Garry's Mod

Garry's Mod

2,733 ratings
CAP: Code
Type: Model, Addon
Tags: Roleplay, Build
File Size
0.687 MB
Sep 3, 2013 @ 4:44am
Feb 27 @ 6:36am
95 Change Notes ( view )

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CAP: Code

In 1 collection by AlexALX
Stargate Botov.NET.UA Garry's Mod Client Content
40 items
Carter Addon Pack: Code


This pack ONLY contains the CODE part from the Carter Addons Pack. This does not include any resources as it would be a too big hassle to update it every time we changed something, therefore we separated it!

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More information can be found on the main collection page or the download page found here:
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Tamer Mar 19 @ 1:30pm 
I got the SGC screens to work for the most part, but the enter key does not work at all, nor does F1.
[BA] Brucektrain (DEAF) Feb 28 @ 12:04am 
Just uploaded few New Additonal Gates. (and please don't forget sub the material *texture* content)
@Lord If you want to make your own gatespawner map, you might have to take the map youre using off the workshop mount and upload it manually over FTP. This way you can remove the gatespawner.lua that some mapper include.
The Blacksmith (4rfdmsdlf) Feb 25 @ 9:20pm 
Pardon me if this question has been answered already but for the e2 SG1 Dialing program, Ive set my egp objects to 440, max bytes per second to 13000, and wire_expression2_unlimited to 1. but It still ends up in a tick quota exceeded error. any suggestions?
[BA] Brucektrain (DEAF) Feb 16 @ 6:24pm 
@Lord Dark Helmet. Just goto stargate setting. (CAP tab) On Menu look for Enable Gatespawner Box. and click to disable it.
Diplomatic Ego Feb 2 @ 3:02pm 
@AlexALX is there a way to disable gatespawner on servers
Nice work tho.
AlexALX  [author] Jan 29 @ 12:05pm 
@Jean Lua Picard its very old issue, cureent code only works correct with tickrate 66, i'll try to fix it, but it require rewrite rotattion code of sgu.. its not so easy like you can think
SGU is dialling in a very slow spin and doesnt stop spinning even after establishment?

i have tickrate at 44 and it seems some timers are broken.