Portal 2

Portal 2

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look behind you
   
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look behind you

Description
always, always look behind you, and always know where you've been and what is nearby
2 Comments
jalomas7  [author] Oct 10, 2013 @ 8:40am 
thank you for the input, I have taken those thoughts into consideration and fixed some of the things you mentioned, I have also added a new aspect to getting the door open. as for the platform with the robot on it, that was intentional to take the users attention and keep it on the button and robot instead of what it really was doing. maybe i didnt do that right but oh well
nicklonium Oct 10, 2013 @ 6:58am 
Not bad for a first test chamber, a little basic but that's to be expected and it had quite a nice little concept behind it although there's a couple of items that aren't strictly necessary e.g. the angled panel in the first room and the horizontal lift in the lower corridors but I can see what they're both intended to be used for. The little nooks and crannies in the white area accessed via the hole in the ceiling with the pressure button at the bottom are also a bit pointless, players are likely to explore them only to find there's nothing in them.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary