Sid Meier's Civilization V

Sid Meier's Civilization V

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Samurai Mod
   
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Tags: Units
File Size
Posted
Updated
14.156 KB
Oct 2, 2013 @ 12:44pm
Oct 4, 2013 @ 9:34am
4 Change Notes ( view )

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Samurai Mod

In 1 collection by Barrowulf
Unique Units Collection
7 items
Description
::::::::: DESCRIPTION :::::::::

This mod tweaks the abilities of Japan’s Samurai unique unit. It also reflects some of the changes made in the upcoming patch that Firaxis has revealed.

I’ve given Samurai a new ability which is similar to the Pictish Warrior, except you gain 50% culture from kills instead of faith, depending on your foe’s strength. The Way of the Warrior promotion is lost upon upgrading, when the samurai lay down their swords for the rifles of western cultures.

I also removed the Shock 1 promotion, and instead, increased the Samurai’s combat strength from 21 to 24 (equal to a Musketman). You lose the extra head start towards higher tier promotions, but you gain a boost which is more constant and reliable. Plus, it makes other % increases more valuable. Also, you're now not encouraged to go down the Shock path and can choose the Drill path if the current situation favors it.

The culture loosely represents their honor and chivalrous code, along with the idea of warrior-poets: dedication to the mind and body. It also compliments Japan’s new addition to its unique ability which grants +1 culture to fishing boats and +2 to atolls (a feature of the new patch).

Also, the extra culture can help support the flavor of Japan’s isolationism in history, since in game, it’ll make it a little bit harder to gain influence over Japan with tourism points.

I made the Samurai a bit stronger since it's a unique unit which requires a strategic resource and is limited to your quantity of it. Also, because it now needs to last longer since it goes obsolete a bit later in the tech tree. And finally, with just the next tech, Musketmen can quickly become available to all civs, so the Samurai need to be able to take these on and prove their superiority as one of the best warriors since the Roman legions.

::::::::: FEATURES :::::::::
  • Shock 1 promotion removed.

  • Combat Strength increased from 21 to 24, which now matches musketmen.

  • Gains a new unique promotion: Way of the Warrior. Earns culture from kills equal to 50% of an opponent’s strength. This promotion is lost once the unit upgrades to a rifleman.

  • Ability to build fishing boats removed. Unit AI updated to reflect this. (This is a new feature in the upcoming patch.)

  • Becomes obsolete at Rifling instead of Metallurgy. Upgrades to riflemen instead of mustketmen. (These are new features in the upcoming patch.)
28 Comments
dannyodum Dec 13, 2015 @ 8:29am 
It would be nice if he could in corporate all of his unit balance mods into one large mod
ZenFeroce Aug 31, 2015 @ 5:41pm 
Thank you very much!
I released first version last night but didnt put your promotion in it yet, i was very impatient to try it, but ther is still much work to do... i wanted to simply add All terrain promotion to few and change chariot archer by axeman.... but keep reading treads and viewing mods and many files with modbuddy gave me the chance to starting to understand are things are done, so i started wanting doing more lol, like changing units aspect, colors, i wanted to make a Mounted axeman but at this point it becomes way more complicated and nexus keeps bugging all time and i dont know how it works precisely. So i decided to register to civfanatics forums and i see thers lots of stuff in ther, i might learn to do many things but i have to be patient and take time it needs
Thanks again !
Barrowulf  [author] Aug 31, 2015 @ 7:48am 
Yeah, no problem, good luck!
ZenFeroce Aug 30, 2015 @ 8:52pm 
so can i borrow your mod and put it in my plz ? your name is gonna be on my mod, if it works well, i am finishing it right now will post it shortly
ZenFeroce Aug 30, 2015 @ 8:51pm 
Hello my friend!
I am about to finish my first mod. It will be a tweak of Japanese Civ, as a prelude to eventualy create more mods, like civ, units, buildings, ressources etc...
I chose the japanese cause i principaly made this mode for my own pleasur and i play mostly japanese/romain .
The mod consist mostly of 4 unique antiquity units replacing the Warrior, Chariot archer, horseman, composite bowman.
They all have a few free promotions ( mostly not upgrades promotions ) , better xp gain, some damage tweaks... and i want to give them little yield per kills... thats wher you come in play
I'd borrow your fake promotions to make it fit with all my units and and your samurai modif in my mod.
The fact is i am a 5 days modding beginner and all i mostly do is copy/paste with modbuddy and changes some datas, not very hard.
but creating new promotions becomes something more complicate while i still dont know paths and files etc... well you see
insomnia69 Mar 5, 2015 @ 5:11pm 
I'm disappointed to see the ability to build fishing boats removed. That was honestly one of the main reasons I enjoyed playing Japan.
syukuseipuratonikku Feb 16, 2015 @ 4:51pm 
good,Thanks. I'm japanese. Samurai is sometimes not known.
samurai can also be used Musket. Tokugawa had a lot of Musket than Europe country. Their combat ability's Musketman than knight.
Was of is great disappear that ability to make fishing boats!!

However, I think too little strength. should increase the cost ?
Archon Jan 24, 2015 @ 5:40am 
Great mod. It actually makes going for samurai worth the effort. With Japan's coastal start bias, it can be hard to even get you hands on any large amount of iron--and, when finally do, the default samurai unit is quickly outmoded. Nice work!
❤️ iValkyrie Dec 21, 2014 @ 8:02am 
Fair enough, didnt see that.
Barrowulf  [author] Dec 21, 2014 @ 7:40am 
Thanks, Valk. Actually, as written above under the features list, I decided to remove that paltry ability back when I created the mod.