The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,500 ratings
Skyrim 40,000 v3.3
Category: Armor, Cheats
File Size
56.598 MB
Mar 21, 2012 @ 1:02am
Apr 23, 2012 @ 9:47am
9 Change Notes ( view )

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Skyrim 40,000 v3.3

40k in Skyrim - Space Marine Armor (WIP)

These armors are being updated and replaced. Due to the insanely tiny file size limits on Steam, they must once again be split into two files, First Founding and Successors. (With three new chapters being added, and more)
Once the new armor packs have been released, the 'old' versions currently in this file will be removed.

The Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Grey Knights, Iron Snakes, Legion of the Damned, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines have come to wage the eternal war

4 Race options - Space Marine, Chaos Marine, and chapter-specific options: Space Wolves & Grey Knights

(The first two of many chapter and specialist oriented options. Space Wolves benefit from the Canis Helix, & Grey Knights have psychic abilities

Expanded details available -

(Videos are of OLD versions)

Like the new look? - reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

* Forgeable (under Misc), and temperable, even when enchanted
* Unenchanted to allow player enchanting. - However each armor piece grants an
* appropriate ability to represent powered armor (via script)
* Works for males and females of all races
* (though Argonians and Khajiit still have a protruding tail.)
* Armors require no perks, and only gold to forge/improve
* Stats and abilities are strong, appropriate - but OP.
* Balancing forthcoming and ongoing.
First Founding Loyalist Armor Pack -
Loyalist Successors Pack -
The Weapons Pack -
Chaos Armor -
Non-Canon Pack -

Space Marine playable races added, with abilities for 15 of the 19 Implants - FOR TESTING ONLY
(1 disabled, 2 are still in progress, 1 has no game-relevant effect)
Neuroglottis (clairvoyence) uses spell effects, but no Magicka, and does not level skill
Custom Occulobe (Nighteye) effects by Tessai that actually portrays what it is like to see better in the dark naturally.
# Other abilities are always on - subject to change and balancing - currently quite OP
Ability details -

Currently, the races are in beta. They SHOULD be perfectly safe for use, but *Please backup* your saves however, since the races are in testing, I would hate to affect your saves in any negative way. The races are no longer larger than normal - Players can now control scale at will. (Abilities added as powers)

To become a Space Marine with an existing character: In console -
Type ShowRaceMenu and select is best or
Type player.setrace QSMSpaceMarine
and you shall become one of the Emperor's Chosen :)
Or a wretched slave to the Ruinous Powers using QSMChaosSpaceMarine
Space Wolves - QSMSpaceMarineSpaceWolf
Grey Knight - QSMSpaceMarineGreyKnight
(Changing races through the console is imperfect, and a low potential for errors exists - Always BACKUP your saves before using races with an existing game.)

For best results, delete mod in mod loader, and re-download if you experience any issues. (The mod is quite large, so the potential for an overwrite error is slightly greater than others.)

% Known issues: Races do not have stored face-gen data (if you shift to one mid-game, you will retain your appearance if a human race.)
Modeling errors (armors disappear if dropped, gauntles do not display in inventory unless spun, Armor shows over text) Nothing that hampers 1st or 3rd person use, however it will be corrected.

I did not create these meshes or textures, I have only compiled and further edited them with permission from the creators. These files were created for New Vegas by akindain, and modified for Skyrim by zhaihouxi, both from the Nexus. A special thanks to akindain for not only creating these assets, but for generously releasing them as a modder's resource - This mod would not be possible without him!

Acey/Pirate has granted the use of his awesome Dwemer Autoblade, now modified and included (In the Weapon Pack, not here.)

Tessai has granted the use of his custom Nighteye effect (and has other surprises in store)

reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

My sincere gratitude to Bethesda for Skyrim, the Creation Kit, and Elder Scrolls - To Games-Workshop for my nearly life-long addiction to Warhammer 40,000 and To Valve, for Steam and the Steam Workshop, which got me into this. This is a mod for a retail game, made from assets I do not own, as all mods are. This is a free, publicly available mod, and will never be sold or profited from. I intend no infringement upon the rights of the companies who's assets are used here, and will of course comply with their wishes.

Handy 'How-To' mod links:
Basics -
Modeling -
Armor -
Everything else -

For even more:
(This last is a frequently updated repository of quality tutorial videos, like the ones above)

v3.3 - Texture updates for 7 chapters, 2 new Chapters, improved normal maps, Chaos armor moved to separate expansion, new perk to mimic Cushioned so as not to affect the base perk.

v3.2 - Weapon Pack compatibility, Shiny Chaos armor fix, and integration of races with Quest DB09 "To Kill an Empire" (The chef will recognize marines as Imperials)

This web site is completely unofficial and in no way endorsed by Games Workshop Limited and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. (<- Official required disclaimer wording for completely UNOFFICIAL mod use)
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Mercenaries2009 Feb 20 @ 5:09pm 
We need to play as High Elfs use that armor and kill everybody who dares believe in Talos. Damn heretics!
Legionary Jan 25 @ 11:17am 
hahahaha nice xD For the Emperor! "eternal wolfcry"
TicklesTheElf Dec 24, 2016 @ 6:26pm 
what is the 40k race mod?
Daveed ~☭ Dec 10, 2016 @ 4:09pm 
what are the IDs?
Bruva Sergeant Titus Dec 3, 2016 @ 5:01pm 
geigda Nov 19, 2016 @ 8:20pm 
Does this have the weapons in it?
Twitch Oct 21, 2016 @ 1:34pm 
hellooo! adore this, along with the chaos armours, though i only have one problem over the immense pros. I don't know if this is just me or my character but he ends up running REALLY quickly when i equip the armour. Marines were forged not born and i understand that they can surpass human capability, though it does seem odd to have these massive bulking shoulder pads and this embellished armour and run as quick as you do in it. If this is an enchantment in the armour is there a way to unenchant it as i find it... odd to run like the marine does. It might be my character but I've unequiped it and reequipped it and the speed is considerably different. Again i adore warhammer great mod, i just wish i could feel the weight of the armour on my character lugging around a thunder hammer. Thank you for the mod though gained another 14 hours on my playthrough with this ^ _ ^
LimeSlushy Oct 18, 2016 @ 1:05pm 
Add Tau plz
tomygun Aug 20, 2016 @ 5:32am 
Purge the xenos. Burn the Eldar scrolls.