatly apprciated
ant_boi2k11 Jun 28 @ 12:13pm 
HOW DO I GET THE UNITS ON STORY
IIILSIII Jun 25 @ 5:21pm 
Really nice mod! Love the units (and all of your other unit packs), but I do think that they need some tweaking, the upkeep on a lot of these units is lower then the upkeep on units that are much worse. This makes it pretty unbalanced. Especially on some of the elite units.
Kulf Jun 18 @ 1:34pm 
Greatings from Germany!
I really like yur mods Radious, they make the Game so much better. But I always have a problem with Uni-Packs.
Mostly the new units, sometimes uber elte units, do not have a cap. So it's possible to have a complete army of pratorian legates, which is just too strong. This takes away the feeling of a unique elite unit, for me.
Do you plan to make some Balance about Capping the units? Or is there a cap in Campaign and I haven't seen yet?^^
Los dientes de Luis Suarez Jun 4 @ 5:56pm 
Radious, sorry for disturbing you, but im having a problem with Egypt, i can't recruit camel archers, even when i accomplish the requirements to recruit that unit.
doomguyschaingun Jun 4 @ 11:41am 
You know what would be awesome? if you could make and add phalangite units for the hellenistic factions and carthage. Spears say 14 to 16 feet long, a median between the 8 foot hoplite "dory" spears and the over 20 foot "sarissa" pikes. It replaced the 8 foot dory as the main hoplite weapon during the late periods of Greece, thogh they still used the dory a lot. Longer reach than hoplites but not as long as pikes; better melee than pikes but not as good as hoplites. I guess they could could be categorized as very heavy hoplites or light to medium pike infantry. I've heard that Moon did something like this in is hoplite overhaul mod, replacing multiple pike untis wiht these. I would love if you could make two or three for each respective faction and add them on. That would make this game for me!!

Love your mods, especially these one!
micke_950105 Jun 3 @ 6:41am 
Hey, is it possible to get these mods with the upkeep balanced together with the vanilla upkeep of troops? :)
Radious  [author] May 31 @ 3:40am 
Check out new and updated offical submods for Radious Total War Mod - http://www.twcenter.net/forums/forumdisplay.php?2021-Sub-mods-for-Radious-Total-War

Only on TWC, fully updated and adapted by me!

Enjoy.