Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

229 ratings
Deus Ex: Conspiracy (PS2) vs. Deus Ex: GotY (PC)
By pixel
100 screenshots compared side by side!
[Warning: Image heavy]
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
The purpose of this arcticle is not to show which version is superior, but rather to show level design differences between PS2 and PC versions of Deus Ex. Credits for PS2 screenshots goes to fantsu from Offtopic Productions forums, please visit original thread for author commentaries http://www.offtopicproductions.com/forum/viewtopic.php?f=6&t=10193.

What is Deus Ex: The Conspiracy?
"A PlayStation 2 port of the game, renamed Deus Ex: The Conspiracy (although kept as Deus Ex in Europe) was released on March 25, 2002. Along with pre-rendered introductory and ending cinematics that replaced the original versions, it features a simplified interface with optional auto aim and motion captured character models. There are many minor changes in level design, some for the purpose of balancing gameplay, but most to accommodate loading transition areas, due to the memory limitations of the PlayStation 2."
— Wikipedia.
Technical data
PS2 screenshots:
  • 640*480 PAL version (i cropped black bars from 640*512 source images)
  • Obviously running on PCSX2, not sure which version (something from 2010)
  • Quite noticable jpeg artifacts.
  • I know nothing else about these screenshots.
PC screenshots:
  • Set to render at 640*480.
  • NO graphical mods, only enhanced dx10 renderer (AA enabled)
  • Brightness is set to 0.6 (from default 0.5)
  • All GUI elements aside from crosshair are hidden.
  • Default FOV.
  • I tried to re-create screenshots as close to the original as possible. 100% unique PS2 level bits were skipped.

PS2 screenshots are on your LEFT, PC screenshots are on your RIGHT.
New York, first visit
Near UNATCO HQ compound.

Statue of Liberty 1rst floor, near Ghunter's holding cell.

Secret vending machine entrance to Castle Clinton.

Castle Clinton main entrance.

Castle Clinton basement area.

New-York city, Osgod & sons building.

Ton Hotel fire staircase view on the alley.

Hell's Kitchen Park.

Osgod & son's Roof

Roofs.

Outside of generator building.

Roof of the generator building.

One of the floors.

Brooklyn metro station.

Route to second floor.

Rooks territory.

Intersection.

Signs.

Vendomat corner.

Ticket booths.

Crashed train.
Airfield
Undeground bridge.

Entrance to ambrosia room.

Ambrosia barrel near helipad entrance.

Helipad on Lebedev's airfield.

747 hangar.

Second exit.
Hong-Kong
Hong-kong landing bay.

More landing bay.

Hong-kong Wan-chai street.

Lucky Money entrance.

Robot near Luminous Path base.

Other view.

View on the Temple.

Boat. The bridge is on the other side of the canal on PC version.

Other view.

View from Maggie's apartment window.

Maggie's bathroom.

Dining room.

Secret Buddha entrance.

Lucky money second floor.

Versalife level one.

Level two.

Glass walkway.

Universal Constructor
Paris
Cafeteria in Paris.

Main street.

Security booth.

Chateau main entrance.

Chateau toilet.

Mainframe.

Graveyard.

Paris cathedral main entrance.

Chapel.

Computer room.

Cozy Paris metro lobby.

Metro patrool bot.

Metro fight.
Ocean Lab
Gas station attic.

Sub base drop off.

Main entry.

Wall.

Side windows.

Underwater part.

Underwater entry gate.

Window.

Submarines.

Ocean lab view from outside.

Shaft.

Flooded sector.
New York, second visit
Vault with goodies in NSF base basement.

Unatco HQ, maintenance area.

Medical sector.

Greasel pit.

Nanotech.

Miguel.

Destroyed Osgood & sons building.

Smuggler secret celeing walkway.

Stanton Dowd.
Dockyard
Shipyard drop off.

Crane.

Top of the crane.

Ship.

Ship control room.

Ship hangar.
Silo
Missle silo area view #1.

Missle silo area view #2.

Rocket inside the silo.

Silo takeoff.

Area-51
Area-51 dropoff.

View on the vault.

View on destroyed hangar from control tower.

Main elevator.

Elevator shaft.

Secondary entry from the hangar.

Reactor core.

Helios chamber.

Helios merging device.

Credits roll.


Thanks for watching!
64 Comments
retard Dec 18, 2023 @ 2:50am 
the npc models looks like dogshit
Danny Dark Soul Dec 5, 2023 @ 5:05am 
Thanks for this comparison.
This port was a hint at what was to come with Invisible War.
Storm Lord Oct 16, 2023 @ 1:24pm 
Played both, I actually prefer the PS2 version
Razgriz / SkyAce Sep 22, 2023 @ 8:48am 
The Hong Kong map was far better on the PS2 version.
Tr0w Aug 5, 2023 @ 3:09pm 
The PS2 version only has better character models, the lighting is worse, details on weapons and geometry is worse, the levels are smaller, effects like broken glass, etc, are worse, and they butchered the OST.
Wrigley Jul 12, 2023 @ 2:38pm 
Someone should really make a mod that replaces the models in the PC version with the PS2 ones, they're so much better looking.
BioPelican981 Jun 25, 2023 @ 12:08pm 
The PS2 version is a curiosity that, whilst no where near the quality of the PC original, is well worth checking out!
poof Jun 4, 2023 @ 3:07am 
Never tried the PlayStation 2 port, heard it runs worse.
yari May 7, 2023 @ 2:23pm 
Didn't know the ps2 version looked so nice good job.
MrBubbyButler Mar 22, 2023 @ 9:17pm 
To be fair, I'd think PC alone adds to a more dark lit dystopian atmospheric environment than the PS2 because of how the lighting it changed, which I like personally because of the vibes I had playing Deus Ex a few years ago. Yes there is graphical differences but not so much to ruin the game itself. Nothing against PS2 players but I only played Rachet & Clank so this is new to me, also mentioning that most PS2 titles had colorful and bright environments to be more visible to TV's that used AV Cables, unlike now when we have 4K and 1080p monitors, but anyways. Epic Comparison :lilimok::sleepyjill: