The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1401 ratings
Skyrim 40,000 v3.3
Category: Armor, Cheats
File Size
56.598 MB
Mar 21, 2012 @ 1:02am
Apr 23, 2012 @ 9:47am
9 Change Notes ( view )

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Skyrim 40,000 v3.3

40k in Skyrim - Space Marine Armor (WIP)

These armors are being updated and replaced. Due to the insanely tiny file size limits on Steam, they must once again be split into two files, First Founding and Successors. (With three new chapters being added, and more)
Once the new armor packs have been released, the 'old' versions currently in this file will be removed.

The Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Grey Knights, Iron Snakes, Legion of the Damned, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines have come to wage the eternal war

4 Race options - Space Marine, Chaos Marine, and chapter-specific options: Space Wolves & Grey Knights

(The first two of many chapter and specialist oriented options. Space Wolves benefit from the Canis Helix, & Grey Knights have psychic abilities

Expanded details available -

(Videos are of OLD versions)

Like the new look? - reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

* Forgeable (under Misc), and temperable, even when enchanted
* Unenchanted to allow player enchanting. - However each armor piece grants an
* appropriate ability to represent powered armor (via script)
* Works for males and females of all races
* (though Argonians and Khajiit still have a protruding tail.)
* Armors require no perks, and only gold to forge/improve
* Stats and abilities are strong, appropriate - but OP.
* Balancing forthcoming and ongoing.
First Founding Loyalist Armor Pack -
Loyalist Successors Pack -
The Weapons Pack -
Chaos Armor -
Non-Canon Pack -

Space Marine playable races added, with abilities for 15 of the 19 Implants - FOR TESTING ONLY
(1 disabled, 2 are still in progress, 1 has no game-relevant effect)
Neuroglottis (clairvoyence) uses spell effects, but no Magicka, and does not level skill
Custom Occulobe (Nighteye) effects by Tessai that actually portrays what it is like to see better in the dark naturally.
# Other abilities are always on - subject to change and balancing - currently quite OP
Ability details -

Currently, the races are in beta. They SHOULD be perfectly safe for use, but *Please backup* your saves however, since the races are in testing, I would hate to affect your saves in any negative way. The races are no longer larger than normal - Players can now control scale at will. (Abilities added as powers)

To become a Space Marine with an existing character: In console -
Type ShowRaceMenu and select is best or
Type player.setrace QSMSpaceMarine
and you shall become one of the Emperor's Chosen :)
Or a wretched slave to the Ruinous Powers using QSMChaosSpaceMarine
Space Wolves - QSMSpaceMarineSpaceWolf
Grey Knight - QSMSpaceMarineGreyKnight
(Changing races through the console is imperfect, and a low potential for errors exists - Always BACKUP your saves before using races with an existing game.)

For best results, delete mod in mod loader, and re-download if you experience any issues. (The mod is quite large, so the potential for an overwrite error is slightly greater than others.)

% Known issues: Races do not have stored face-gen data (if you shift to one mid-game, you will retain your appearance if a human race.)
Modeling errors (armors disappear if dropped, gauntles do not display in inventory unless spun, Armor shows over text) Nothing that hampers 1st or 3rd person use, however it will be corrected.

I did not create these meshes or textures, I have only compiled and further edited them with permission from the creators. These files were created for New Vegas by akindain, and modified for Skyrim by zhaihouxi, both from the Nexus. A special thanks to akindain for not only creating these assets, but for generously releasing them as a modder's resource - This mod would not be possible without him!

Acey/Pirate has granted the use of his awesome Dwemer Autoblade, now modified and included (In the Weapon Pack, not here.)

Tessai has granted the use of his custom Nighteye effect (and has other surprises in store)

reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

My sincere gratitude to Bethesda for Skyrim, the Creation Kit, and Elder Scrolls - To Games-Workshop for my nearly life-long addiction to Warhammer 40,000 and To Valve, for Steam and the Steam Workshop, which got me into this. This is a mod for a retail game, made from assets I do not own, as all mods are. This is a free, publicly available mod, and will never be sold or profited from. I intend no infringement upon the rights of the companies who's assets are used here, and will of course comply with their wishes.

Handy 'How-To' mod links:
Basics -
Modeling -
Armor -
Everything else -

For even more:
(This last is a frequently updated repository of quality tutorial videos, like the ones above)

v3.3 - Texture updates for 7 chapters, 2 new Chapters, improved normal maps, Chaos armor moved to separate expansion, new perk to mimic Cushioned so as not to affect the base perk.

v3.2 - Weapon Pack compatibility, Shiny Chaos armor fix, and integration of races with Quest DB09 "To Kill an Empire" (The chef will recognize marines as Imperials)

This web site is completely unofficial and in no way endorsed by Games Workshop Limited and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. (<- Official required disclaimer wording for completely UNOFFICIAL mod use)
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Ravenscar Aug 21 @ 9:32am 
I got this, but i could use it left handed. See if that works
TheycallmeQ  [author] Aug 21 @ 6:37am 
Perhaps if you were reporting this on the correct mod, you would have seen this:

"Known issues:
Some users are reporting a CTD when using the chainswords. The reports are inconsistent, and the error has not been reproducible on any of our test systems. It seems to be a conflict with another mod, but I cannot tell which one. Once the error can be replicated and traced, it can be corrected."

Out of tens of thousands of users there have been roughly a dozen reports of this, many of which magically fixed itself later on.
fishert2208901 Aug 21 @ 4:10am 
The Chainswords cause the game to crash when you attempt to use or equip one. The programming must be fixed before they can be usable. both the Inquisition Chainsword and Corrupted Chainsword is busted.
Ravenscar Aug 21 @ 2:49am 
Thanks ive found it :)
Good mods. I have the chaos one too. Thanks for the mods
TheycallmeQ  [author] Aug 21 @ 12:35am 
Raven Guard are in the First Founding pack -

Which chapters went in was a matter of which one the texture artist wanted to work on. I thought White Scars were in one of these packs, but I can't find them. I do have the textures for them though, it looks like they were the last ones we were working on and just never got released. I put them up on Mega, send me a message if you want and I can give you the link.
Ravenscar Aug 20 @ 11:32pm 
Where are the raven guard and white scars? You picked soul drinkers and iron snakes over 2 original legions?
Dont really care though, awesome mod
fishert2208901 Aug 11 @ 7:25am 
Can you make a suit of Librarian armour with a psychic hood? Like the Epistolary class of Librarian, that would be badass since they use psychic abilities and you can use psychic abilities on Skyrim, so why not make a suit of Librarian armour for each chapter?
Chris to the Cheng Jul 11 @ 8:14pm 
so 40k for fallout 4? :D

TheycallmeQ  [author] Jul 7 @ 5:33am 
Currently I am not planning to mod anything else for skyrim. I am working with Ark right now to learn Unreal 4, but I'll be back to bethesda for fallout 4.
☠☩Mr.AlexPL☩☠ Jul 7 @ 2:21am 
I have got one question more. Are you going to do Imperial Guard armors? For example for guardsman or something?